LL Android #13 Abilities

09/23/2025 UTC Characters


*This content is still under development and is subject to change.
Please check in-game after this character has been added.

Revive as Fusion Android #13 when KO'ed! LEGENDS LIMITED "Android #13" joins the fight!

Strengths

#1 Incredible Power Against Goku
Increase the damage received by all enemies if Goku is an enemy battle member! Plus, get boosts to all damage and Special Move damage against enemy Goku that are also Super Saiyan!

#2 "Evolve Type" Unique Gauge
Consume and level up the Unique Gauge by returning to standby when it's full! Get powerful buffs based on the Unique Gauge's level when you use a Strike, Blast, or Special Arts!

#3 Revive and Transform Into Fusion Android #13 When Defeated
Get a further boost to damage inflicted and Damage Guard when you revive! Plus, the Unique Gauge will now go up to Level 5! You'll gain access to powerful effects that cancel Attribute Downgrades and nullify Element disadvantages!

#4 Support Allies When They're Prevented From Switching
When an ally is prevented from switching, seal your opponent's Rising Rush and all enemy Main Abilities! This can help prevent your characters from getting locked in and then suddenly KO'ed by a Rising Rush or Ultimate Arts!

Set your sights on Goku, and push your foes to the brink!

Android #13


Android, Powerful Opponent
Sagas From the Movies

Z Ability

Z Ability Ⅱ buffs "Episode: Sagas From the Movies", "Tag: Powerful Opponent", and "Tag: Android"!
At Z Ability Ⅲ, also buff the base Strike Defense of "Episode: Sagas From the Movies" characters!
Z1: If Sagas From the Movies
・Base Strike Attack +22%
・Base Blast Defense +22%

Z2: If Sagas From the Movies, Powerful Opponent, or Android
・Base Strike Attack +26%
・Base Blast Defense +26%

Z3: If Sagas From the Movies, Powerful Opponent, or Android
・Base Strike Attack +30%
・Base Blast Defense +30%

If Sagas From the Movies
・Base Strike Defense +15%

Z4: If Sagas From the Movies, Powerful Opponent, or Android
・Base Strike Attack +38%
・Base Blast Defense +38%

If Sagas From the Movies
・Base Strike Defense +18%

Strike

Get a boost to damage inflicted on activation!
Strike (Impact)
On activation, damage +15% (15 counts)

Blast

Like with Strike Arts, get a boost to damage inflicted on activation!
Blast (Impact)
On activation, damage +15% (15 counts)

Special Move

Get a total boost of 130% to Special Move damage if the enemy is Goku as well as Super Saiyan!
Massive Damage (Impact)

▼On Activation
・Draw Special Arts next (2 times)
・Special Move damage +40% (3 counts)

Also, if enemy is Super Saiyan & Goku:
・Special Move damage +90% (3 counts)

▼On Hit
・Enemy Ki -80

Special

On activation, you'll nullify Attribute Downgrades and Abnormal Conditions and even cancel enemy Buff Effects! Plus, if the enemy is Goku, you'll inflict all enemies with sub counts!
▼On Activation
・Draw 1 card
・Ki +30
・Nullify Attribute Downgrades/Abnormal Conditions (10 counts)
・Cancel enemy Buff Effects

Also, if enemy is Goku:
・All enemy sub counts +3

▼On Hit
・Enemy Dragon Balls -1 (2 times)

[Comboable Into]

Main Ability

Destroy 2 of your own cards, then draw a Special Arts and a Special Move Arts!
・Destroy 2 cards, then draw 1 each of Special/Special Move Arts
・Health +20%
・Ki +30
・Ally Health Restoration +15% (30 counts)
・All enemy Arts costs +15 (15 counts)

*Requirement:
15 timer counts elapsed

Starter Ability

Get a big damage boost against enemy Goku that are Super Saiyan! If Goku is an enemy battle member, you'll even increase the damage all enemies receive!

If you're defeated, you'll revive and transform into Fusion Android #13!
・Unique Gauge +20%
・Damage +260% (uncancellable)
・Damage against Super Saiyan & Goku enemy +40% (uncancellable)
・Damage Guard +180% (uncancellable)
・Ki Recovery +50% (uncancellable)
・Revive and transform into "Fusion Android #13" (70% health)
・Ally damage +20% (uncancellable)

▼If an enemy battle member is Goku
・Unique Gauge +20%
・Seal enemy Special/Special Move Arts (15 counts)
・All enemy damage received +30%

Unique Ability

Activate powerful effects based on the level of your Unique Gauge, like Special Cover Change Nullification or Ki Protection, when you use a Strike, Blast, or Special Arts!

Returning to standby will restore allies' health, and if the enemy uses an Ultimate or Awakened Arts while Android #13 is on standby, protect allies by reducing that enemy's Arts power!
▼On Enemy Character Confrontation
・Draw 1 card if hand has 3 or fewer
・Ki +20
・Nullify damage received Element disadvantage (3 counts)
・Enemy Draw Speed -2 (3 counts)
・Seal enemy Blast Arts (2 counts)

▼On Strike/Blast/Special Arts Use, Based on Unique Gauge Level (1 Time)
*Activations reset on switch
[Level 1+]
・Nullify Special Cover Changes (5 counts)
[Level 2+]
・Draw Speed +1 (10 counts) (uncancellable)
[Level 3]
・Protect Ki (5 counts)

▼When Hit by Enemy Arts (1 Time)
・Destroy entire enemy hand
・Enemy Ki -100
・Seal all enemy Main Abilities (5 counts)

▼On Return to Standby
・Ki +30
・Ally health +10%
・Cancel ally Abnormal Conditions

▼When Not Defeated and Ally Is Prevented from Switching (3 Times)
*Activations shared before and after transforming
・Enemy Ki -40
・Seal enemy Rising Rush (5 counts)
・Seal all enemy Main Abilities (5 counts)

▼When on Standby and Enemy Activates Ultimate/Awakened Arts or Rising Rush
・Sub counts -4
・Enemy Ultimate/Awakened Arts power -30% (3 counts)

Special Cover Change

Has a special cover change against Blast Arts!
[Effective Against]

[Comboable Into]

Unique Gauge

This Unique Gauge is "Evolve Type"! Consume it to level it up to Level 3! When you return to standby with a full Unique Gauge, it will be consumed and you'll support your allies!
Evolve Type

▼When Unique Gauge Becomes Full
・Nullify Special Cover Changes (5 counts)
・Sub counts on switch -2 (10 counts)
・Ally sub counts -3

▼On Return to Standby With Full Unique Gauge
・Draw up to 2 cards if hand has 3 or fewer
・Ki +20
・Ally health +5%
・Ally damage +30% (20 counts) (uncancellable)
・All enemy Strike/Blast/Special Move Arts power -15% (10 counts)

*Levels Up:
When Unique Gauge is consumed (max: Level 3)

*Charges:
Moderately, each time an Arts is used

*Consumed:
Entirely, on return to standby with full Unique Gauge

Fusion Android #13


Android, Absorption, Fusion Warrior, Powerful Opponent
Sagas From the Movies

Z Ability

Z1: If Sagas From the Movies
・Base Strike Attack +22%
・Base Blast Defense +22%

Z2: If Sagas From the Movies, Powerful Opponent, or Android
・Base Strike Attack +26%
・Base Blast Defense +26%

Z3: If Sagas From the Movies, Powerful Opponent, or Android
・Base Strike Attack +30%
・Base Blast Defense +30%

If Sagas From the Movies
・Base Strike Defense +15%

Z4: If Sagas From the Movies, Powerful Opponent, or Android
・Base Strike Attack +38%
・Base Blast Defense +38%

If Sagas From the Movies
・Base Strike Defense +18%

Strike

Has armor, so charge in without fear of enemy Blast Arts!
Strike (Impact)
On activation, damage +15% (15 counts)

Blast

Blast (Impact)
On activation, damage +15% (15 counts)

Special Move

After fusing, you'll even nullify Endurance!
Massive Damage (Impact)

▼On Activation
・Draw Special Arts next (2 times)
・Special Move damage +40% (3 counts)
・Nullify Endurance (3 counts)

Also, if enemy is Super Saiyan & Goku:
・Special Move damage +90% (3 counts)

▼On Hit
・Enemy Ki -80

Special

On hit, increase the damage all enemies receive!
▼On Activation
・Draw 1 card
・Ki +30
・Nullify Attribute Downgrades/Abnormal Conditions (10 counts)
・Cancel enemy Buff Effects

Also, if enemy is Goku:
・All enemy sub counts +3

▼On Hit
・Enemy Dragon Balls -1 (2 times)
・All enemy damage received +20% (15 counts)

[Comboable Into]

Main Ability

Seal your opponent's Rising Rush, and boost the Rising Rush damage of allies by a massive 50%!
・Draw Special Move Arts next
・Health +25%
・Ki +50
・Ally Rising Rush damage +50% (uncancellable)
・Seal enemy Rising Rush (5 counts)

*Requirement:
10 timer counts elapsed

Unique Ability

After transforming into Fusion Android #13, you'll gain permanent boosts to damage inflicted and Damage Guard! The Unique Gauge's max level will also increase to Level 5, giving you access to effects that cancel Attribute Downgrades and nullify Element disadvantages!
▼On Transformation
・Damage +40% (uncancellable)
・Damage Guard +20% (uncancellable)

▼On Enemy Character Confrontation
・Draw 1 card if hand has 3 or fewer
・Ki +20
・Nullify damage received Element disadvantage (3 counts)
・Enemy Draw Speed -2 (3 counts)
・Seal enemy Blast Arts (2 counts)

▼On Strike/Blast/Special Arts Use, Based on Unique Gauge Level (1 Time)
*Activations reset on switch
[Level 1+]
・Nullify Special Cover Changes (5 counts)
[Level 2+]
・Draw Speed +1 (10 counts) (uncancellable)
[Level 3+]
・Protect Ki (5 counts)
[Level 4+]
・Cancel Attribute Downgrades
[Level 5]
・Nullify Element disadvantages (5 counts)

▼When Hit by Enemy Arts
・Unique Gauge +20%

▼On Return to Standby
・Ki +30
・Ally health +10%
・Cancel ally Abnormal Conditions

▼When Not Defeated and Ally Is Prevented from Switching (3 Times)
*Activations shared before and after transforming
・Enemy Ki -40
・Seal enemy Rising Rush (5 counts)
・Seal all enemy Main Abilities (5 counts)

▼When on Standby and Enemy Activates Ultimate/Awakened Arts or Rising Rush
・Sub counts -4
・Enemy Ultimate/Awakened Arts power -30% (3 counts)

Special Cover Change

Has a special cover change against Strike Arts!
[Effective Against]

[Comboable Into]

Unique Gauge

The Unique Gauge's max level is now Level 5! Power up your offense even further!
Evolve Type

▼When Unique Gauge Becomes Full
・Nullify Special Cover Changes (5 counts)
・Sub counts on switch -2 (10 counts)
・Ally sub counts -3

▼On Return to Standby With Full Unique Gauge
・Draw up to 2 cards if hand has 3 or fewer
・Ki +20
・Ally health +5%
・Ally damage +30% (20 counts) (uncancellable)
・All enemy Strike/Blast/Special Move Arts power -15% (10 counts)

*Levels Up:
When Unique Gauge is consumed (max: Level 5)

*Charges:
Moderately, each time an Arts is used

*Consumed:
Entirely, on return to standby with full Unique Gauge