Please check in-game after this character has been added.
Strengths
#1 Autocounter against forward-charging Ultimate Arts and even Rising Rush!
Nullify Element disadvantages when the counter activates! Plus, deal massive damage as well!
#2 Powerful combo-disrupting effects when in a pinch!
If Zamasu is prevented from switching while on the battlefield, seal the enemy's Strike, Blast, and Special Move Arts! You'll even reduce their Ki by 30 when hit by an enemy Arts!
#3 Counterattack when defeated!
Deal 100% of the damage to standby members, and even inflict all enemies with Heavy Bleed, Strong Poison, and Paralyze!
Having shouldered both the sins of mortals and the failures of the gods...it is time to pass divine judgement!
Half-Corrupted Fusion Zamasu
God Ki, Future, Regeneration, Fusion Warrior, Potara, Powerful Opponent
"Future" Trunks Saga (S)
Z Ability
At Z Ability Ⅲ, also buff Ultimate and Awakened damage for "Tag: Future" characters!
・Base Strike Attack +28%
・Base Strike Defense +28%
Z2: If Future or Powerful Opponent
・Base Strike Attack +30%
・Base Strike Defense +30%
Z3: If Future or Powerful Opponent
・Base Strike Attack +38%
・Base Strike Defense +38%
If Future
・Ultimate/Awakened damage +3%
Z4: If Future or Powerful Opponent
・Base Strike Attack +42%
・Base Strike Defense +42%
If Future
・Ultimate/Awakened damage +5%
ULTRA Ability
・Damage +30% (uncancellable)
・Ki Recovery +30% (uncancellable)
▼When Not Leader, Per Future Battle/Support Member
・Damage +5% (uncancellable)
・Ki Recovery +5% (uncancellable)
*Up to 3 support members will be counted
Strike
Strike (Impact)
Inflict enemy with Faint on hit (5% chance)
Blast
Special Move
▼On Activation
・Special Move damage +60% (3 counts)
・Enemy Dragon Balls -1 (2 times)
▼On Hit
・Inflict enemy with Heavy Bleed
・Inflict enemy with Strong Poison
Special
・Ki +50
・Damage +30% (10 counts)
・Protect hand (5 counts)
▼On Hit
・Draw Strike Arts next
・Nullify Special Cover Changes (5 counts)
[Comboable Into]
Ultimate
▼On Activation
・Ultimate damage +50% (3 counts)
・Nullify Endurance (5 counts)
▼On Hit
・Destroy entire enemy hand
・Prevent all enemy switching (5 counts)
Main Ability
・Health +40%
・Ki +40
・Damage +30% (30 counts) (uncancellable)
・Cancel Attribute Downgrades/Abnormal Conditions
*Requirement:
25 timer counts elapsed
Starter Ability
・Damage Guard +200%
・Ki Recovery +50%
・Draw Speed +1
・Sub counts on switch -2
*All uncancellable
Unique Ability
If you're on the battlefield and the enemy prevents you from switching, you'll seal their Strike, Blast, and Special Move Arts! Just being hit by an enemy Arts will even reduce their Ki by 30! This character is excellent at stopping combos!
When your health is 50% or lower, ally sub counts will be reduced! Switch out to an ally when things are looking grim!
・Deal major damage to enemy (Explode)
Also, deal 100% of the damage to enemy standby members
・Inflict all enemies with Heavy Bleed
・Inflict all enemies with Strong Poison
・Inflict all enemies with Paralyze
▼On Battlefield Entry
・Draw 1 card if hand has 3 or fewer
・Ki +30
・Nullify damage received Element disadvantage (5 counts)
・Nullify Attribute Downgrades (5 counts)
・All enemy Draw Speed -1 (5 counts)
▼On Arts Use
*Activations reset on switch
・Unique Gauge +20% (1 time)
・Damage +30% (10 counts)
・Nullify Special Cover Changes (5 counts) (1 time)
▼When Hit by Enemy Arts (1 Time)
*Activations reset on switch or when Unique Gauge is full
・Damage Guard +30% (10 counts)
・Enemy Ki -30
Also, if health is 50% or lower:
・Unique Gauge charge rate +200% (20 counts) (non-stacking)
・Ally sub counts -2
・Destroy 2 enemy cards (1 time)
*Activations reset on switch
▼When on Battlefield and Ally Is Prevented from Switching (2 Times)
・Seal enemy Strike/Blast/Special Move Arts (3 counts)
▼While Not Defeated and Enemy Activates Ultimate/Awakened Arts or Rising Rush
・Sub counts -10
・Cancel enemy Buff Effects (1 time)
Special Cover Change
[Comboable Into]
Unique Gauge
Get a boost to Critical Rate and nullify Element disadvantages when you fill up the gauge to max or the Autocounter activates! After activating the Autocounter, the gauge will become "Time Type" and you can continue to get the effects by filling it to max!
*Starts as Counter Type
*Starts with 50% charge
Autocounter Type B
▼[Counter Type] When Hit by Counterable Attack
・Deal massive damage to enemy (Impact)
・Switch to Time Type
[Counterable Attacks]
・Forward-charging Ultimate/Awakened Arts
・Rising Rush
▼When Unique Gauge Becomes Full or on Autocounter Activation
・Health +20%
・Ki +30
・Critical Rate +20% (10 counts) (uncancellable)
・Draw Speed +1 (10 counts) (uncancellable)
・Nullify Element disadvantages (5 counts)
・Nullify Attribute Downgrades/Abnormal Conditions (5 counts)
・Cancel Attribute Downgrades
*Charges:
While on the battlefield
*Consumed:
Entirely, on Autocounter activation
Entirely, when Unique Gauge is full

