Please check in-game after this character has been added.
Strengths
#1 Special Arts grant huge boosts to self!
On activation, draw a Special Move Arts! On hit, 1 to 3 effects can occur at random, such as Damage Guard Penetration and Element disadvantage nullification! Comboing Special Arts into Special Move Arts is incredibly strong!
#2 Start with a Vanishing Step, then hit & retreat!
・Hit:
When performing a Vanishing Step, draw a Special Arts and recover the Vanishing Gauge by 80%! Use that powerful Special Arts and follow up with a combo!
・Retreat:
You'll also reduce ally substitution counts by 2, which allows you to quickly switch with an ally!
This is a DRAGON BALL 40th Anniversary character, and there are currently no plans for it to return in the foreseeable future! Be sure to get Goku now before it's too late!
*This character may return for a limited time at a later date.
Goku
Son Family, Saiyan, DB
DRAGON BALL 40th Anniversary
Z Ability
At Z Ability Ⅲ, also buff base Blast Defense for "Tag: DB" characters!
・Base Strike Attack +22%
・Base Strike Defense +22%
Z2: If Son Family, Saiyan, or DB
・Base Strike Attack +26%
・Base Strike Defense +26%
Z3: If Son Family, Saiyan, or DB
・Base Strike Attack +30%
・Base Strike Defense +30%
DB
・Base Blast Defense +15%
Z4: If Son Family, Saiyan, or DB
・Base Strike Attack +35%
・Base Strike Defense +35%
DB
・Base Blast Defense +18%
Strike
On activation, Strike damage +20% (5 counts)
Blast
Special Move
▼On Activation
・Special Move damage +30% (3 counts)
・Critical Rate +30% (3 counts)
▼On Hit
・Cancel enemy Attribute Upgrades
Special
・Draw Special Move Arts next
・Ki +50
・Damage +20% (10 counts)
・Nullify Special Cover Changes (5 counts)
▼On Hit, 1 or More of the Following Effects Occur at Random
・Dragon Balls +1
・Damage Guard Penetration +50% (5 counts)
・Nullify Element disadvantages (5 counts)
[Comboable Into]
Ultimate
▼On Activation
・Ultimate damage +40% (3 counts)
・Nullify Endurance (3 counts)
▼On Hit
・Enemy Ki -100
Main Ability
・Health +20%
・Ki +50
・Vanishing Gauge +100%
・Cancel Attribute Downgrades/Abnormal Conditions
・All enemy Health Restoration -50% (20 counts)
*Requirement:
25 timer counts elapsed
Starter Ability
・Damage Guard +210%
・Ki Recovery +90%
・Draw Speed +1
・Protect Dragon Balls (40 counts)
・Ally DB sub counts on switch -1
Also, per other DB battle member:
・Damage +15%
・Damage Guard +10%
*All uncancellable
Unique Ability
Interference with the enemy becomes stronger based on battlefield entry count, and you'll also restore ally health when returning to standby—you'll want to actively switch characters as you fight!
・Draw 1 card if hand has 3 or fewer
・Ki +30
・Nullify Special Cover Changes (5 counts)
・Nullify damage received Element disadvantage (5 counts)
・All enemy Strike/Blast Arts power -15% (10 counts)
Also, based on battlefield entry count:
[2nd and on]
・Destroy 1 enemy card
・Seal enemy card slot (10 counts)
・All enemy Strike/Blast Arts costs +15 (10 counts)
[3rd and on]
・Cancel Attribute Downgrades/Abnormal Conditions
・Cancel enemy Attribute Upgrades (3 times)
▼On Strike/Blast Arts Hit
・Ki +10
・Strike damage +30% (10 counts)
▼On Vanishing Step
・Destroy 1 card, then draw Special Arts next (2 times)
・Vanishing Gauge +80% (2 times)
・Ally sub counts -2
・Enemy Ki -15
▼On Return to Standby
・Ki +30
・Ally health +10%
Special Cover Change
[Comboable Into]
