SP Super Saiyan Gohan (Youth) Abilities

10/28/2025 UTC Characters



*This content is still under development and is subject to change.
Please check in-game after this character has been added.

Based on a special illustration from Weekly Shonen Jump 1993 No. 12, SPARKING "Super Saiyan Gohan (Youth)" joins the fight!

Strengths

#1 Strong combos oriented around Blast Arts!
Draw Blast Arts on battlefield entry, or upon landing a Strike or Blast Arts! Plus, get a boost to Blast damage inflicted when you draw a Blast Arts or Special Arts!

#2 Snipe and hinder the enemy!
Inflict all enemies with substitution counts on battlefield entry and reduce your opponent's Ki! You can corner and KO your enemies or prevent them from using combos!

#3 Greatly boost "Tag: Son Family" or "Tag: DB" allies!
The Starter Ability buffs Damage Guard by 10% and Inflicted Damage by 40%!

This is a DRAGON BALL 40th Anniversary character, and there are currently no plans for it to return in the foreseeable future! Be sure to get Gohan now before it's too late!

*This character may return for a limited time at a later date.

Super Saiyan Gohan (Youth)


Son Family, Hybrid Saiyan, Super Saiyan, DB
DRAGON BALL 40th Anniversary

Z Ability

Z Ability Ⅱ buffs "Tag: Hybrid Saiyan", "Tag: Son Family", and "Tag: DB"!
At Z Ability Ⅲ, also buff the base Strike Attack of "Tag: DB" characters!
If Hybrid Saiyan
・Base Strike Defense +22%
・Base Blast Defense +22%

If Hybrid Saiyan, Son Family, or DB
・Base Strike Defense +26%
・Base Blast Defense +26%

If Hybrid Saiyan, Son Family, or DB
・Base Strike Defense +30%
・Base Blast Defense +30%

If DB
・Base Strike Attack +15%

If Hybrid Saiyan, Son Family, or DB
・Base Strike Defense +35%
・Base Blast Defense +35%

If DB
・Base Strike Attack +18%

Strike

Increases enemy Blast damage received on hit!
Strike (Impact)
On hit, enemy Blast damage received +10% (10 counts)

Blast

Restores the Vanishing Gauge upon activation!
Blast (Impact)
Restores Vanishing Gauge by 10% upon activation.

Special Move

Has a Unique Ability that enhances Special Move and Special Arts on ally Cover Change! Nullify Element disadvantages when enhanced!
Massive Damage (Impact)

▼On Activation
・Draw Special Arts next
・Special Move damage +30% (3 counts)

Also, when Special Move Arts is enhanced:
・Special Move damage +30% (3 counts) (uncancellable)
・Nullify Element disadvantages (3 counts) (uncancellable)

Special

Draw 2 cards if you have 3 or fewer! Boosts ally damage and reduces ally sub counts by 3 when enhanced!
・Draw up to 2 cards if hand has 3 or fewer
・Health +10%
・Ki +50
・Cancel Attribute Downgrades/Abnormal Conditions
・Protect Ki (5 counts)

▼When Special Arts Is Enhanced
・Ally damage +30% (15 counts) (uncancellable)
・Ally sub counts -3

Ultimate

Draw up to 4 cards if you have 3 or fewer! Plus, get a huge boost based on the Blast Arts in your hand!
Massive Damage (Explode)

▼On Activation
・Draw up to 4 cards if hand has 3 or fewer
・Ultimate damage +30% (3 counts)

Also, per Blast Arts in hand:
・Ultimate damage +30% (3 counts) (uncancellable)
・Critical Rate +15% (3 counts) (uncancellable)

Main Ability

Destroy your opponent's entire hand and reduce their Ki by 100! Create an opening to start a combo, then strike with your Ultimate Arts!
・Destroy 2 cards, then draw 1 each of Special/Ultimate Arts
・Ki +50
・Ally health +20%
・Ally Hybrid Saiyan or DB health +10%
・Destroy entire enemy hand
・Enemy Ki -100

*Requirement:
25 timer counts elapsed

Starter Ability

Greatly boost allies with "Tag: Son Family" or "Tag: DB"!
・Damage +290%
・Damage Guard +220%
・Ki Recovery +40%
・Draw Speed +1
・Ally DB sub counts on switch -1

Also, for Hybrid Saiyan or DB allies:
・Damage +40%
・Damage Guard +10%
・Health Restoration +20%
・Ki Recovery +40%

*All uncancellable"

Unique Ability

Draw a Blast Arts upon entering the battlefield, and inflict all enemies with substitution counts! Also draw Blast Arts upon landing Strike or Blast Arts hits, and even nullify Special Cover Changes! Corner the enemy with Blasts!

Plus, enhance your next Special Move and Special Arts on ally Cover Change! Be proactive and use enhanced Special Move and Special Arts to your advantage!
▼On Battlefield Entry
・Draw Blast Arts next
・Ki +40
・Destroy 1 enemy card
・Enemy Ki -35
・All enemy sub counts +2

▼On Blast/Special Arts Draw
・Health +3%
・Ki +10
・Vanishing Gauge +15%
・Blast damage +20% (10 counts)
・Ally sub counts -1 (2 times)
*Activations reset on switch

▼On Strike/Blast Arts Hit
*Activations reset on switch
・Draw Blast Arts next (2 times)
・Nullify Special Cover Changes (5 counts) (1 time)

▼On Ally Cover Change
・Enhance next activated Special Move/Special Arts
・Ally health +5%

▼On Return to Standby
・Draw 1 card if hand has 3 or fewer
・Ki +20
・Enemy Ki -20

Special Cover Change

Has a special cover change against Blast Arts!
[Effective Against]

[Comboable Into]