LL Super Janemba Abilities

11/20/2025 UTC Characters


*This content is still under development and is subject to change.
Please check in-game after this character has been added.

Toy with enemies using cunning attacks! LEGENDS LIMITED "Super Janemba" joins the fight!

Strengths

#1 Plentiful Disruption
Reduce the enemy's Ki every time you enter the battlefield, and destroy all of their Special and Special Move Arts up to three times! If you're hit with an Arts, you'll even seal their Rising Rush! Super Janemba has plenty of ways to disrupt foes!

#2 Overwhelming Instant Firepower
Has a Unique Gauge that can be charged by 100% just by entering the battlefield! Consume it by using an Arts to buff your offenses with Special Cover Change nullification and more! After the second time you consume the Unique Gauge, you'll get a 40% boost to Critical Rate and the next Arts you land will have an 80% boost to damage!

#3 Ultimate Arts That Can Be Used Twice
One time only, use an Ultimate Arts to draw an Ultimate Arts! It will be even more powerful after 60 timer counts have elapsed!

The ever-changing attacks of this demon from Hell will have your opponents at your mercy!

Super Janemba


Transforming Warrior, Regeneration, Powerful Opponent, Weapon Wielder
Sagas From the Movies

Z Ability

Z Ability Ⅱ buffs "Episode: Sagas From the Movies", "Tag: Powerful Opponent", and "Tag: Regeneration"!
At Z Ability Ⅲ, also buff the base Strike Attack of "Episode: Sagas From the Movies" characters!
Z Ability Ⅳ now even buffs Strike damage for "Tag: Regeneration"!
Z1: If Sagas From the Movies
・Base Strike Defense +22%
・Base Blast Defense +22%

Z2: If Sagas From the Movies, Powerful Opponent, or Regeneration
・Base Strike Defense +26%
・Base Blast Defense +26%

Z3: If Sagas From the Movies, Powerful Opponent, or Regeneration
・Base Strike Defense +30%
・Base Blast Defense +30%

If Sagas From the Movies
・Base Strike Attack +15%

Z4: If Sagas From the Movies, Powerful Opponent, or Regeneration
・Base Strike Defense +38%
・Base Blast Defense +38%

If Sagas From the Movies
・Base Strike Attack +18%

If Regeneration
・Strike damage +10%

Strike

Has armor, so charge in without fear of enemy Blast Arts! You'll even increase the enemy's damage received on activation!
Strike (Slice)
On activation, enemy damage received +15% (10 counts)

Blast

Like with Strike Arts, you'll increase the enemy's damage received on activation!
Blast (Impact)
On activation, enemy damage received +15% (10 counts)

Special Move

Get a one-time, permanent damage boost on activation! Plus, you'll greatly reduce the enemy's Ki!
Massive Damage (Impact)

▼On Activation
・Damage +30% (uncancellable) (1 time)
・Special Move damage +30% (3 counts)
・Enemy Ki -80

Special

Get a one-time, permanent damage boost on activation! You'll want to use this and a Special Move Arts as quickly as you can!
▼On Activation
・Draw 1 card
・Ki +40
・Damage +30% (uncancellable) (1 time)

▼On Hit
・Next activated Special Move Arts cost -20 (non-stacking)
・Enemy Health Restoration -50% (10 counts)

[Comboable Into]

Ultimate

Draw an Ultimate Arts one time only on activation! Use that 100% Vanishing Gauge recovery to land your second Ultimate Arts!
Massive Damage (Slice)

▼On Activation
・Draw Ultimate Arts next (1 time)
・Vanishing Gauge +100% (1 time)
・Ultimate damage +30% (3 counts)
・Nullify Endurance (3 counts)

Also, if 60 timer counts have elapsed from battle start:
・Ultimate damage +30% (3 counts) (uncancellable)
・Dragon Balls +2

Main Ability

Greatly restore your health while destroying your opponent's entire hand! It'll be easier to last 60 timer counts for that boosted Ultimate damage!
・Draw Ultimate Arts next
・Health +40%
・Ki +40
・Ally sub counts -5
・Destroy entire enemy hand

*Requirement:
25 timer counts elapsed

Starter Ability

Your hand will be protected for 50 counts, and you'll get a 325% boost to damage and 235% boost to Damage Guard! Janemba even has Endurance!
・Damage +325%
・Damage Guard +235%
・Ki Recovery +50%
・Draw Speed +1
・Protect hand (50 counts)
・Endurance (40% recovery)

*All uncancellable

Unique Ability

When you enter the battlefield you'll charge the Unique Gauge by 100% and even destroy all of your opponent's Special and Special Move Arts up to three times! You'll draw a Special Move Arts if the enemy cover changes, so go ahead and use it to start your offense!

When hit by an enemy Arts, you'll seal their Rising Rush and even greatly reduce the Ki Recovery and Draw Speed of all enemies! Great for completely disrupting your opponent!
▼On Battlefield Entry
・Unique Gauge +100%
・Health +10%
・Ki +20
・Nullify damage received Element disadvantage (5 counts)
・Enemy Ki -35
・Destroy all enemy Special/Special Move Arts (3 times)

▼When on Battlefield and Enemy Cover Changes
・Draw Special Move Arts next (1 time)
*Activations reset on switch
・Ki +40
・Critical damage +10% (5 counts)
・Ally damage +15% (15 counts)

▼When on Battlefield and Enemy Performs a Special Cover Change (2 Times)
・Ally sub counts -3
・Seal enemy Special Move Arts (5 counts)

▼When Hit by Enemy Arts (1 Time)
*Activations reset on switch
・Seal enemy Rising Rush (5 counts)
・All enemy Ki Recovery -60% (5 counts)
・All enemy Draw Speed -2 (5 counts)

▼When on Battlefield and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush (3 Times)
・Ally health +10%
・Ally sub counts -5
・Cancel enemy Buff Effects

Special Cover Change

Has a Special Cover Change against Blast Arts!
[Effective Against]

[Comboable Into]

Unique Gauge

This Time Type Unique Gauge charges very rapidly when Janemba is on the battlefield! It can be consumed by using a Strike, Blast, Special Move, or Ultimate Arts when it's full, and the first time you do, you'll get a boost to damage and nullify Special Cover Changes! The second time you consume it and on, you'll get a boost to Critical Rate and an 80% boost for the next Arts you land!
Time Type

▼Based on Number of Times Consumed
*Count resets on switch
[1st]
・Draw 1 card
・Ki +30
・Damage +30% (15 counts) (uncancellable)
・Draw Speed +1 (5 counts)
・Nullify Special Cover Changes (5 counts)

[2nd and on]
・Vanishing Gauge +80% (1 time)
*Activations reset on switch
・Damage on next Arts hit +80% (non-stacking) (uncancellable)
・Critical Rate +40% (2 counts) (uncancellable)
・Nullify Element disadvantages (2 counts) (uncancellable)

*Charges:
Very rapidly, while on the battlefield

*Consumed:
Entirely, on Strike/Blast/Special Move/Ultimate Arts use with full Unique Gauge