Please check in-game after this character has been added.
Strengths
#1 Plentiful Disruption
Reduce the enemy's Ki every time you enter the battlefield, and destroy all of their Special and Special Move Arts up to three times! If you're hit with an Arts, you'll even seal their Rising Rush! Super Janemba has plenty of ways to disrupt foes!
#2 Overwhelming Instant Firepower
Has a Unique Gauge that can be charged by 100% just by entering the battlefield! Consume it by using an Arts to buff your offenses with Special Cover Change nullification and more! After the second time you consume the Unique Gauge, you'll get a 40% boost to Critical Rate and the next Arts you land will have an 80% boost to damage!
#3 Ultimate Arts That Can Be Used Twice
One time only, use an Ultimate Arts to draw an Ultimate Arts! It will be even more powerful after 60 timer counts have elapsed!
The ever-changing attacks of this demon from Hell will have your opponents at your mercy!
Super Janemba
Transforming Warrior, Regeneration, Powerful Opponent, Weapon Wielder
Sagas From the Movies
Z Ability
At Z Ability Ⅲ, also buff the base Strike Attack of "Episode: Sagas From the Movies" characters!
Z Ability Ⅳ now even buffs Strike damage for "Tag: Regeneration"!
・Base Strike Defense +22%
・Base Blast Defense +22%
Z2: If Sagas From the Movies, Powerful Opponent, or Regeneration
・Base Strike Defense +26%
・Base Blast Defense +26%
Z3: If Sagas From the Movies, Powerful Opponent, or Regeneration
・Base Strike Defense +30%
・Base Blast Defense +30%
If Sagas From the Movies
・Base Strike Attack +15%
Z4: If Sagas From the Movies, Powerful Opponent, or Regeneration
・Base Strike Defense +38%
・Base Blast Defense +38%
If Sagas From the Movies
・Base Strike Attack +18%
If Regeneration
・Strike damage +10%
Strike
On activation, enemy damage received +15% (10 counts)
Blast
On activation, enemy damage received +15% (10 counts)
Special Move
▼On Activation
・Damage +30% (uncancellable) (1 time)
・Special Move damage +30% (3 counts)
・Enemy Ki -80
Special
・Draw 1 card
・Ki +40
・Damage +30% (uncancellable) (1 time)
▼On Hit
・Next activated Special Move Arts cost -20 (non-stacking)
・Enemy Health Restoration -50% (10 counts)
[Comboable Into]
Ultimate
▼On Activation
・Draw Ultimate Arts next (1 time)
・Vanishing Gauge +100% (1 time)
・Ultimate damage +30% (3 counts)
・Nullify Endurance (3 counts)
Also, if 60 timer counts have elapsed from battle start:
・Ultimate damage +30% (3 counts) (uncancellable)
・Dragon Balls +2
Main Ability
・Health +40%
・Ki +40
・Ally sub counts -5
・Destroy entire enemy hand
*Requirement:
25 timer counts elapsed
Starter Ability
・Damage Guard +235%
・Ki Recovery +50%
・Draw Speed +1
・Protect hand (50 counts)
・Endurance (40% recovery)
*All uncancellable
Unique Ability
When hit by an enemy Arts, you'll seal their Rising Rush and even greatly reduce the Ki Recovery and Draw Speed of all enemies! Great for completely disrupting your opponent!
・Unique Gauge +100%
・Health +10%
・Ki +20
・Nullify damage received Element disadvantage (5 counts)
・Enemy Ki -35
・Destroy all enemy Special/Special Move Arts (3 times)
▼When on Battlefield and Enemy Cover Changes
・Draw Special Move Arts next (1 time)
*Activations reset on switch
・Ki +40
・Critical damage +10% (5 counts)
・Ally damage +15% (15 counts)
▼When on Battlefield and Enemy Performs a Special Cover Change (2 Times)
・Ally sub counts -3
・Seal enemy Special Move Arts (5 counts)
▼When Hit by Enemy Arts (1 Time)
*Activations reset on switch
・Seal enemy Rising Rush (5 counts)
・All enemy Ki Recovery -60% (5 counts)
・All enemy Draw Speed -2 (5 counts)
▼When on Battlefield and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush (3 Times)
・Ally health +10%
・Ally sub counts -5
・Cancel enemy Buff Effects
Special Cover Change
[Comboable Into]
Unique Gauge
▼Based on Number of Times Consumed
*Count resets on switch
[1st]
・Draw 1 card
・Ki +30
・Damage +30% (15 counts) (uncancellable)
・Draw Speed +1 (5 counts)
・Nullify Special Cover Changes (5 counts)
[2nd and on]
・Vanishing Gauge +80% (1 time)
*Activations reset on switch
・Damage on next Arts hit +80% (non-stacking) (uncancellable)
・Critical Rate +40% (2 counts) (uncancellable)
・Nullify Element disadvantages (2 counts) (uncancellable)
*Charges:
Very rapidly, while on the battlefield
*Consumed:
Entirely, on Strike/Blast/Special Move/Ultimate Arts use with full Unique Gauge

