LL Super Saiyan 2 Gohan (Youth) Abilities

12/09/2025 UTC Characters


*This content is still under development and is subject to change.
Please check in-game after this character has been added.

Goku will appear and use Instant Transmission, allowing you to revive when defeated! LEGENDS LIMITED Super Saiyan 2 Gohan (Youth) joins the fight!

Strengths

#1 Revive Once with Goku's Aid!
Allies will get a permanent damage buff after Gohan revives, and Gohan's Unique Gauge charge rate will get a boost! Plus, the enemy will be forced to switch!

#2 Fill the Unique Gauge to Enhance Special Move and Special Arts!
When enhanced, Special Move Arts will nullify Element disadvantages, restore the Vanishing Gauge by 100%, and Special Arts will draw a Special Move Arts!

#3 Powerful Synergy with Hybrid Saiyans!
When there is another "Tag: Hybrid Saiyan" ally battle member, Gohan gets +30% to damage and +15% to Damage Guard! Moreover, when the enemy unleashes a powerful move like a Rising Rush or Ultimate Arts, Gohan's substitution counts will be reduced by a total of 10!

When the situation is most dire, unleash an explosive Father-Son Kamehameha!

Super Saiyan 2 Gohan (Youth)


Son Family, Hybrid Saiyan, Super Saiyan 2
Cell Saga (Z)

Z Ability

Z AbilityⅡbuffs "Episode: Cell Saga (Z)", "Tag: Son Family", and "Tag: Hybrid Saiyan"!
Z Ability Ⅳ now even buffs Damage Guard for "Tag: Hybrid Saiyan"!
Z1: If Son Family
・Base Strike Attack +22%
・Base Strike Defense +22%

Z2: If Son Family, Hybrid Saiyan, or Cell Saga (Z)
・Base Strike Attack +26%
・Base Strike Defense +26%

Z3: If Son Family, Hybrid Saiyan, or Cell Saga (Z)
・Base Strike Attack +30%
・Base Strike Defense +30%

If Son Family
・Base Blast Defense +15%

Z4: If Son Family, Hybrid Saiyan, or Cell Saga (Z)
・Base Strike Attack +38%
・Base Strike Defense +38%

If Son Family
・Base Blast Defense +18%

If Hybrid Saiyan
・Damage Guard +10%

Strike

Has armor, so charge in without fear of enemy Blast Arts! Get a boost to damage on activation, too!
Strike (Impact)
On activation, damage +20% (10 counts)

Blast

Like with Strike Arts, you'll get a boost to damage on activation!
Blast (Impact)
On activation, damage +20% (10 counts)

Special Move

Nullify Endurance on activation! When enhanced, restore the Vanishing Gauge by 100% and reduce the enemy's Ki by 100 up to two times!
Massive Damage (Impact)

▼On Activation
・Special Move damage +50% (3 counts) (uncancellable)
・Nullify Endurance (3 counts)

Also, when Special Move Arts is enhanced:
・Vanishing Gauge +100% (2 times)
・Nullify Element disadvantages (3 counts)
・Enemy Ki -100 (2 times)

Special

Get a boost to damage and nullify Special Cover Changes! When enhanced, you'll even draw a Special Move Arts!
・Draw 1 card
・Health +10%
・Ki +50
・Damage +20% (15 counts)
・Nullify Special Cover Changes (5 counts)

▼When Special Arts Is Enhanced
・Draw Special Move Arts next

Main Ability

Get a permanent damage boost on activation! Plus, you'll discard your entire hand and draw one Strike, Blast, Special, and Special Move Arts each!
・Destroy entire hand, then draw 1 each of Strike/Blast/Special/Special Move Arts
・Ki +70
・Damage +30% (uncancellable)
・Remove all Arts seals

*Requirement:
10 timer counts elapsed

Starter Ability

Goku will appear to save you when you're defeated, allowing you to revive one time! If there's at least one other "Tag: Son Family" or "Tag: Hybrid Saiyan" ally battle member, then you'll get a further boost to damage and Damage Guard!
・Damage +310%
・Damage Guard +230%
・Ki Recovery +70%
・Draw Speed +1
・Revive (70% health)
*Will be defeated if health reaches 0 due to enemy Self-Destruct

Also, if at least 1 other ally battle member is Son Family or Hybrid Saiyan:
・Damage +30%
・Damage Guard +15%

*All uncancellable

Unique Ability

Destroy two enemy cards when changing cover! That's not all, because any time you're confronted with an enemy, your Element disadvantage for damage received will be nullified! Gohan boasts high defensive capabilities!
▼On Enemy Character Confrontation
・Draw 1 card if hand has 3 or fewer
・Health +5%
・Ki +30
・Nullify damage received Element disadvantage (3 counts)
・Enemy Ki -30

▼On Strike/Blast Arts Use (1 Time)
*Activations reset on switch
・Draw 1 card
・Nullify Special Cover Changes (5 counts)
・All enemy Health Restoration -35% (15 counts)

▼On Cover Change
・Unique Gauge +30%
・Destroy 2 enemy cards

▼When Enemy Attack Ends
・All enemy Arts costs +10 (5 counts)
・Prevent all enemy switching (3 counts)

▼When on Standby and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush
・Sub counts -5

Also, if at least 1 other remaining ally battle member is Hybrid Saiyan:
・Sub counts -5

Special Cover Change

Has a Special Cover Change against Strike Arts!
[Effective Against]

[Comboable Into]

Unique Gauge

When you fill up the Unique Gauge, the next Special Move and Special Arts you use will be enhanced! While the gauge is at max, you'll even get a boost to damage, so go on the offense and land an enhanced Special Arts into enhanced Special Move Arts combo!

When you have at least 1% charge, Gohan will recover health and get a 20% boost to Damage Guard when an ally is hit by an enemy's Arts! Use your entire party to survive your opponent's onslaught!
Attack Type

▼When Unique Gauge Becomes Full
・Draw 1 card if hand has 3 or fewer
・Ki +50
・Enhance next activated Special Move/Special Arts
・Cancel Attribute Downgrades/Abnormal Conditions

▼While Full
・Damage +50% (uncancellable)
・Special Move Arts cost -10 (uncancellable)

▼With at Least 1%, When Ally Is Hit by Enemy Arts
・Health +10%
・Damage Guard +20% (15 counts)
・Ally sub counts -2

*Charges:
 Greatly, each time a Strike/Blast Arts is used

*Consumed:
Entirely, with at least 1%, when ally is hit by enemy Arts

Super Saiyan 2 Gohan (Youth)


Son Family, Hybrid Saiyan, Super Saiyan 2
Cell Saga (Z)

Z Ability

Z1: If Son Family
・Base Strike Attack +22%
・Base Strike Defense +22%

Z2: If Son Family, Hybrid Saiyan, or Cell Saga (Z)
・Base Strike Attack +26%
・Base Strike Defense +26%

Z3: If Son Family, Hybrid Saiyan, or Cell Saga (Z)
・Base Strike Attack +30%
・Base Strike Defense +30%

If Son Family
・Base Blast Defense +15%

Z4: If Son Family, Hybrid Saiyan, or Cell Saga (Z)
・Base Strike Attack +38%
・Base Strike Defense +38%

If Son Family
・Base Blast Defense +18%

If Hybrid Saiyan
・Damage Guard +10%

Strike

Strike (Impact)
On activation, damage +20% (10 counts)

Blast

Blast (Impact)
On activation, damage +20% (10 counts)

Special Move

Can be used in the same ways as before reviving, but you can reduce the enemy's Ki up to 3 times now!
Massive Damage (Impact)

▼On Activation
・Special Move damage +50% (3 counts) (uncancellable)
・Nullify Endurance (3 counts)

Also, when Special Move Arts is enhanced:
・Vanishing Gauge +100% (2 times)
・Nullify Element disadvantages (3 counts)
・Enemy Ki -100 (3 times)

Special

A wide-range Special Arts that protects your hand! Take back your turn for offense and start your attack!
▼On Activation
・Draw 1 card
・Health +15%
・Ki +50
・Damage +20% (15 counts)
・Protect hand (5 counts)

Also, when Special Arts is enhanced:
・Draw Special Move Arts next

[Comboable Into]

Main Ability

Draw a Special Move Arts and get a 100% boost to Special Move damage for the next one you land! Plus, if there's only one enemy remaining, you'll reduce their Vanishing Gauge by 100% and get +80% to Damage Guard Penetration!
・Destroy 1 card, then draw Special Move Arts next
・Ki +80
・Damage on next Special Move hit +100% (uncancellable)
・Remove Special Move Arts seal

Also, if there are 2 defeated enemy battle members:
・Damage Guard Penetration +80% (10 counts)
・Enemy Vanishing Gauge -100%

*Requirement:
5 timer counts elapsed

Unique Ability

After reviving, Gohan gets a permanent boost to Unique Gauge charge rate, and allies get a permanent boost to damage! On top of that, you'll force the enemy to switch and reduce their Dragon Balls by one!
▼On Revival
・Unique Gauge charge rate +25% (uncancellable)
・Ally damage +30% (uncancellable)
・Ally sub counts -10
・Force enemy switch
・Enemy Dragon Balls -1
・Seal all enemy Main Abilities (10 counts)

▼On Enemy Character Confrontation
・Draw 1 card if hand has 3 or fewer
・Health +5%
・Ki +30
・Nullify damage received Element disadvantage (3 counts)
・Enemy Ki -30

▼On Strike/Blast Arts Use (1 Time)
*Activations reset on switch or Special Arts use
・Draw 1 card
・Nullify Special Cover Changes (5 counts)
・All enemy Health Restoration -35% (15 counts)

▼When Enemy Attack Ends
・All enemy Arts costs +10 (5 counts)
・Prevent all enemy switching (3 counts)

▼When on Standby and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush
・Sub counts -5

Also, if at least 1 other remaining ally battle member is Hybrid Saiyan:
・Sub counts -5

Special Cover Change

Has a Special Cover Change against Blast Arts!
[Effective Against]

[Comboable Into]

Unique Gauge

Draw a Special Arts up to three times by filling up the Unique Gauge!
Attack Type

▼When Unique Gauge Becomes Full
・Draw Special Arts next (3 times)
・Draw 1 card if hand has 3 or fewer
・Ki +50
・Enhance next activated Special Move/Special Arts
・Cancel Attribute Downgrades/Abnormal Conditions

▼While Full
・Damage +50% (uncancellable)
・Special Move Arts cost -10 (uncancellable)

▼With at Least 1%, When Ally Is Hit by Enemy Arts
・Health +10%
・Damage Guard +20% (15 counts)
・Ally sub counts -2

*Charges:
 Greatly, each time a Strike/Blast Arts is used

*Consumed:
Entirely, with at least 1%, when ally is hit by enemy Arts