Please check in-game after this character has been added.
Strengths
#1 Revive Once with Goku's Aid!
Allies will get a permanent damage buff after Gohan revives, and Gohan's Unique Gauge charge rate will get a boost! Plus, the enemy will be forced to switch!
#2 Fill the Unique Gauge to Enhance Special Move and Special Arts!
When enhanced, Special Move Arts will nullify Element disadvantages, restore the Vanishing Gauge by 100%, and Special Arts will draw a Special Move Arts!
#3 Powerful Synergy with Hybrid Saiyans!
When there is another "Tag: Hybrid Saiyan" ally battle member, Gohan gets +30% to damage and +15% to Damage Guard! Moreover, when the enemy unleashes a powerful move like a Rising Rush or Ultimate Arts, Gohan's substitution counts will be reduced by a total of 10!
When the situation is most dire, unleash an explosive Father-Son Kamehameha!
Super Saiyan 2 Gohan (Youth)
Son Family, Hybrid Saiyan, Super Saiyan 2
Cell Saga (Z)
Z Ability
Z Ability Ⅳ now even buffs Damage Guard for "Tag: Hybrid Saiyan"!
・Base Strike Attack +22%
・Base Strike Defense +22%
Z2: If Son Family, Hybrid Saiyan, or Cell Saga (Z)
・Base Strike Attack +26%
・Base Strike Defense +26%
Z3: If Son Family, Hybrid Saiyan, or Cell Saga (Z)
・Base Strike Attack +30%
・Base Strike Defense +30%
If Son Family
・Base Blast Defense +15%
Z4: If Son Family, Hybrid Saiyan, or Cell Saga (Z)
・Base Strike Attack +38%
・Base Strike Defense +38%
If Son Family
・Base Blast Defense +18%
If Hybrid Saiyan
・Damage Guard +10%
Strike
On activation, damage +20% (10 counts)
Blast
On activation, damage +20% (10 counts)
Special Move
▼On Activation
・Special Move damage +50% (3 counts) (uncancellable)
・Nullify Endurance (3 counts)
Also, when Special Move Arts is enhanced:
・Vanishing Gauge +100% (2 times)
・Nullify Element disadvantages (3 counts)
・Enemy Ki -100 (2 times)
Special
・Health +10%
・Ki +50
・Damage +20% (15 counts)
・Nullify Special Cover Changes (5 counts)
▼When Special Arts Is Enhanced
・Draw Special Move Arts next
Main Ability
・Ki +70
・Damage +30% (uncancellable)
・Remove all Arts seals
*Requirement:
10 timer counts elapsed
Starter Ability
・Damage Guard +230%
・Ki Recovery +70%
・Draw Speed +1
・Revive (70% health)
*Will be defeated if health reaches 0 due to enemy Self-Destruct
Also, if at least 1 other ally battle member is Son Family or Hybrid Saiyan:
・Damage +30%
・Damage Guard +15%
*All uncancellable
Unique Ability
・Draw 1 card if hand has 3 or fewer
・Health +5%
・Ki +30
・Nullify damage received Element disadvantage (3 counts)
・Enemy Ki -30
▼On Strike/Blast Arts Use (1 Time)
*Activations reset on switch
・Draw 1 card
・Nullify Special Cover Changes (5 counts)
・All enemy Health Restoration -35% (15 counts)
▼On Cover Change
・Unique Gauge +30%
・Destroy 2 enemy cards
▼When Enemy Attack Ends
・All enemy Arts costs +10 (5 counts)
・Prevent all enemy switching (3 counts)
▼When on Standby and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush
・Sub counts -5
Also, if at least 1 other remaining ally battle member is Hybrid Saiyan:
・Sub counts -5
Special Cover Change
[Comboable Into]
Unique Gauge
When you have at least 1% charge, Gohan will recover health and get a 20% boost to Damage Guard when an ally is hit by an enemy's Arts! Use your entire party to survive your opponent's onslaught!
▼When Unique Gauge Becomes Full
・Draw 1 card if hand has 3 or fewer
・Ki +50
・Enhance next activated Special Move/Special Arts
・Cancel Attribute Downgrades/Abnormal Conditions
▼While Full
・Damage +50% (uncancellable)
・Special Move Arts cost -10 (uncancellable)
▼With at Least 1%, When Ally Is Hit by Enemy Arts
・Health +10%
・Damage Guard +20% (15 counts)
・Ally sub counts -2
*Charges:
Greatly, each time a Strike/Blast Arts is used
*Consumed:
Entirely, with at least 1%, when ally is hit by enemy Arts
Super Saiyan 2 Gohan (Youth)
Son Family, Hybrid Saiyan, Super Saiyan 2
Cell Saga (Z)
Z Ability
・Base Strike Attack +22%
・Base Strike Defense +22%
Z2: If Son Family, Hybrid Saiyan, or Cell Saga (Z)
・Base Strike Attack +26%
・Base Strike Defense +26%
Z3: If Son Family, Hybrid Saiyan, or Cell Saga (Z)
・Base Strike Attack +30%
・Base Strike Defense +30%
If Son Family
・Base Blast Defense +15%
Z4: If Son Family, Hybrid Saiyan, or Cell Saga (Z)
・Base Strike Attack +38%
・Base Strike Defense +38%
If Son Family
・Base Blast Defense +18%
If Hybrid Saiyan
・Damage Guard +10%
Strike
On activation, damage +20% (10 counts)
Blast
On activation, damage +20% (10 counts)
Special Move
▼On Activation
・Special Move damage +50% (3 counts) (uncancellable)
・Nullify Endurance (3 counts)
Also, when Special Move Arts is enhanced:
・Vanishing Gauge +100% (2 times)
・Nullify Element disadvantages (3 counts)
・Enemy Ki -100 (3 times)
Special
・Draw 1 card
・Health +15%
・Ki +50
・Damage +20% (15 counts)
・Protect hand (5 counts)
Also, when Special Arts is enhanced:
・Draw Special Move Arts next
[Comboable Into]
Main Ability
・Ki +80
・Damage on next Special Move hit +100% (uncancellable)
・Remove Special Move Arts seal
Also, if there are 2 defeated enemy battle members:
・Damage Guard Penetration +80% (10 counts)
・Enemy Vanishing Gauge -100%
*Requirement:
5 timer counts elapsed
Unique Ability
・Unique Gauge charge rate +25% (uncancellable)
・Ally damage +30% (uncancellable)
・Ally sub counts -10
・Force enemy switch
・Enemy Dragon Balls -1
・Seal all enemy Main Abilities (10 counts)
▼On Enemy Character Confrontation
・Draw 1 card if hand has 3 or fewer
・Health +5%
・Ki +30
・Nullify damage received Element disadvantage (3 counts)
・Enemy Ki -30
▼On Strike/Blast Arts Use (1 Time)
*Activations reset on switch or Special Arts use
・Draw 1 card
・Nullify Special Cover Changes (5 counts)
・All enemy Health Restoration -35% (15 counts)
▼When Enemy Attack Ends
・All enemy Arts costs +10 (5 counts)
・Prevent all enemy switching (3 counts)
▼When on Standby and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush
・Sub counts -5
Also, if at least 1 other remaining ally battle member is Hybrid Saiyan:
・Sub counts -5
Special Cover Change
[Comboable Into]
Unique Gauge
▼When Unique Gauge Becomes Full
・Draw Special Arts next (3 times)
・Draw 1 card if hand has 3 or fewer
・Ki +50
・Enhance next activated Special Move/Special Arts
・Cancel Attribute Downgrades/Abnormal Conditions
▼While Full
・Damage +50% (uncancellable)
・Special Move Arts cost -10 (uncancellable)
▼With at Least 1%, When Ally Is Hit by Enemy Arts
・Health +10%
・Damage Guard +20% (15 counts)
・Ally sub counts -2
*Charges:
Greatly, each time a Strike/Blast Arts is used
*Consumed:
Entirely, with at least 1%, when ally is hit by enemy Arts

