LL Super Saiyan God Goku & Hit Abilities

12/09/2025 UTC Characters


*This content is still under development and is subject to change.
Please check in-game after this character has been added.

Universe 6 and Universe 7 team up! LEGENDS LIMITED "Super Saiyan God Goku & Hit" joins the fight!

Strengths

#1 Goku and Hit Team-Up!
Goku's Element is RED, while Hit's is PUR!
When the Unique Gauge is full, using a Strike or Blast card will increase Goku's Critical Rate and boost Hit's Critical damage!
Aim to raise your Critical Rate with Goku and deal sky-high Critical damage with Hit!

#2 Super-Powerful Special Move Arts!
Nullify Endurance with Special Move Arts and penetrate Damage Guard by 100% when enhanced!

#3 Enhanced Special Arts/Special Move Arts!
Fully charge the Unique Gauge to draw a Special Arts card and enhance your next activated Special Move/Special Arts!
Since a Special Move card is drawn from the Special Arts, seize the advantage by fully charging the Unique Gauge and going into an ultra-powerful Special Arts and Special Move Arts combo!

Get ready to bring down powerful enemies with a Universe-transcending team-up between two rivals!

Super Saiyan God Goku


Son Family, Saiyan, God Ki, Super Saiyan God, Universe Rep, Universe 6, Rival Universe
Universe Survival Saga (S)

Z Ability

Z Ability Ⅱ buffs "Tag: Universe Rep", "Tag: Son Family", and "Tag: God Ki"!
At Z Ability Ⅳ, also buffs the base Blast Attack and Damage Guard of "Tag: Universe Rep" characters!
Z1: If Universe Rep
・Base Strike Attack +22%
・Base Strike Defense +22%

Z2: If Universe Rep, Son Family, or God Ki
・Base Strike Attack +26%
・Base Strike Defense +26%

Z3: If Universe Rep, Son Family, or God Ki
・Base Strike Attack +30%
・Base Strike Defense +30%

If Universe Rep
・Base Blast Attack +15%

Z4: If Universe Rep, Son Family, or God Ki
・Base Strike Attack +38%
・Base Strike Defense +38%

If Universe Rep
・Base Blast Attack +18%
・Damage Guard +10%

Strike

Has armor, so charge in without fear of enemy Blast Arts! You'll even boost damage inflicted on activation!
Strike (Impact)
On activation, damage +20% (10 counts)

Blast

Increase enemy damage received on activation!
Blast (Impact)
On activation, enemy damage received +10% (10 counts)

Special Move

Nullify enemy Endurance on activation!
When enhanced, penetrate Damage Guard by a stunning 100%!
Massive Damage (Impact)

▼On Activation
・Special Move damage +30% (3 counts)
・Nullify Endurance (3 counts)

Also, when Special Move Arts is enhanced:
・Switch Gauge +100%
・Damage Guard Penetration +100% (3 counts)

Special

Draw a Special Move card on activation and raise your Damage Guard by 20% for the next combo received!
Restore ally health when enhanced!
・Draw Special Move Arts next
・Health +10%
・Ki +50
・During next combo received, Damage Guard +20% (non-stacking) (uncancellable)
・Ally sub counts -2

▼When Special Arts Is Enhanced
・Ally health +15%

Switch Ability

Protect your Ki and draw up to two cards!
For one time only, get a permanent boost to damage, so Tag Switch as early as possible!
・Tag Switch to "Hit"
・Switch to
・Draw up to 2 cards if hand has 3 or fewer
・Health +10%
・Ki +40
・Damage +30% (uncancellable) (1 time)
・Protect Ki (3 counts)

*Requirement:
Max Switch Gauge

Starter Ability

With short substitution counts, entering the battlefield will be a cinch!
Plus, Goku even has Endurance!
・Damage +300%
・Damage Guard +235%
・Ki Recovery +50%
・Draw Speed +1
・Sub counts on switch -2
・Endurance (30% recovery)

*All uncancellable

Unique Ability

When the Unique Gauge is full, using a Strike or Blast card will increase Critical Rate by 40%!
Activations reset on switch and Tag Switch, so keep on switching!
▼On Battlefield Entry
・Draw 1 card if hand has 3 or fewer
・Ki +30
・Switch Gauge +40%

▼On Strike/Blast Arts Use (1 Time)
*Activations reset on switch/Tag Switch
・Switch Gauge +20%
・Nullify Special Cover Changes (5 counts)

Also, when Unique Gauge is full (1 time):
*Activations reset on switch/Tag Switch
・Critical Rate +40% (15 counts) (non-stacking)
・Cancel Attribute Downgrades

▼When Hit by Enemy Arts (1 Time)
*Activations reset on switch/Tag Switch
・Damage Guard +20% (15 counts) (uncancellable)
・Enemy Ki -35
・All enemy sub counts +2

▼On Vanishing Step
・Ki +50
・Switch Gauge +60%
・Enemy damage received +20% (10 counts)

▼When on Battlefield and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush
・Nullify damage received Element disadvantage (3 counts)
・Ally sub counts -5
・Cancel enemy Buff Effects (3 times)
*Activations shared between "Goku" and "Hit"

Special Cover Change

Has a Special Cover Change against Strike Arts!
[Effective Against]

[Comboable Into]

Unique Gauge

A "Switch Ability Type" Unique Gauge that charges when Tag Switching!
When fully charged, get a 40% damage boost and enhance the next activated Special Move/Special Arts! Plus, you'll get one Dragon Ball!
Switch Ability Type

*Starts with 50% charge

▼When Unique Gauge Becomes Full
・Draw Special Arts next (1 time)
*Activations reset on switch
*Activations shared between "Goku" and "Hit"
・Damage +40% (10 counts) (uncancellable)
・Dragon Balls +1 (2 times)
*Activations shared between "Goku" and "Hit"
・Enhance next activated Special Move/Special Arts

*Charges:
On Tag Switch

*Consumed:
By 50%, on enhanced Special Move/Special Arts use

Hit


Son Family, Saiyan, God Ki, Super Saiyan God, Universe Rep, Universe 6, Rival Universe
Universe Survival Saga (S)

Z Ability

Z1: If Universe Rep
・Base Strike Attack +22%
・Base Strike Defense +22%

Z2: If Universe Rep, Son Family, or God Ki
・Base Strike Attack +26%
・Base Strike Defense +26%

Z3: If Universe Rep, Son Family, or God Ki
・Base Strike Attack +30%
・Base Strike Defense +30%

If Universe Rep
・Base Blast Attack +15%

Z4: If Universe Rep, Son Family, or God Ki
・Base Strike Attack +38%
・Base Strike Defense +38%

If Universe Rep
・Base Blast Attack +18%
・Damage Guard +10%

Strike

Strike (Impact)
On activation, damage +20% (10 counts)

Blast

Blast (Impact)
On activation, damage +10% (10 counts)

Special Move

Hit's Special Move Arts has the same features as Goku's!
Massive Damage (Impact)

▼On Activation
・Special Move damage +30% (3 counts)
・Nullify Endurance (3 counts)

Also, when Special Move Arts is enhanced:
・Switch Gauge +100%
・Damage Guard Penetration +100% (3 counts)

Special

Lean more into offense than with Goku! Hit has increased damage and, when enhanced, lowers all enemy Health Restoration!
・Draw Special Move Arts next
・Health +10%
・Ki +50
・Damage +20% (20 counts)
・All enemy sub counts +2

▼When Special Arts Is Enhanced
・All enemy Health Restoration -60% (10 counts)

Switch Ability

Hit's Tag Switch has the same features as Goku's, but swaps to RED!
・Tag Switch to "Goku"
・Switch to
・Draw up to 2 cards if hand has 3 or fewer
・Health +10%
・Ki +40
・Damage +30% (uncancellable) (1 time)
・Protect Ki (3 counts)

*Requirement:
Max Switch Gauge

Unique Ability

When the Unique Gauge is full, using a Strike or Blast card will increase Critical damage!
Plus, it cancels enemy Buff Effects, letting you cancel the enemy's ability to nullify unfavorable Element factors!
▼On Battlefield Entry
・Draw 1 card if hand has 3 or fewer
・Ki +30
・Switch Gauge +40%

▼On Strike/Blast Arts Use (1 Time)
*Activations reset on switch/Tag Switch
・Switch Gauge +20%
・Nullify Special Cover Changes (5 counts)

Also, when Unique Gauge is full (1 time):
*Activations reset on switch/Tag Switch
・Critical damage +15% (15 counts) (non-stacking)
・Cancel enemy Buff Effects

▼When Hit by Enemy Arts (1 Time)
*Activations reset on switch/Tag Switch
・Damage Guard +20% (15 counts) (uncancellable)
・Enemy Ki -35
・All enemy sub counts +2

▼On Vanishing Step
・Ki +50
・Switch Gauge +60%
・Enemy damage received +20% (10 counts)

▼When on Battlefield and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush
・Nullify damage received Element disadvantage (3 counts)
・Ally sub counts -5
・Cancel enemy Buff Effects (3 times)
*Activations shared between "Goku" and "Hit"

Special Cover Change

Has a Special Cover Change against Strike Arts!
[Effective Against]

[Comboable Into]

Unique Gauge

Switch Ability Type

*Starts with 50% charge

▼When Unique Gauge Becomes Full
・Draw Special Arts next (1 time)
*Activations reset on switch
*Activations shared between "Goku" and "Hit"
・Damage +40% (10 counts) (uncancellable)
・Dragon Balls +1 (2 times)
*Activations shared between "Goku" and "Hit"
・Enhance next activated Special Move/Special Arts

*Charges:
On Tag Switch

*Consumed:
By 50%, on enhanced Special Move/Special Arts use