Super Full Power Saiyan 4 Goku Abilities

12/23/2025 UTC Characters


*This content is still under development and is subject to change.
Please check in-game after this character has been added.

A character with 2 super powerful special maneuvers! ULTRA "Super Full Power Saiyan 4 Goku" joins the fight!

Strengths

#1 First Special Maneuver: All-New "Anti-Cover Change Attack"
If an enemy cover changes against your Strike or Blast Arts, deal major damage to the original enemy—and 100% of that damage to the incoming enemy as well!

#2 Second Special Maneuver: RR Disrupt
If Goku is on standby when you lose the wager during an enemy's Rising Rush, you'll interrupt it! When it seems like your opponent is aiming for a Rising Rush, make sure Goku is on standby!

#3 Powerful Offensive Unique Gauge
The Unique Gauge starts as "Release Type" and grants +50% to damage and +40% to Critical Rate!

#4 Start High-Powered Combos From Strike/Blast Arts
Draw a Special Move Arts the third time you use a Strike or Blast Arts, and even get +30% to Special Move damage! Land a combo, then finish with a Special Move Arts!

With everyone's strength united, attain full power and overwhelm your foes using unimaginable force!

Super Full Power Saiyan 4 Goku


Son Family, Saiyan, Super Saiyan 4, GT
Super Baby Saga (GT)

Z Ability

Z Ability Ⅱ buffs "Tag: GT" and "Tag: Son Family"!
At Z Ability Ⅲ, also buff the Special Move damage of "Tag: GT" characters!
Z1: If GT
・Base Blast Attack +28%
・Base Blast Defense +28%

Z2: If GT or Son Family
・Base Blast Attack +30%
・Base Blast Defense +30%

Z3: If GT or Son Family
・Base Blast Attack +38%
・Base Blast Defense +38%

If GT
・Special Move damage +3%

Z4: If GT or Son Family
・Base Blast Attack +42%
・Base Blast Defense +42%

If GT
・Special Move damage +5%

ULTRA Ability

Get a significant power-up when set as the Leader!
▼When Leader
・Damage +30% (uncancellable)
・Ki Recovery +30% (uncancellable)

▼When Not Leader, Per GT Battle/Support Member
・Damage +5% (uncancellable)
・Ki Recovery +5% (uncancellable)

*Up to 3 support members will be counted

Strike

Has armor, so charge in without fear of enemy Blast Arts! You'll even recover health on activation!
Strike (Impact)
On activation, health +4%

Blast

Get a boost to damage on activation!
Blast (Impact)
On activation, damage +15% (10 counts)

Special Move

Greatly restores the Vanishing Gauge on hit, helping you maneuver more easily!
Massive Damage (Impact)

▼On Activation
・Special Move damage +50% (3 counts)

▼On Hit
・Vanishing Gauge +70%
・Ally sub counts -2

Special

This Special Arts is wide-range, making it easier to steal a turn for offense! Since you gain hand protection and Special Cover Change nullification on hit, continuing into a combo is easy!
▼On Activation
・Health +10%
・Ki +50

▼On Hit
・Draw 1 card if hand has 3 or fewer
・Unique Gauge +20%
・Nullify Special Cover Changes (5 counts)
・Protect hand (5 counts)

[Comboable Into]

Ultimate

Get a boost to Critical damage on activation! Plus, on hit, you'll reduce the enemy's Ki by 100!
Supreme Damage (Impact)

▼On Activation
・Ultimate damage +30% (3 counts)
・Critical damage +30% (3 counts)
・Nullify Endurance (3 counts)

▼On Hit
・Enemy Ki -100

Main Ability

Charge the Unique Gauge by 100%! That can switch it back to Release Type for a huge firepower boost, making it the perfect time to land an Ultimate Arts!
・Destroy 1 card, then draw Ultimate Arts next
・Health +30%
・Ki +50
・Unique Gauge +100%
・Cancel Attribute Downgrades/Abnormal Conditions
・Remove card slot seal

*Requirement:
25 timer counts elapsed

Starter Ability

With at least 1 "Tag: GT" ally, you'll gain an additional boost to damage and Damage Guard, as well as Endurance!
・Damage +310%
・Damage Guard +240%
・Ki Recovery +100%
・Draw Speed +1

Also, if at least 1 other ally battle member is GT:
・Damage +20%
・Damage Guard +20%
・Endurance (50% recovery)

*All uncancellable

Unique Ability

Goku has plenty of strong abilities in addition to "RR Disrupt" and the powerful new maneuver, "Anti-Cover Change Attack"!

▼Offensive
When you use 3 Strike or Blast Arts, you'll draw a Special Move Arts and get a 30% boost to Special Move damage!

▼Defensive
When you're hit 3 times by enemy Strike or Blast Arts, you'll seal their Strike, Blast, and Special Arts!
▼On Battlefield Entry
・Draw 1 card if hand has 3 or fewer
・Health +15%
・Ki +40
・Nullify Special Cover Changes (5 counts)
・Nullify damage received Element disadvantage (5 counts)

▼Based on Strike/Blast Arts Uses
*Uses reset on switch or Special Move Arts use
[1st and on]
・Damage Guard Penetration +20% (10 counts)
[3rd]
・Draw Special Move Arts next
・Ki +50
・Special Move damage +30% (5 counts)

▼When on Battlefield, Based on Times Hit By Enemy Strike/Blast Arts
*Count resets on switch
[1st and on]
・All enemy Strike/Blast Arts costs +5 (10 counts)
[3rd]
・Seal enemy Strike/Blast/Special Arts (3 counts)

▼When on Battlefield and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush
・Health +15% (3 times)

Also, if at least 1 other ally battle member is GT:
・Ally sub counts -5
・Cancel enemy Buff Effects (3 times)

▼When on Standby and Enemy Rising Rush Wager Is Lost (1 Time)
・Activate RR Disrupt and enter battlefield

▼When Enemy Cover Changes Against Strike/Blast Arts (1 Time)
・Activate Anti-Cover Change Attack
・Deal major damage to outgoing enemy (Impact)
Also, deal 100% of the damage to incoming enemy
・Nullify Element disadvantages (3 counts)

[Comboable Into]

Special Cover Change

Has a Special Cover Change against Strike Arts!
[Effective Against]

[Comboable Into]

Unique Gauge

Starts as "Release Type"! While Release Type, you'll get +50% to damage, +40% to Critical Rate, and Abnormal Conditions will be nullified!

When it reaches 0%, the Unique Gauge will switch to "Sustained Damage Type"! Getting hit by enemy Arts will charge it greatly! Charge it all the way back up to switch to Release Type again!
Release Type ⇔ Sustained Damage Type

*Starts as Release Type
*Starts with 100% charge

▼While Release Type
・Damage +50% (uncancellable)
・Damage Guard +20% (uncancellable)
・Critical Rate +40% (uncancellable)
・Nullify Abnormal Conditions

▼[Release Type] When Unique Gauge Reaches 0%
・Switch to Sustained Damage Type

▼[Sustained Damage Type] When Unique Gauge Becomes Full
・Switch to Release Type
・Draw Special Arts next
・Health +20%
・Cancel Attribute Downgrades

*[Sustained Damage Type] Charges:
Greatly, each time when hit by enemy Arts

*[Release Type] Decreases:
When on battlefield