Ultimate Gohan Absorbed Buu: Super Abilities

01/27/2026 UTC Characters


*This content is still under development and is subject to change.
Please check in-game after this character has been added.

Autocounter attacks with ghosts! ULTRA "Ultimate Gohan Absorbed Buu: Super" joins the fight!

Strengths

#1 Autocounter With Ghosts!
Use a Special Arts to create ghosts that will activate an Autocounter up to three times! It activates against Strike or Blast Arts and can be comboed into a Special Move or Ultimate Arts!

#2 Power Up Over Time!
Buu gets stronger and stronger over time with buffs to damage, Damage Guard, Special Move damage, and more every 10 counts! The buff to damage goes up to a whopping +180%!

#3 Overpowering "Release Type" Unique Gauge After Using All Autocounters
Once all Autocounters have been used, the Unique Gauge will change to Release Type! It will charge up to 100%, and until it reaches 0%, you'll have offensive and defensive buffs, like Ki protection and nullification for the damage received Element disadvantage!

After absorbing many different fighters, Buu has attained ultimate power—now use it to overwhelm your foes!

Ultimate Gohan Absorbed Buu: Super


Regeneration, Absorption, Powerful Opponent
Majin Buu Saga (Z)

Z Ability

Z Ability Ⅱ buffs "Tag: Regeneration" and "Tag: Powerful Opponent"!
At Z Ability Ⅲ, also buff the Ultimate and Awakened damage of "Tag: Regeneration" characters!
Z1: If Regeneration
・Base Strike Attack +28%
・Base Strike Defense +28%

Z2: If Regeneration or Powerful Opponent
・Base Strike Attack +30%
・Base Strike Defense +30%

Z3: If Regeneration or Powerful Opponent
・Base Strike Attack +38%
・Base Strike Defense +38%

If Regeneration
・Ultimate/Awakened damage +3%

Z4: If Regeneration or Powerful Opponent
・Base Strike Attack +42%
・Base Strike Defense +42%

If Regeneration
・Ultimate/Awakened damage +5%

ULTRA Ability

Get a significant power-up when set as the Leader!
▼When Leader
・Damage +30% (uncancellable)
・Ki Recovery +30% (uncancellable)

▼When Not Leader, Per Regeneration Battle/Support Member
・Damage +5% (uncancellable)
・Ki Recovery +5% (uncancellable)

*Up to 3 support members will be counted

Strike

Has armor, so charge in without fear of enemy Blast Arts! You'll even recover health on activation!
Strike (Impact)
On activation, health +3%

Blast

Like Strike Arts, you'll recover health on activation!
Blast (Impact)
On activation, health +3%

Special Move

Nullify Element disadvantages on activation! If you land this Special Move, you'll recover Ki and even draw a Special Arts!
Massive Damage (Impact)

▼On Activation
・Special Move damage +20% (3 counts)
・Nullify Element disadvantages (5 counts) (3 times)

▼On Hit
・Draw Special Arts next
・Ki +30

Special

The most important feature of Buu's Special Arts is that you gain Autocounters the first time you use one! Whatever you do, you'll want to use one Special Arts!
Based on Special Arts uses:
[1st]
・Draw 1 card
・Ki +40
・Unique Gauge +100%
・Nullify Special Cover Changes (5 counts)

Also, after Special Arts activation:
・Autocounters available +3

[2nd and on]
*Change to ranged Special Arts
▼On Activation
・Draw 1 card
・Ki +40

▼On Hit
・Nullify Special Cover Changes (5 counts)
・Nullify Endurance (10 counts)
・Cancel Attribute Downgrades
・All enemy damage received +20% (10 counts)

[Comboable Into]

Ultimate

An Ultimate Arts that also deals damage to enemies on standby!
Supreme Damage (Explode)

▼On Activation
・Ultimate damage +20% (3 counts)
・Nullify Endurance (10 counts)

▼On Hit
・Deal half of the damage to enemy standby members

Main Ability

Nullify Element disadvantages and cancel enemy Buff Effects!
・Draw Ultimate Arts next
・Health +40%
・Ki +50
・Nullify Element disadvantages (5 counts)
・Cancel enemy Buff Effects

*Requirement:
25 timer counts elapsed

Starter Ability

Paralyze and Immobilize effects are nullified!
・Damage +330%
・Damage Guard +250%
・Draw Speed +1
・Nullify Paralyze
・Nullify Immobilize/Heavily Immobilize

*All uncancellable

Unique Ability

Get stronger and stronger every 10 timer counts! If you're hit by an enemy's Strike, Blast, or Special Arts, you'll reduce their Ki! This makes Buu good for stopping combos!
▼Every 10 Timer Counts Elapsed from Battle Start
・Health +5%
・Damage +30% (up to 180%)
・Special Move damage +10% (up to 60%)
・Damage Guard +5% (up to 30%)
・Ki Recovery +20% (up to 120%)
・All Arts costs -1 (up to -6)

▼On Battlefield Entry
・Destroy 1 card, then draw Special Arts next (1 time)
・Draw 1 card if hand has 3 or fewer
・Ki +40
・Nullify Special Cover Changes (5 counts)

Also, if enemy health is 50% or more:
・Draw 1 card if hand has 3 or fewer
・Protect hand (3 counts)
・All enemy Health Restoration -40% (10 counts)

▼When Hit by Enemy Strike/Blast Arts (1 Time)
*Activations reset on switch or Autocounter activation
・Enemy Ki -35
・All enemy Special Move/Ultimate/Awakened Arts costs +15 (5 counts)
・All enemy Special Move/Ultimate/Awakened Arts power -40% (10 counts)

▼When Hit by Enemy Special Arts (3 Times)
・Enemy Ki -70

▼When on Battlefield and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush
・Ally sub counts -5
・Cancel enemy Buff Effects (3 times)

Special Cover Change

Has a Special Cover Change against Strike Arts!
[Effective Against]

[Comboable Into]

Unique Gauge

The Unique Gauge starts as a "Counter Type" that is consumed by 35% to activate Buu's Autocounter! Once it reaches 0%, it will change to "Release Type" and charge back up to 100%! While the gauge is Release Type, Buu will have nullification for the damage received Element disadvantage and other great buffs!
Counter Type ⇒ Release Type

*Starts as Counter Type

▼[Counter Type] When Unique Gauge Reaches 0%
・Switch to Release Type
・Unique Gauge +100%
・Ki +50

▼[Release Type] Until Unique Gauge Reaches 0%
・Health Restoration +40% (uncancellable)
・Protect Ki (uncancellable)
・Nullify damage received Element disadvantage (uncancellable)
・Nullify Attribute Downgrades (uncancellable)

*[Counter Type] Consumed:
By 35%, on Autocounter activation

*[Release Type] Decreases:
Very slowly, when on battlefield

Autocounter

An Autocounter that activates against Strike and Blast Arts! The first two times it activates, you'll draw a Special Move Arts that can immediately be used for a combo!
Autocounter Type A

▼After Special Arts Activation, When Hit by Counterable Attack
・Destroy 1 card, then draw Special Move Arts next (2 times)
・Health +20%
・Ultimate damage +20% (uncancellable)
・Ally sub counts -3
・Enemy Dragon Balls -1
・Enemy sub counts on switch +4 (10 counts)

[Counterable Attacks]

[Comboable Into]