Super Vegito Abilities

02/07/2026 UTC Characters


*This content is still under development and is subject to change.
Please check in-game after this character has been added.

"Super Vegito" joins the fight in the new LEGEND rarity!

Strengths

#1 LEGEND Action Comboable Into Special Move/Ultimate Arts!
Area Change Attacks from the High Area change into LEGEND Actions! Deal tons of damage by comboing into a Special Move or Ultimate Arts!

#2 Superior Element "PUR+"!
Deal more damage to GRN Element than regular PUR Element does!

#3 Unique Gauge Changes Between "Attack Type" and "Release Type"!
When the Unique Gauge is Attack Type and becomes full, it will change to Release Type, and you'll draw a Special Move Arts! While Release Type, your damage is increased by a ton!

#4 Boost Damage Every Card Draw!
Every time you draw a card, boost your damage and power up Arts based on the type drawn—an offensive trait like LL Super Vegito had!

The special Dokabaki Impact animation against Ultimate Gohan Absorbed Buu: Super is also a must-see! Show everyone the unparalleled power of Super Vegito, the unrivaled fusion warrior!


Saiyan, Super Saiyan, Potara, Fusion Warrior
Majin Buu Saga (Z)

Z Ability

Z Ability Ⅱ buffs "Tag: Saiyan" and "Episode: Majin Buu Saga (Z)"!
At Z Ability Ⅲ, also buff the base Blast Attack of "Tag: Fusion Warrior" characters!
Z1: If Fusion Warrior
・Base Strike Attack +22%
・Base Strike Defense +22%

Z2: If Fusion Warrior, Saiyan, or Majin Buu Saga (Z)
・Base Strike Attack +26%
・Base Strike Defense +26%

Z3: If Fusion Warrior, Saiyan, or Majin Buu Saga (Z)
・Base Strike Attack +30%
・Base Strike Defense +30%

If Fusion Warrior
・Base Blast Attack +15%

Z4: If Fusion Warrior, Saiyan, or Majin Buu Saga (Z)
・Base Strike Attack +38%
・Base Strike Defense +38%

If Fusion Warrior
・Base Blast Attack +18%

Strike

Has armor, so charge in without fear of enemy Blast Arts! You'll even gain 30% Damage Guard Penetration on activation!
Strike (Impact)
On activation, Damage Guard Penetration +30% (5 counts)

Blast

Lowers all enemy Health Restoration on activation!
Blast (Impact)
On activation, all enemy Health Restoration -30% (5 counts)

Special Move

Destroy your entire hand on activation, and then draw 3 cards! Plus, if your Unique Gauge is Release Type, destroy 3 of your enemy's cards!
Massive Damage (Impact)

▼On Activation
・Destroy entire hand, then draw 3 cards
・Special Move damage +30% (3 counts)

Also, if Unique Gauge is Release Type:
・Ki +30
・Destroy 3 enemy cards

Cannot be canceled out by most Special Moves

Special

Recover 70% of your Vanishing Gauge and nullify Special Cover Changes! Power up Arts based on the cards in your hand!
・Draw up to 2 cards if hand has 3 or fewer
・Ki +40
・Vanishing Gauge +70% (3 times)
・Nullify Special Cover Changes (5 counts)

Also, based on Arts in hand:
[Strike Arts]
・Damage on next Strike Arts hit +70% (non-stacking)
[Blast Arts]
・Damage on next Blast Arts hit +70% (non-stacking)
[Special Move Arts]
・Damage on next Special Move hit +30% (non-stacking)

Ultimate

If your Unique Gauge is Release Type, nullify Element disadvantages!
Supreme Damage (Slice)

▼On Activation
・Destroy entire hand, then draw 4 cards
・Ultimate damage +50% (uncancellable)
・Nullify Endurance (3 counts)

Also, if Unique Gauge is Release Type:
・Nullify Element disadvantages (3 counts) (uncancellable)
・Cancel enemy Buff Effects

Main Ability

Increase your Unique Gauge charge rate by 100% and reduce the enemy's Ki by 100!
・Destroy 1 card, then draw Ultimate Arts next
・Health +30%
・Ki +50
・Unique Gauge charge rate +100% (60 counts) (uncancellable)
・Enemy Ki -100

*Requirement:
25 timer counts elapsed

Starter Ability

This character has Endurance and can even nullify wide-range Special Arts! The special Dokabaki Impact animation is also a sight to behold!
・Damage +320%
・Damage Guard +260%
・Ki Recovery +70%
・Draw Speed +1
・Nullify wide-range Special Arts (2 times)
・Sub counts on switch -2
・Endurance (50% recovery)
・Special Dokabaki Impact VS Buu: Super (DBL91-03U)

*All uncancellable

Unique Ability

Every time you draw a card, recover your health and Ki, as well as boost your damage! Plus, power up your Arts based on the type drawn! This has great synergy with Special, Special Move, and Ultimate Arts since they all draw you cards!
▼On Battlefield Entry or Area Change
・Draw 2 cards if hand has 3 or fewer
・Health +10%
・Ki +40
・Nullify Special Cover Changes (5 counts)
・Nullify damage received Element disadvantage (5 counts) (uncancellable)
・Destroy 1 enemy card
・Enemy Ki -35
・All enemy Draw Speed -1 (10 counts)

▼On Card Draw
・Health +3%
・Ki +15
・Damage +15% (10 counts) (uncancellable)

Also, based on Arts drawn:
[Strike Arts]
・Damage on next Strike Arts hit +70% (non-stacking)
[Blast Arts]
・Damage on next Blast Arts hit +70% (non-stacking)
[Special Move Arts]
・Damage on next Special Move hit +30% (non-stacking)

▼On Dokabaki Impact Win
・Damage +20% (15 counts)

▼[Release Type] On Vanishing Step
・Destroy 1 card, then draw Special Arts next (1 time)
*Activations reset when ally is defeated

▼When on Battlefield and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush
・Damage Guard +10% (uncancellable) (2 times)
・Cancel enemy Buff Effects (3 times)

Special Cover Change

Has a Special Cover Change against Strike Arts!
[Effective Against]

[Comboable Into]

Unique Gauge

When the Unique Gauge becomes full, draw a Special Move Arts, and if there's a defeated battle member, you'll even draw an Ultimate Arts! This pairs well with the LEGEND Action that's comboable with Special Move and Ultimate Arts!
Attack Type ⇔ Release Type

*Starts as Attack Type

▼[Attack Type] When Unique Gauge Becomes Full
・Switch to Release Type
・Draw Special Move Arts next
・Ki +50
・Cancel Attribute Downgrades/Abnormal Conditions

Also, if there is a defeated battle member (1 time):
・Destroy 1 card, then draw Ultimate Arts next
・Protect hand (5 counts)

▼While Release Type
・Damage +50% (uncancellable)
・Draw Speed +1 (uncancellable)
・Overdrive Gauge charge rate +50% (uncancellable)
・Nullify Attribute Downgrades (uncancellable)

▼[Release Type] When Unique Gauge Reaches 0%
・Switch to Attack Type

*[Attack Type] Charges:
Moderately, each time a Strike/Blast Arts is used

*[Release Type] Decreases:
When on battlefield

LEGEND Action

Perform an Area Change Attack from the High Area, then combo into a Special Move or Ultimate Arts!
[Activation Area]
・High Area

[Comboable Into]