Super Saiyan Trunks (Adult) Abilities

03/10/2026 UTC Characters


*This content is still under development and is subject to change.
Please check in-game after this character has been added.

ULTRA "Super Saiyan Trunks (Adult)" joins the fight!
Experience gathering everyone's power and unleashing a strike of hope just like from the series!

Strengths

#1 A New "Ki Consumption Type" Unique Gauge!
Charge the Unique Gauge every time an ally consumes Ki! When the gauge becomes full, buff this character and allies, and even charge the Active Gauge by 100%!

#2 Activate "Final Hope Slash" with the Active Gauge
Tap the Active Gauge when it's at 100% to enter preparation mode and gradually consume the gauge! When the gauge reaches 0%, nullify Endurance/Element disadvantages and activate "Final Hope Slash"!

#3 Limit Enemy Healing
Land a Special Move/Ultimate Arts or "Final Hope Slash" and limit enemy healing to 60%! For a certain number of timer counts, enemy health recovered will be limited to 60%!

Wield Earth's hope and seize victory!


Hybrid Saiyan, Super Saiyan, Future, Vegeta Clan, Weapon Wielder
"Future" Trunks Saga (S)

Z Ability

Z Ability Ⅱ buffs "Tag: Future" and "Tag: Vegeta Clan"!
At Z Ability Ⅲ, also buff the Ultimate/Awakened damage of "Tag: Future" characters!
Z1: If Future
・Base Strike Attack +28%
・Base Strike Defense +28%

Z2: If Future or Vegeta Clan
・Base Strike Attack +30%
・Base Strike Defense +30%

Z3: If Future or Vegeta Clan
・Base Strike Attack +38%
・Base Strike Defense +38%

If Future
・Ultimate/Awakened damage +3%

Z4: If Future or Vegeta Clan
・Base Strike Attack +42%
・Base Strike Defense +42%

If Future
・Ultimate/Awakened damage +5%

ULTRA Ability

Get a significant power-up when set as the Leader!
▼When Leader
・Damage +30% (uncancellable)
・Ki Recovery +30% (uncancellable)

▼When Not Leader, Per Future Battle/Support Member
・Damage +5% (uncancellable)
・Ki Recovery +5% (uncancellable)

*Up to 3 support members will be counted

Strike

Has armor, so charge in without fear of enemy Blast Arts! You'll even get a boost to damage on activation!
Strike (Slice)
Strike (Damage UP)
On activation, damage +20% (10 counts)

Blast

Get a boost to damage on activation!
Blast (Impact)
Blast (Damage UP)
On activation, damage +20% (10 counts)

Special Move

Limit enemy healing to 60% for 20 counts and inflict the enemy with Heavy Bleed on hit!
Massive Damage (Slice)

▼On Activation
・Special Move damage +40% (3 counts)

▼On Hit
・Inflict enemy with Heavy Bleed
・Limit enemy healing to 60% (20 counts)

Special

Increases all enemies' Slice damage received on activation! Plus, nullify Attribute Downgrades when the Unique Gauge is full!
・Draw 1 card
・Ki +50
・Damage +30% (10 counts)
・Nullify Special Cover Changes (5 counts)
・All enemy Slice damage received +10% (10 counts) (non-stacking)

Also, when Unique Gauge is full:
・Nullify Attribute Downgrades (10 counts)
・All enemy sub counts +2

Ultimate

Limit enemy healing to 60% for 20 counts on hit! Also, when the Unique Gauge is full, reduce the Health Restoration of all enemies by 100%!
Supreme Damage (Slice)

▼On Activation
・Ultimate damage +40% (3 counts)
・Nullify Endurance (3 counts)

▼On Hit
・Limit enemy healing to 60% (20 counts)

Also, when Unique Gauge is full:
・All enemy Health Restoration -100% (30 counts)

Main Ability

Restore the Vanishing Gauge by 100% and cancel Attribute Downgrades!
・Draw Ultimate Arts next
・Health +30%
・Ki +40
・Vanishing Gauge +100%
・Cancel Attribute Downgrades

*Requirement:
25 timer counts elapsed

Starter Ability

This character has Endurance!
・Damage +350%
・Damage Guard +270%
・Ki Recovery +50%
・Draw Speed +1
・Endurance (50% recovery)

*All uncancellable

Unique Ability

Draw a card up to 2 times on Strike/Blast Arts use! On Endurance activation, charge the Unique Gauge by 100% and seal the enemy's Rising Rush!
▼On Battlefield Entry
・Health +10%
・Ki +50

Also, when Unique Gauge is full:
・Nullify Element disadvantages (5 counts)

▼On Strike/Blast Arts Use
*Activations reset on switch
・Draw 1 card (2 times)
・Nullify Special Cover Changes (5 counts) (1 time)

▼When Hit by Enemy Arts
・Nullify damage received Element disadvantage (5 counts) (uncancellable) (1 time)
*Activations reset on switch
・All enemy Arts costs +10 (5 counts)

▼On Endurance Activation
・Unique Gauge +100%
・Seal enemy Strike/Blast/Special/Special Move Arts (3 counts)
・Seal enemy Rising Rush (15 counts)

▼When on Battlefield and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush
・Cancel Attribute Downgrades
・Ally sub counts -5
・Cancel enemy Buff Effects (3 times)

Special Cover Change

Has a Special Cover Change against Strike Arts!
[Effective Against]

[Comboable Into]

Unique Gauge

Charges according to the Ki consumed by an ally! When the Unique Gauge becomes full, it charges the Active Gauge by 100% and gives a huge boost to damage!
Ki Consumption Type

▼When Unique Gauge Becomes Full
・Active Gauge +100%
・Damage +70% (uncancellable)
・Gradually restore health (uncancellable)
・Ally health +30%
・Ally damage +30% (30 counts)
・Cancel ally Attribute Downgrades/Abnormal Conditions

*Charges:
On ally Arts use, according to Ki consumed

Active Gauge

Tap the Active Gauge when it's at 100% to enter preparation mode and gradually consume the gauge! When the gauge reaches 0%, nullify Endurance/Element disadvantages and activate "Final Hope Slash"!
▼With 100% Active Gauge, on Tap
・Enter "Final Hope Slash" preparation mode
・Nullify Abnormal Conditions (15 counts) (uncancellable)
・Enemy Ki -100
・Enemy Dragon Balls -2

▼[Preparation Mode] When Active Gauge Reaches 0%
・Activate "Final Hope Slash"
・Nullify Element disadvantages (5 counts)
・Nullify Endurance (3 counts)
・Revive Disruption: revival health -70% (2 counts)

▼On Hit
・Deal supreme damage to enemy (Slice)
・Limit enemy healing to 60%

*Charges:
To 100%, when Unique Gauge becomes full

*[Preparation Mode] Decreases:
Gradually, when on battlefield

*Active Gauge Disappears:
When "Final Hope Slash" activates

*If character is sealed, temporarily sealed, or receives an attack that would cause it to be defeated while in preparation mode, it will be cancelled and the Active Gauge will disappear
*This attack cannot be evaded with a Vanishing Step and cannot be cover changed against
*On attack, cancels all Abnormal Conditions that restrict this character's movement