Super Saiyan 3 Goku (Mini) Abilities

03/24/2026 UTC Characters


*This content is still under development and is subject to change.
Please check in-game after this character has been added.

Initiate an all-out offense from the get-go! LEGEND "Super Saiyan 3 Goku (Mini)" joins the fight!

Strengths

#1 Huge Buffs With 1% or More Unique Gauge!
Increase damage by 70% and, together with the boost from the Starter Ability, Draw Speed by 2! Stay powered up and fight! Charge the Unique Gauge by using Special Move, Special, or Ultimate Arts, and more!

#2 A LEGEND Action Good on Both Offense and Defense!
Activate a LEGEND Action from the High Area to draw a Special Move Arts and restore your Vanishing Gauge by 80%! Unleash damage via Special Move Arts and outmaneuver your opponents with the Vanishing Gauge!

#3 Superior Element "PUR+"!
Get an even bigger damage boost against Element GRN than normal Element PUR!

Go on the offensive with the immense power of Super Saiyan 3!


Saiyan, Super Saiyan 3, Son Family, Kids, DAIMA
DAIMA Saga

Z Ability

Z Ability Ⅱ buffs "Tag: DAIMA", "Tag: Saiyan", and "Tag: Son Family"!
At Z Ability Ⅲ, also buff the base Blast Defense of "Tag: DAIMA" characters!
Z1: If DAIMA
・Base Strike Attack +22%
・Base Blast Attack +22%

Z2: If DAIMA, Saiyan, or Son Family
・Base Strike Attack +26%
・Base Blast Attack +26%

Z3: If DAIMA, Saiyan, or Son Family
・Base Strike Attack +30%
・Base Blast Attack +30%

If DAIMA
・Base Blast Defense +15%

Z4: If DAIMA, Saiyan, or Son Family
・Base Strike Attack +38%
・Base Blast Attack +38%

If DAIMA
・Base Blast Defense +18%

Strike

Has armor, so charge in without fear of enemy Blast Arts! Plus, reduce all of your Arts costs on hit!
Strike (Impact)
On hit, all Arts costs -2 (10 counts)

Blast

Recover health on activation!
Blast (Impact)
On activation, health +3%

Special Move

As long as the Unique Gauge is 1% or more, nullify Endurance and charge the Overdrive Gauge!
Massive Damage (Impact)

▼On Activation
・Special Move damage +30% (3 counts)

Also, if Unique Gauge is 1% or more:
・Unique Gauge +10%
・Overdrive Gauge +20%
・Nullify Endurance (3 counts)

Special

Shorten your allies' substitution counts and nullify Element disadvantages!
・Draw 1 card
・Health +10%
・Ki +50
・Nullify Element disadvantages (5 counts)
・Ally sub counts -2

Also, if Unique Gauge is 1% or more:
・Unique Gauge +20%

Ultimate

Reduce the enemy's Ki by 100 and lower their Ki Recovery by 100% on hit!
Supreme Damage (Impact)

▼On Activation
・Ultimate damage +30% (3 counts)
・Nullify Endurance (3 counts)

Also, if Unique Gauge is 1% or more:
・Unique Gauge +10%
・Ultimate damage +30% (3 counts) (uncancellable)

▼On Hit
・Enemy Ki -100
・Enemy Ki Recovery -100% (10 counts)

Main Ability

Cancel Attribute Downgrades/Abnormal Conditions and reduce enemy Dragon Balls by 2!
・Destroy 1 card, then draw Ultimate Arts next
・Health +30%
・Ki +50
・Cancel Attribute Downgrades/Abnormal Conditions
・Enemy Dragon Balls -2

*Requirement:
25 timer counts elapsed

Starter Ability

Has Endurance! Boost the charge rate of the Overdrive Gauge if you have a "Tag: DAIMA" ally battle member!
・Damage +330%
・Damage Guard +260%
・Ki Recovery +80%
・Draw Speed +1
・Nullify Attribute Downgrades up to 3 times
・Endurance (40% recovery)

Also, if at least 1 other ally battle member is DAIMA:
・Overdrive Gauge charge rate +50%

*All uncancellable

Unique Ability

Power up based on how many Strike/Blast/Special Arts are used, with a colossal boost to Special Move damage on the 3rd use! If all battle members remain, keep the Unique Gauge going by charging it on each battlefield entry!
▼On Battlefield Entry
・Draw 1 card if hand has 3 or fewer
・Health +10%
・Ki +40
・Nullify damage received Element disadvantage (5 counts)

Also, if there are 3 battle members remaining and Unique Gauge is 1% or more:
・Unique Gauge +20%
・Damage Guard +30% (10 counts)
・All enemy Strike Arts costs +50 (3 counts)

▼Based on Strike/Blast/Special Arts Uses
*Uses reset on switch/Area Change
[1st]
・Damage +50% (10 counts)
・Nullify Special Cover Changes (5 counts)
[3rd]
・Next activated Special Move damage +50% (non-stacking)

▼When Hit by Enemy Arts (1 Time)
*Activations reset on switch
・Health +10%
・Destroy 1 enemy card
・Enemy Ki -35

▼While Not Defeated, Enemy Activates Ultimate/Awakened Arts or Rising Rush, and at Least 1 Other Ally Battle Member Is DAIMA
・Ally sub counts -5
・Cancel enemy Buff Effects (2 times)

Special Cover Change

Has a Special Cover Change against Strike Arts attacks!
[Effective Against]

[Comboable Into]

Unique Gauge

Gain big buffs while the Unique Gauge is 1% or more!
Release Type

*Starts with 100% charge

▼Until Unique Gauge Reaches 0%
・Damage +70% (uncancellable)
・Draw Speed +1 (uncancellable)
・Health Restoration +20% (uncancellable)
・Sub counts on switch -1 (uncancellable)
・Ally DAIMA or Saiyan damage +20% (uncancellable)

*[Release Type] Decreases:
Very slowly, while not defeated

LEGEND Action

Restore your Vanishing Gauge by 80% while drawing a Special Move Arts!
[Activation Area]
・High Area

▼On LEGEND Action Activation
・Destroy 1 card, then draw Special Move Arts next (2 times)
・Ki +50
・Vanishing Gauge +80% (2 times)

Also, if Unique Gauge is 1% or more:
・Unique Gauge +10%

[Comboable Into]