Please check in-game after this character has been added.
Strengths
#1 Huge Buffs With 1% or More Unique Gauge!
Increase damage by 70% and, together with the boost from the Starter Ability, Draw Speed by 2! Stay powered up and fight! Charge the Unique Gauge by using Special Move, Special, or Ultimate Arts, and more!
#2 A LEGEND Action Good on Both Offense and Defense!
Activate a LEGEND Action from the High Area to draw a Special Move Arts and restore your Vanishing Gauge by 80%! Unleash damage via Special Move Arts and outmaneuver your opponents with the Vanishing Gauge!
#3 Superior Element "PUR+"!
Get an even bigger damage boost against Element GRN than normal Element PUR!
Go on the offensive with the immense power of Super Saiyan 3!
Saiyan, Super Saiyan 3, Son Family, Kids, DAIMA
DAIMA Saga
Z Ability
At Z Ability Ⅲ, also buff the base Blast Defense of "Tag: DAIMA" characters!
・Base Strike Attack +22%
・Base Blast Attack +22%
Z2: If DAIMA, Saiyan, or Son Family
・Base Strike Attack +26%
・Base Blast Attack +26%
Z3: If DAIMA, Saiyan, or Son Family
・Base Strike Attack +30%
・Base Blast Attack +30%
If DAIMA
・Base Blast Defense +15%
Z4: If DAIMA, Saiyan, or Son Family
・Base Strike Attack +38%
・Base Blast Attack +38%
If DAIMA
・Base Blast Defense +18%
Strike
On hit, all Arts costs -2 (10 counts)
Blast
On activation, health +3%
Special Move
▼On Activation
・Special Move damage +30% (3 counts)
Also, if Unique Gauge is 1% or more:
・Unique Gauge +10%
・Overdrive Gauge +20%
・Nullify Endurance (3 counts)
Special
・Health +10%
・Ki +50
・Nullify Element disadvantages (5 counts)
・Ally sub counts -2
Also, if Unique Gauge is 1% or more:
・Unique Gauge +20%
Ultimate
▼On Activation
・Ultimate damage +30% (3 counts)
・Nullify Endurance (3 counts)
Also, if Unique Gauge is 1% or more:
・Unique Gauge +10%
・Ultimate damage +30% (3 counts) (uncancellable)
▼On Hit
・Enemy Ki -100
・Enemy Ki Recovery -100% (10 counts)
Main Ability
・Health +30%
・Ki +50
・Cancel Attribute Downgrades/Abnormal Conditions
・Enemy Dragon Balls -2
*Requirement:
25 timer counts elapsed
Starter Ability
・Damage Guard +260%
・Ki Recovery +80%
・Draw Speed +1
・Nullify Attribute Downgrades up to 3 times
・Endurance (40% recovery)
Also, if at least 1 other ally battle member is DAIMA:
・Overdrive Gauge charge rate +50%
*All uncancellable
Unique Ability
・Draw 1 card if hand has 3 or fewer
・Health +10%
・Ki +40
・Nullify damage received Element disadvantage (5 counts)
Also, if there are 3 battle members remaining and Unique Gauge is 1% or more:
・Unique Gauge +20%
・Damage Guard +30% (10 counts)
・All enemy Strike Arts costs +50 (3 counts)
▼Based on Strike/Blast/Special Arts Uses
*Uses reset on switch/Area Change
[1st]
・Damage +50% (10 counts)
・Nullify Special Cover Changes (5 counts)
[3rd]
・Next activated Special Move damage +50% (non-stacking)
▼When Hit by Enemy Arts (1 Time)
*Activations reset on switch
・Health +10%
・Destroy 1 enemy card
・Enemy Ki -35
▼While Not Defeated, Enemy Activates Ultimate/Awakened Arts or Rising Rush, and at Least 1 Other Ally Battle Member Is DAIMA
・Ally sub counts -5
・Cancel enemy Buff Effects (2 times)
Special Cover Change
[Comboable Into]
Unique Gauge
*Starts with 100% charge
▼Until Unique Gauge Reaches 0%
・Damage +70% (uncancellable)
・Draw Speed +1 (uncancellable)
・Health Restoration +20% (uncancellable)
・Sub counts on switch -1 (uncancellable)
・Ally DAIMA or Saiyan damage +20% (uncancellable)
*[Release Type] Decreases:
Very slowly, while not defeated
LEGEND Action
・High Area
▼On LEGEND Action Activation
・Destroy 1 card, then draw Special Move Arts next (2 times)
・Ki +50
・Vanishing Gauge +80% (2 times)
Also, if Unique Gauge is 1% or more:
・Unique Gauge +10%
[Comboable Into]

