Please check in-game after this character has been added.
Strengths
#1 Undefeatable with "Indestructible State"!
Once the "Sustained Damage Type" Unique Gauge is fully charged from allies getting hit by enemy Arts, it switches to "Release Type"! While it's Release Type, enter the Indestructible State and continuously withstand attacks even when your health reaches 0!
#2 Huge Buffs When Allies Are KO'd!
Charge the Unique Gauge by 100% and get a 40% boost to damage! Special Move, Special, and Ultimate Arts also get additional effects per defeated ally!
#3 Easy to Land Special Move Arts via "LEGEND Actions"!
Bardock can activate LEGEND Actions from the Low Area! If you activate one while an ally is defeated, draw a Special Move Arts!
Steel your resolve, stand against fate, and strike with determination!
Saiyan, Team Bardock
Anime Original Sagas
Z Ability
At Z Ability Ⅲ, also buff the base Strike Attack of "Tag: Team Bardock" characters!
・Base Strike Defense +22%
・Base Blast Defense +22%"
Z2: Saiyan
・Base Strike Defense +26%
・Base Blast Defense +26%"
Z3: Saiyan
・Base Strike Defense +30%
・Base Blast Defense +30%
Team Bardock
・Base Strike Attack +19%"
Z4: Saiyan
・Base Strike Defense +38%
・Base Blast Defense +38%
Team Bardock
・Base Strike Attack +22%"
Strike
On activation, gain 20% Damage Guard Penetration (10 counts)
Blast
On activation, gain 20% Damage Guard Penetration (10 counts)
Special Move
▼On Activation
・Special Move damage +50% (3 counts)
Also, per defeated battle member:
・Special Move damage +40% (3 counts) (uncancellable)
▼On Hit
・Enemy Dragon Balls -1 (2 times)
Special
・Health +10%
・Ki +50
・Damage +20% (10 counts)
・Nullify Special Cover Changes (5 counts)
Also, per defeated battle member:
・Draw 1 card if hand has 3 or fewer
・Damage +20% (10 counts)
Ultimate
▼On Activation
・Ultimate damage +50% (3 counts)
・Nullify Endurance (3 counts)
Also, per defeated battle member:
・Unique Gauge +25%
・Critical damage +15% (3 counts)
Main Ability
・Health +30%
・Ki +50
・Cancel Attribute Downgrades/Abnormal Conditions
・Seal all enemy Main Abilities (10 counts)
Also, if there are 2 defeated battle members:
・Nullify Element disadvantages (10 counts) (uncancellable)
・Enemy Vanishing Gauge -100%
*Requirement:
25 timer counts elapsed
Starter Ability
・Damage Guard +290%
・Ki Recovery +70%
・Draw Speed +1
・Other ally Team Bardock or Goku damage +30%
*All uncancellable
Unique Ability
・Draw 1 card if hand has 3 or fewer
・Health +15%
・Ki +40
・Destroy 1 enemy card
▼On Strike/Blast Arts Use
・Draw Special Arts next (1 time)
*Activations reset when ally is defeated
・Nullify Special Cover Changes (5 counts) (1 time)
*Activations reset on switch
・Critical Rate +25% (10 counts) (up to 50%)
▼When Hit by Enemy Arts or on Area Change
・Damage +30% (15 counts)
・All enemy Arts costs +10 (5 counts)
▼When Ally Is Defeated
・Unique Gauge +100%
・Damage +40% (uncancellable)
・Unique Gauge charge rate +15% (uncancellable)
▼While Not Defeated and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush
・Unique Gauge +30% (3 times)
・Ally sub counts -3
・All enemy Special Move/Ultimate/Awakened Arts power -30% (3 counts)
Special Cover Change
[Comboable Into]
Unique Gauge
*Starts as Sustained Damage Type
*Starts with 50% charge
▼[Sustained Damage Type] When Unique Gauge Becomes Full
・Switch to Release Type
・Cancel Attribute Downgrades/Abnormal Conditions
・Ally sub counts -3
▼While Release Type
・Indestructible state (uncancellable)
・Damage +70% (uncancellable)
・Nullify damage received Element disadvantage (uncancellable)
・Nullify Abnormal Conditions (uncancellable)
▼[Release Type] When Unique Gauge Reaches 0%
・Switch to Sustained Damage Type
・Health +20% (fixed healing)
・Damage +50% (15 counts) (uncancellable)
*[Sustained Damage Type] Charges:
Slightly, when hit by enemy Arts
When other ally is hit by enemy Arts
*[Release Type] Decreases:
When on battlefield
LEGEND Action
・Low Area
▼On LEGEND Action Activation
・Ki +50
・Cancel enemy Buff Effects
Also, if there is a defeated battle member:
・Draw Special Move Arts next
[Comboable Into]

