Bardock Abilities

04/07/2026 UTC Characters


*This content is still under development and is subject to change.
Please check in-game after this character has been added.

Tap into greater strength when allies are defeated! LEGEND "Bardock" joins the fight!

Strengths

#1 Undefeatable with "Indestructible State"!
Once the "Sustained Damage Type" Unique Gauge is fully charged from allies getting hit by enemy Arts, it switches to "Release Type"! While it's Release Type, enter the Indestructible State and continuously withstand attacks even when your health reaches 0!

#2 Huge Buffs When Allies Are KO'd!
Charge the Unique Gauge by 100% and get a 40% boost to damage! Special Move, Special, and Ultimate Arts also get additional effects per defeated ally!

#3 Easy to Land Special Move Arts via "LEGEND Actions"!
Bardock can activate LEGEND Actions from the Low Area! If you activate one while an ally is defeated, draw a Special Move Arts!

Steel your resolve, stand against fate, and strike with determination!


Saiyan, Team Bardock
Anime Original Sagas

Z Ability

Z Ability Ⅱ buffs "Tag: Saiyan"!
At Z Ability Ⅲ, also buff the base Strike Attack of "Tag: Team Bardock" characters!
Z1: Saiyan
・Base Strike Defense +22%
・Base Blast Defense +22%"

Z2: Saiyan
・Base Strike Defense +26%
・Base Blast Defense +26%"

Z3: Saiyan
・Base Strike Defense +30%
・Base Blast Defense +30%

Team Bardock
・Base Strike Attack +19%"

Z4: Saiyan
・Base Strike Defense +38%
・Base Blast Defense +38%

Team Bardock
・Base Strike Attack +22%"

Strike

Has armor, so charge in without fear of enemy Blast Arts! Gain Damage Guard Penetration on activation!
Strike (Impact)
On activation, gain 20% Damage Guard Penetration (10 counts)

Blast

Like Strike Arts, gain Damage Guard Penetration on activation!
Blast (Impact)
On activation, gain 20% Damage Guard Penetration (10 counts)

Special Move

Get a 40% Special Move damage boost for each defeated battle member!
Massive Damage (Impact)

▼On Activation
・Special Move damage +50% (3 counts)

Also, per defeated battle member:
・Special Move damage +40% (3 counts) (uncancellable)

▼On Hit
・Enemy Dragon Balls -1 (2 times)

Special

Draw a card and get a 20% boost to damage inflicted for each defeated battle member!
・Draw 1 card
・Health +10%
・Ki +50
・Damage +20% (10 counts)
・Nullify Special Cover Changes (5 counts)

Also, per defeated battle member:
・Draw 1 card if hand has 3 or fewer
・Damage +20% (10 counts)

Ultimate

Charge the Unique Gauge by 25% and raise Critical damage by 15% for each defeated battle member!
Supreme Damage (Impact)

▼On Activation
・Ultimate damage +50% (3 counts)
・Nullify Endurance (3 counts)

Also, per defeated battle member:
・Unique Gauge +25%
・Critical damage +15% (3 counts)

Main Ability

If there are 2 defeated battle members, nullify Element disadvantages and reduce the enemy's Vanishing Gauge by 100%!
・Destroy 1 card, then draw Ultimate Arts next
・Health +30%
・Ki +50
・Cancel Attribute Downgrades/Abnormal Conditions
・Seal all enemy Main Abilities (10 counts)

Also, if there are 2 defeated battle members:
・Nullify Element disadvantages (10 counts) (uncancellable)
・Enemy Vanishing Gauge -100%

*Requirement:
25 timer counts elapsed

Starter Ability

Boost the damage of other "Tag: Team Bardock" or "Goku" characters!
・Damage +340%
・Damage Guard +290%
・Ki Recovery +70%
・Draw Speed +1
・Other ally Team Bardock or Goku damage +30%

*All uncancellable

Unique Ability

Use a Strike or Blast Arts to draw a Special Arts and boost your Critical Rate! When you take a hit from an enemy Arts attack or when there's an area change, get a boost to damage and increase Arts costs for all enemies! Cut your opponent's combos short, then stage a counterattack!
▼On Battlefield Entry
・Draw 1 card if hand has 3 or fewer
・Health +15%
・Ki +40
・Destroy 1 enemy card

▼On Strike/Blast Arts Use
・Draw Special Arts next (1 time)
*Activations reset when ally is defeated
・Nullify Special Cover Changes (5 counts) (1 time)
*Activations reset on switch
・Critical Rate +25% (10 counts) (up to 50%)

▼When Hit by Enemy Arts or on Area Change
・Damage +30% (15 counts)
・All enemy Arts costs +10 (5 counts)

▼When Ally Is Defeated
・Unique Gauge +100%
・Damage +40% (uncancellable)
・Unique Gauge charge rate +15% (uncancellable)

▼While Not Defeated and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush
・Unique Gauge +30% (3 times)
・Ally sub counts -3
・All enemy Special Move/Ultimate/Awakened Arts power -30% (3 counts)

Special Cover Change

Has a Special Cover Change against Blast Arts!
[Effective Against]

[Comboable Into]

Unique Gauge

When the Unique Gauge becomes full, it switches to Release Type and you'll enter the Indestructible State until the Unique Gauge reaches 0%! You cannot be defeated while the Unique Gauge is Release Type!
Sustained Damage Type ⇔ Release Type

*Starts as Sustained Damage Type
*Starts with 50% charge

▼[Sustained Damage Type] When Unique Gauge Becomes Full
・Switch to Release Type
・Cancel Attribute Downgrades/Abnormal Conditions
・Ally sub counts -3

▼While Release Type
・Indestructible state (uncancellable)
・Damage +70% (uncancellable)
・Nullify damage received Element disadvantage (uncancellable)
・Nullify Abnormal Conditions (uncancellable)

▼[Release Type] When Unique Gauge Reaches 0%
・Switch to Sustained Damage Type
・Health +20% (fixed healing)
・Damage +50% (15 counts) (uncancellable)

*[Sustained Damage Type] Charges:
Slightly, when hit by enemy Arts
When other ally is hit by enemy Arts

*[Release Type] Decreases:
When on battlefield

LEGEND Action

Draw a Special Move Arts if there is a defeated ally!
[Activation Area]
・Low Area

▼On LEGEND Action Activation
・Ki +50
・Cancel enemy Buff Effects

Also, if there is a defeated battle member:
・Draw Special Move Arts next

[Comboable Into]