Super Saiyan 3 Goku & Super Saiyan 2 Vegeta AbilitiesNEW

Characters


*This content is still under development and is subject to change.
Please check in-game after this character has been added.
Unleash the Super Spirit Bomb from the final battle! ULTRA "Super Saiyan 3 Goku & Super Saiyan 2 Vegeta" joins the fight!

Strengths

#1 Ace-in-the-hole Super Spirit Bomb!
This is the first attack ever to deal "transcendent" damage! It also boasts a new "KO Prevention Nullification" effect to nullify Indestructible, Revive, and more!
Advance the Super Spirit Bomb through preparation mode stages 1 and 2 using the Unique and Active Gauges, then release the all-powerful Spirit Bomb!

#2 Claim victory with Goku & Vegeta as a Tag Character!
Goku's Unique Gauge is an Attack Type that excels at card draw, while Vegeta's is a powerful Sustained Damage Type that destroys the enemy's hand and reduces their Vanishing Gauge!

#3 Don't give up if the Super Spirit Bomb fails!
When taking an attack that would reduce your health to 0 while in preparation mode, revive and switch to Goku! However, reviving will make the Super Spirit Bomb unavailable, so plan accordingly!

Seal victory with a Super Spirit Bomb charged with the energy of everyone on Earth!

Super Saiyan 3 Goku


Son Family, Vegeta Clan, Saiyan, Otherworld Warrior, Super Saiyan 2, Super Saiyan 3
Majin Buu Saga (Z)

Z Ability

Z Ability Ⅱ buffs "Episode: Majin Buu Saga (Z)" and "Tag: Saiyan"!
At Z Ability Ⅲ, also buff the Special Move damage of "Episode: Majin Buu (Z)" characters!

Z1: If Majin Buu Saga (Z)
・Base Strike Attack +28%
・Base Blast Defense +28%

Z2: If Majin Buu Saga (Z) or Saiyan
・Base Strike Attack +30%
・Base Blast Defense +30%

Z3: If Majin Buu Saga (Z) or Saiyan
・Base Strike Attack +38%
・Base Blast Defense +38%

If Majin Buu Saga (Z)
・Special Move damage +3%

Z4: If Majin Buu Saga (Z) or Saiyan
・Base Strike Attack +42%
・Base Blast Defense +42%

If Majin Buu Saga (Z)
・Special Move damage +5%

ULTRA Ability

Get a significant power-up when set as the Leader!

▼When Leader
・Damage +30% (uncancellable)
・Ki Recovery +30% (uncancellable)

▼When Not Leader, Per Saiyan Battle/Support Member
・Damage +5% (uncancellable)
・Ki Recovery +5% (uncancellable)

*Up to 3 support members will be counted

Strike

Restores health on activation!
Strike Arts have armor, so charge in without fear of enemy Blast Arts!

Strike (Impact)
On activation, health +3%

Blast

Like Strike Arts, restore health on activation!

Blast (Impact)
On activation, health +3%

Special Move

Cancel out enemy Attribute Upgrades and Buff Effects! Reduce enemy Ki and gain a Dragon Ball on hit!

Massive Damage (Impact)

▼On Activation
・Special Move damage +40% (3 counts) (uncancellable)
・Cancel enemy Attribute Upgrades/Buff Effects

▼On Hit
・Dragon Balls +1 (2 times)
*Activations shared between "Goku" and "Vegeta"
・Enemy Ki -50

Special

Restores the Vanishing Gauge by 100% on first use! If you land a hit, inflict sub counts on switch on all enemies!

▼On Activation
・Draw 1 card
・Health +15%
・Ki +40

Also, based on Special Arts uses:
[1st]
・Vanishing Gauge +100%
[2nd and on]
・Vanishing Gauge +50%

▼On Hit
・Nullify Special Cover Changes (5 counts)
・All enemy sub counts on switch +3 (15 counts)

[Comboable Into]

Switch Ability

Tag Switch to Vegeta! Switch when the Unique Gauge is full and enter "Super Spirit Bomb" preparation mode!

・Tag Switch to "Vegeta"
・Draw 1 card if hand has 3 or fewer
・Ki +20
・Cancel Attribute Downgrades/Abnormal Conditions

Also, when Unique Gauge is full:
・Enter "Super Spirit Bomb" preparation mode 1st stage
・Switch to Sustained Damage Type

Starter Ability

Abnormal Conditions are nullified for 60 counts from the start of battle!

・Damage +360%
・Damage Guard +330%
・Ki Recovery +100%
・Draw Speed +1
・Nullify Abnormal Conditions (60 counts)

*All uncancellable

Unique Ability

Draw a card and nullify Element disadvantages if you have 1 card or fewer after using an Arts!

Before entering "Super Spirit Bomb" preparation mode or after Super Spirit Bomb activation, destroy the enemy's hand after taking an attack if health is 50% or lower!

▼On Enemy Character Confrontation
・Draw 1 card if hand has 3 or fewer (1 time)
*Activations reset on switch
・Health +10%
・Ki +30
・Nullify damage received Element disadvantage (5 counts)

▼On Arts Use
・Damage +30% (10 counts)
・Nullify Special Cover Changes (5 counts) (1 time)
*Activations reset on switch

▼After Arts Use if Hand Has 1 Card or Fewer (1 Time)
*Activations reset on switch
・Draw 1 card
・Nullify Element disadvantages (5 counts)

▼When Hit by Enemy Arts
・Enemy Ki -5
・All enemy Arts costs +15 (5 counts) (2 times)
*Activations reset on switch

Also, before entering preparation mode or after "Super Spirit Bomb" activation, if health is 50% or lower (1 time):
*Activations shared between "Goku" and "Vegeta"
*Activations reset after "Super Spirit Bomb" activation
・Health +30%
・Unique Gauge +50%
・Destroy entire enemy hand

▼When on Battlefield and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush
・Health +15%
・Ally sub counts -5
・Cancel enemy Buff Effects (3 times)
*Activations shared between "Goku" and "Vegeta"

Special Cover Change

Goku has a Special Cover Change against Blast Arts!

[Effective Against]

[Comboable Into]

Unique Gauge

Start off with an Attack Type Unique Gauge! Switch to a Sustained Damage Type Unique Gauge by using the Switch Ability once the Attack Type Unique Gauge is full!

Once the Unique Gauge is full, the Attack Type Unique Gauge will restore Ki and draw cards! The Sustained Damage Type will reduce the enemy's Vanishing Gauge to 0!

Attack Type ⇒ Sustained Damage Type

*Starts as Attack Type

▼[Attack Type] When Unique Gauge Becomes Full
・Draw up to 2 cards if hand has 3 or fewer
・Health +20%
・Ki +50
・Switch Gauge +100% (1 time)
*Activations shared between "Goku" and "Vegeta"
・Nullify Special Cover Changes (5 counts)

▼[Sustained Damage Type] When Unique Gauge Becomes Full
・Health +25% (2 times)
・Ally sub counts -3
・Destroy 3 enemy cards
・Enemy Vanishing Gauge -100% (2 times)
・Seal enemy Rising Rush (5 counts)

*[Attack Type] Charges:
Slightly, each time a Strike/Blast/Special Arts is used

*[Sustained Damage Type] Charges:
Greatly, each time when hit by enemy Arts

*[Attack Type] Consumed:
Entirely, when entering preparation mode

*[Sustained Damage Type] Consumed:
Entirely, when Unique Gauge is full

Super Saiyan 2 Vegeta


Son Family, Vegeta Clan, Saiyan, Otherworld Warrior, Super Saiyan 2, Super Saiyan 3
Majin Buu Saga (Z)

Z Ability

Z1: If Majin Buu Saga (Z)
・Base Strike Attack +28%
・Base Blast Defense +28%

Z2: If Majin Buu Saga (Z) or Saiyan
・Base Strike Attack +30%
・Base Blast Defense +30%

Z3: If Majin Buu Saga (Z) or Saiyan
・Base Strike Attack +38%
・Base Blast Defense +38%

If Majin Buu Saga (Z)
・Special Move damage +3%

Z4: If Majin Buu Saga (Z) or Saiyan
・Base Strike Attack +42%
・Base Blast Defense +42%

If Majin Buu Saga (Z)
・Special Move damage +5%

ULTRA Ability

Get a significant power-up when set as the Leader!

▼When Leader
・Damage +30% (uncancellable)
・Ki Recovery +30% (uncancellable)

▼When Not Leader, Per Saiyan Battle/Support Member
・Damage +5% (uncancellable)
・Ki Recovery +5% (uncancellable)

*Up to 3 support members will be counted

Strike

Strike (Impact)
On activation, health +3%

Blast

Blast (Impact)
On activation, health +3%

Special Move

While Goku reduces enemy Ki on a Special Move Arts hit, Vegeta destroys the enemy's hand!

Massive Damage (Explode)

▼On Activation
・Special Move damage +40% (3 counts) (uncancellable)
・Cancel enemy Attribute Upgrades/Buff Effects

▼On Hit
・Dragon Balls +1 (2 times)
*Activations shared between "Goku" and "Vegeta"
・Destroy 2 enemy cards

Special

While Goku inflicts sub counts on switch to enemies, Vegeta reduces own sub counts on switch!

▼On Activation
・Draw 1 card
・Health +15%
・Ki +40

Also, based on Special Arts uses:
[1st]
・Vanishing Gauge +100%
[2nd and on]
・Vanishing Gauge +50%

▼On Hit
・Sub counts on switch -2 (non-stacking)
*Effect resets on switch
・Nullify Special Cover Changes (5 counts)

[Comboable Into]

Switch Ability

Tag Switch to Goku!

・Draw 1 card if hand has 3 or fewer
・Ki +20
・Cancel Attribute Downgrades/Abnormal Conditions

Also, based on Unique Gauge amount:
[Not full]
・Tag Switch to "Goku"
[Full]
・Enter "Super Spirit Bomb" preparation mode 1st stage
・Switch to Sustained Damage Type

Unique Ability

When taking an attack that would reduce health to 0 while in "Super Spirit Bomb" preparation mode, revive and switch to Goku!

▼On Enemy Character Confrontation
・Draw 1 card if hand has 3 or fewer (1 time)
*Activations reset on switch
・Health +10%
・Ki +30
・Nullify damage received Element disadvantage (5 counts)

▼On Arts Use
・Damage +30% (10 counts)
・Nullify Special Cover Changes (5 counts) (1 time)
*Activations reset on switch

▼After Arts Use if Hand Has 1 Card or Fewer (1 Time)
*Activations reset on switch
・Draw 1 card
・Nullify Element disadvantages (5 counts)

▼When Hit by Enemy Arts
・Enemy Ki -5
・All enemy Arts costs +15 (5 counts) (2 times)
*Activations reset on switch

Also, before entering preparation mode or after "Super Spirit Bomb" activation, if health is 50% or lower (1 time):
*Activations shared between "Goku" and "Vegeta"
*Activations reset after "Super Spirit Bomb" activation
・Health +30%
・Unique Gauge +50%
・Destroy entire enemy hand

▼When on Battlefield and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush
・Health +15%
・Ally sub counts -5
・Cancel enemy Buff Effects (3 times)
*Activations shared between "Goku" and "Vegeta"

▼While in Preparation Mode and Health Is Reduced to 0 by Enemy Attack
・Revive and Tag Switch to "Goku" (70% health)
・Switch to Attack Type
・Unique Gauge charge rate +100% (uncancellable)

Special Cover Change

Vegeta has a Special Cover Change against Strike Arts!

[Effective Against]

[Comboable Into]

Unique Gauge

Attack Type ⇒ Sustained Damage Type

*Starts as Attack Type

▼[Attack Type] When Unique Gauge Becomes Full
・Draw up to 2 cards if hand has 3 or fewer
・Health +20%
・Ki +50
・Switch Gauge +100% (1 time)
*Activations shared between "Goku" and "Vegeta"
・Nullify Special Cover Changes (5 counts)

▼[Sustained Damage Type] When Unique Gauge Becomes Full
・Health +25% (2 times)
・Ally sub counts -3
・Destroy 3 enemy cards
・Enemy Vanishing Gauge -100% (2 times)
・Seal enemy Rising Rush (5 counts)

*[Attack Type] Charges:
Slightly, each time a Strike/Blast/Special Arts is used

*[Sustained Damage Type] Charges:
Greatly, each time when hit by enemy Arts

*[Attack Type] Consumed:
Entirely, when entering preparation mode

*[Sustained Damage Type] Consumed:
Entirely, when Unique Gauge is full

Active Gauge

Tap the Active Gauge when at 100% for Hercule's rally, then enter "Super Spirit Bomb" preparation mode 2nd stage! Once the gauge reaches 0%, "Super Spirit Bomb" will activate with KO Prevention Nullification and deal transcendent damage!

▼With 100% Active Gauge, on Tap
・Enter "Super Spirit Bomb" preparation mode 2nd stage
・Ally damage +50% (uncancellable)

▼[2nd Stage] When Active Gauge Reaches 0%
・Activate "Super Spirit Bomb"
・Tag Switch to "Goku"
・Switch to Attack Type
・Health +50%
・Damage +100% (2 counts) (uncancellable)
・Unique Gauge charge rate +100% (uncancellable)
・Nullify KO Prevention (2 counts)

Also, if enemy is Powerful Opponent:
・Nullify Element disadvantages (2 counts)

▼On Hit
・Deal transcendent damage to enemy (Impact)
・Deal half of the damage to enemy standby members

*[1st Stage] Charges:
While not defeated

*[2nd Stage] Decreases:
When on battlefield

*Active Gauge Disappears:
When "Super Spirit Bomb" activates or upon revival

*Move to High Area when entering preparation mode in Low Area
*Switch Ability will become unusable until the end of battle after entering preparation mode
*Character cannot be sealed while in preparation mode
*If character receives an attack that would cause it to be defeated while in preparation mode, Active Gauge will disappear
*Preparation mode will be canceled upon revival
*This attack cannot be evaded with a Vanishing Step and cannot be cover changed against
*On attack, cancels all Abnormal Conditions that restrict this character's movement