Final Form Cooler AbilitiesNEW

Characters


*This content is still under development and is subject to change.
Please check in-game after this character has been added.
A Strike attacker that overwhelms foes with absolute offensive gimmicks!
ULTRA "Final Form Cooler" joins the fight!

Strengths

#1 Dominate clashes with offensive gimmicks!
Win Dokabaki Impacts automatically! Plus, draw an Ultimate Arts when you do (1 time)! Your own Rising Rushes even have defeat nullification! Stay on the offensive with a barrage of absolute attacks!

#2 Keep up the offense with high-firepower Strike Arts!
Get a boost to damage when you draw or use Strike Arts! Plus, draw a Strike Arts on each enemy confrontation!

#3 Easily overcome opponents with a Release Type Unique Gauge!
Continuously use Strike and Blast Arts to switch from Evolve Type to Release Type! While in Release Type, get a significant increase to damage, protect your hand, as well as nullify endurance! Plus, Special, Special Move, and Ultimate Arts will be greatly powered up!

Bring on the heat with the absolute strength of the universe's strongest Final Form!


Transforming Warrior, Lineage of Evil, Powerful Opponent
Sagas From the Movies

Z Ability

Z Ability Ⅱ buffs "Episode: Sagas From the Movies" and "Tag: Lineage of Evil"!
At Z Ability Ⅲ, also buff the Ultimate/Awakened Arts damage of "Tag: Lineage of Evil" characters!

Z1: If Lineage of Evil
・Base Strike Attack +28%
・Base Strike Defense +28%

Z2: If Lineage of Evil or Sagas From the Movies
・Base Strike Attack +30%
・Base Strike Defense +30%

Z3: If Lineage of Evil or Sagas From the Movies
・Base Strike Attack +38%
・Base Strike Defense +38%

If Lineage of Evil
・Ultimate/Awakened damage +3%

Z4: If Lineage of Evil or Sagas From the Movies
・Base Strike Attack +42%
・Base Strike Defense +42%

If Lineage of Evil
・Ultimate/Awakened damage +5%

ULTRA Ability

Get a significant power-up when set as the Leader!

▼When Leader
・Damage +30% (uncancellable)
・Ki Recovery +30% (uncancellable)

▼When Not Leader, Per Lineage of Evil Battle/Support Member
・Damage +5% (uncancellable)
・Ki Recovery +5% (uncancellable)

*Up to 3 support members will be counted

Strike

Boosts Damage Guard on activation! Has armor, so charge in without fear of enemy Blast Arts!

Strike (Impact)
On activation, Damage Guard +30% (5 counts)

Blast

Blast (Impact)

Special Move

Nullify Element disadvantages when the Unique Gauge is Release Type!

Massive Damage (Impact)

▼On Activation
・Special Move damage +50% (3 counts)
・Cancel enemy Buff Effects

Also, if Unique Gauge is Release Type:
・Nullify Element disadvantages (3 counts) (uncancellable)

Special

On hit, draw Strike Arts and boost Strike damage! Recover Vanishing Gauge by 80% on activation when in Release Type!

▼On Activation
・Ki +40
・Remove Strike Arts seal

Also, if Unique Gauge is Release Type:
・Draw Strike Arts next
・Vanishing Gauge +80% (1 time)
*Activations reset when Release Type Unique Gauge reaches 0%

▼On Hit
・Draw Strike Arts next
・Next activated Strike Arts damage +50% (non-stacking)
・Nullify Special Cover Changes (5 counts)

[Comboable Into]

Ultimate

Nullify Element disadvantages and deal damage to the enemies on standby when the Unique Gauge is Release Type!

Supreme Damage (Explode)

▼On Activation
・Ultimate damage +40% (3 counts)
・All enemy Health Restoration -50% (3 counts)

Also, if Unique Gauge is Release Type (1 time):
・Nullify Element disadvantages (3 counts) (uncancellable)

▼On Hit
・Ally sub counts -5

Also, if Unique Gauge is Release Type:
・Deal half of the damage to enemy standby members

Main Ability

Nullify Attribute Downgrades and Abnormal Conditions for 30 counts!

・Destroy 1 card, then draw Ultimate Arts next
・Health +40%
・Ki +50
・Health Restoration +30% (30 counts)
・Nullify Attribute Downgrades/Abnormal Conditions (30 counts) (uncancellable)

*Requirement:
25 timer counts elapsed

Starter Ability

Protect Dragon Balls for 40 counts! Get reduced sub counts on switch and increased ally damage if there are 2 or more Saiyan enemies!

・Damage +350%
・Damage Guard +330%
・Ki Recovery +50%
・Draw Speed +1
・Protect Dragon Balls (40 counts)

▼When 2 or More Enemy Battle Members Are Saiyan
・Sub counts on switch -2
・Ally damage +20%

*All uncancellable

Unique Ability

Automatically win Dokabaki Impact and draw an Ultimate Arts! Also has Defeat Nullification for Rising Rushes!

▼On Enemy Character Confrontation
・Draw Strike Arts next
・Health +5%
・Ki +30
・Nullify damage received Element disadvantage (3 counts)

▼On Arts Use (1 Time)
*Activations reset on switch
・Nullify Special Cover Changes (5 counts)

▼On Strike Arts Draw or Use
・Health +3%
・Damage +20% (10 counts)

▼When Hit by Enemy Arts (1 Time)
*Activations reset on switch
・Health +10%
・Ally sub counts -3
・Enemy Ki -40
・Seal enemy Special Move Arts and Rising Rush (5 counts)

▼On Dokabaki Impact
・Activate Dokabaki Auto Win

▼On Dokabaki Impact Win (1 Time)
・Destroy 1 card, then draw Ultimate Arts next

▼On Rising Rush Activation
・Nullify Element disadvantages (3 counts) (uncancellable)
・All enemy Health Restoration -70% (3 counts)

▼On Rising Rush Hit, If Rising Rush Wager Is Lost 
・Activate RR Defeat Nullification and deal supreme damage to enemy

Special Cover Change

Has a Special Cover Change against Blast Arts!

[Effective Against]

[Comboable Into]

Unique Gauge

[Evolve Type]
The gauge charges when using Strike or Blast Arts, and levels up when full! It changes to Release Type when fully charged at Level 3!

[Release Type]
While in Release Type, get a significant damage boost and nullify Endurance! Plus, Special, Special Move, and Ultimate Arts also get powered up!

Evolve Type ⇔ Release Type

*Starts as Evolve Type

▼[Evolve Type] When Unique Gauge Becomes Full, Based on Level
[Level 1+]
・Draw Strike Arts next
・Ki +30
・Cancel Attribute Downgrades
[Level 2]
・All enemy sub counts +2
[Level 3]
・Switch to Release Type
・Dragon Balls +1 (3 times)
・Prevent all enemy Special Cover Changes (10 counts)

▼While Release Type
・Damage +40% (uncancellable)
・Protect hand (uncancellable)
・Nullify Endurance (uncancellable)

▼[Release Type] When Unique Gauge Reaches 0%
・Switch to Evolve Type (Level 1)

*Levels Up:
When Unique Gauge is full (max: Level 3)

*[Evolve Type] Charges:
Greatly, each time a Strike/Blast Arts is used

*[Evolve Type] Consumed:
Entirely, when Unique Gauge is full at Level 2 or lower

*[Release Type] Decreases:
Gradually, when on battlefield