LL Super Baby 2 Abilities

03/12/2024 UTC Characters

*This content is still under development and is subject to change.
Please check in-game after this character has been added.

With impressive abilities to stop opponents' combos and inflict massive damage with unfavorable Element factors nullified, LEGENDS LIMITED Super Baby 2 joins the fight!

■Strength #1: Stop combos and then unleash this character's true potential for revenge!
・The Unique Gauge charges when taking attacks!
When the Unique Gauge fills up, destroy two enemy cards, reduce your enemy's Ki by 50, and on top of that, seal their Main Ability! This will help you put a stop to your enemy's combos!

・When the Unique Gauge is full, reduce the enemy's Vanishing Gauge to 0% and draw a Special Move Arts!
Special Move Arts will get an amazing powerup when the Unique Gauge is full, nullifying unfavorable Element factors and Endurance effects!

■Strength #2: Turn Strike/Blast Arts into a combo and deal some serious damage!
・Start off with Strike/Blast Arts to nullify enemy special cover changes and increase your Critical Rate by up to 60%!
Plus, if your enemy switches characters, you'll get a huge boost to damage inflicted by Strike/Blast Arts, and you'll also draw up to two cards if you have three or fewer!
You'll be amazed at the amount of damage you can dish out after an enemy character switch!

・If there's even one defeated battle member, Arts Card Draw Speed will increase by an additional level, for a total boost of two levels!
And if there are two defeated battle members, then on top of that, your own unfavorable Element factors will be nullified!

If you combine this character with the Ki Blast-absorbing LL Super #17 in a "Tag: GT" or "Tag: Powerful Opponent" party, you'll have yourself a combination that can stop any opponent in their tracks!

Strike fear into the hearts of your opponents with LEGENDS LIMITED Super Baby 2, the vengeful, evil life-form!

 
Element: YEL
Character Tags: Saiyan, Transforming Warrior, Regeneration, GT, Merging, Powerful Opponent
Episode: Super Baby Saga (GT)

Main Ability

Reduce your enemy's Dragon Balls by one and cancel their Attribute Upgrades so you can withstand their attacks!

Randomly destroys one of your own cards and draws the Ultimate Arts Card "Revenge Death Ball" next.
Restores own health by 25% and Ki by 50.
-5 to own Arts costs for 30 timer counts.
Reduces enemy's Dragon Balls by 1.
Cancels enemy Attribute Upgrades.

Requirements: 25 timer counts must elapse.

Z Ability

Power up "Tag: GT" and "Tag: Powerful Opponent" characters with Z Ability Ⅱ!
And with Z Ability Ⅲ, "Tag: Regeneration" characters get a buff as well!

Ⅰ: +22% to "Tag: GT" base Strike & Blast Defense during battle.
Ⅱ: +26% to "Tag: GT" or "Tag: Powerful Opponent" base Strike & Blast Defense during battle.
Ⅲ: +30% to "Tag: GT", "Tag: Powerful Opponent", or "Tag: Regeneration" base Strike & Blast Defense and +15% to "Tag: Regeneration" base Strike Attack during battle.
Ⅳ: +38% to "Tag: GT", "Tag: Powerful Opponent", or "Tag: Regeneration" base Strike & Blast Defense and +18% to "Tag: Regeneration" base Strike Attack during battle.

Strike

The Strike Arts comes with Blast Armor, so you can go on the attack without worrying about your opponent's Blast Arts!

Also, although not an effect on Strike attacks generally, Super Baby 2 possesses a Strike Arts Card that will reduce your enemy's Health Restoration by 20%!
Don't forget that since it's a held card, that means other characters can use it too!

Strike (Impact)
*Blast Armor when charging forward.

Blast

Just like the Strike Arts, this character also has a Blast Arts Card that will reduce your enemy's Health Restoration by 20%!

Blast (Impact)

Special Move

If activated when the Unique Gauge is full, this superpowered Special Move will nullify unfavorable Element factors and Endurance effects!
On hit, it will obscure all enemy cards for five timer counts, putting your opponent in a bind!

Deals massive Impact damage.
+50% to Special Move damage inflicted for 3 timer counts upon activation.
Obscures all enemy cards for 5 timer counts on hit.
All Arts cards are turned face down for the effect duration and their positions are shuffled.

[If Unique Gauge is full]
Resets own Unique Gauge to zero and applies the following effects to self upon activation:
+20% to Special Move damage inflicted for 3 timer counts.
Nullifies unfavorable Element factors for 10 timer counts.
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.

Special

This Special Arts allows you to counter your enemy's melee Tap Actions or Strike Arts!
When the counter activates, you'll nullify enemy special cover changes, and you'll also draw new cards if you have three or fewer!

Your enemy's Ki will take a hit and your own unfavorable Element factors will be nullified just by activating this counter, so go for it as much as you can without fear!

The following effects occur upon activation:
Restores own health by 15% and Ki by 50.
+20% to damage inflicted for 15 timer counts.
Nullifies own unfavorable Element factors for 10 timer counts.
Reduces enemy Ki by 60.

Counter will activate upon enemy's melee Tap Actions or Strike Arts while in fighting pose.
Applies the following effects to self when counter activates:
Randomly draws at most 3 new cards when you have 3 or fewer cards.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 5 timer counts.
[Comboable Arts]
Strike Arts
Blast Arts
Special Move Arts
Ultimate Arts

Ultimate

Restore your Vanishing Gauge by 100% on activation!
Not only will this Ultimate Arts help you get ready for any enemy counterattacks, but if you activate it while the Unique Gauge is full, you'll get a huge boost to Ultimate damage and inflict all enemies with "No Switching"!
Take aim with the Revenge Death Ball and destroy your foe!

Deals massive Explode damage.
Applies the following effects to self upon activation:
Restores Vanishing Gauge by 100%.
+50% to Ultimate damage inflicted for 3 timer counts.
Applies Attribute Upgrade "-20% to enemy's 'Sustained Damage CUT' effects" for 3 timer counts.
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.

[If Unique Gauge is full]
Resets own Unique Gauge to zero and the following effects occur upon activation:
+70% to Ultimate damage inflicted for 3 timer counts (cannot be cancelled).
Inflicts all enemies with "No Switching" for 3 timer counts.
*Blast Armor when charging forward.

Unique Ability 1

If there's even one defeated battle member, Arts Card Draw Speed will increase by an additional level, for a total boost of two levels!
And if there are two defeated battle members, then on top of that, your own unfavorable Element factors will be nullified!

Plus, each time you use a Strike or Blast Arts, nullify enemy special cover changes and increase your Critical Rate by up to 60%!
The Ki reduction and destroy card effects that activate when entering the battlefield will put a damper on your enemy's ability to attack, giving you the chance to string together a combo and deal some serious damage!

And don't forget that if your opponent is "Tag: Saiyan", then your allies will get a 30% buff to damage inflicted!

+30% to damage inflicted by allies against "Tag: Saiyan" (cannot be cancelled).

Applies the following effects to self when battle starts:
+100% to damage inflicted (cannot be cancelled).
Reduces damage received by 70% (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).
+70% to Ki Recovery (cannot be cancelled).
-10 to Special Move Arts cost (cannot be cancelled).

The following effects occur when this character enters the battlefield:
Randomly draws 1 new card.
Restores own health by 15% and Ki by 20.
+80% to damage inflicted (cannot be cancelled) (activates once).
Randomly destroys 1 enemy card.
Reduces enemy Ki by 20.

Also applies the following effects to self based on the number of defeated battle members:
1 member: Nullifies unfavorable Element factors for damage sustained for 10 timer counts, and increases Arts Card Draw Speed by 1 level for 10 timer counts.
2 members: Nullifies unfavorable Element factors for 10 timer counts, and increases Arts Card Draw Speed by 1 level for 15 timer counts.

Applies the following effects to self every time this character uses a Strike or Blast Arts Card:
+20% to damage inflicted for 5 timer counts.
+30% to Critical Rate for 5 timer counts (up to 60%).
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 5 timer counts (activates once).
Activation count resets after character switch.

Unique Ability 2

This character has a special cover change against Strike Arts!

The Unique Gauge charges when taking attacks,
and when it fills up, you'll destroy two enemy cards, reduce your enemy's Ki by 50, and on top of that, seal their Main Ability! These powerful abilities will help you put a stop to your enemy's combos!
Additionally, when the Unique Gauge is full, reduce the enemy's Vanishing Gauge to 0% and draw a Special Move Arts! The Special Move Arts will gain unfavorable Element factor and Endurance effect nullification when the Unique Gauge is full, so this effect makes it easier to pull off a hit!

Also, if your enemy switches characters while Super Baby 2 is on the battlefield, their draw speed will be reduced and this character will get a huge boost to Strike and Blast Arts inflicted damage!
On top of that, you'll draw new cards if you have three or fewer, giving you the chance to go on the offensive with a combo!
Combine this with the effects of Unique Ability 1 to really put on the pressure after an enemy character switch!

Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).
[Comboable Arts]
Special Move Arts

The following effects occur when changing cover:
Restores own Ki by 30.
Inflicts enemy with Attribute Downgrade "-10% to Strike & Blast Arts Power" for 10 timer counts.
Inflicts enemy with Attribute Downgrade "-20% to Special Move, Ultimate & Awakened Arts Power" for 10 timer counts.

Greatly charges own Unique Gauge every time when hit with an enemy's Arts attack while this character is on the battlefield.
The following effects occur once Unique Gauge is full:
Randomly destroys 1 of your own cards and draws a Special Move Arts Card next (activates twice).
Restores own health by 25% and Ki by 50.
Cancels own Attribute Downgrades and Abnormal Conditions.
Increases own Dragon Balls by 1 (activates once).
Randomly destroys 2 enemy cards.
Reduces enemy Ki by 50.
Reduces enemy Vanishing Gauge to 0% (activates twice).
Seals all enemies' Main Abilities for 10 timer counts.

The following effects occur when enemy switches characters while this character is on the battlefield:
Restores own Ki by 30.
Randomly draws at most 2 new cards when you have 3 or fewer cards.
+50% to Strike & Blast Arts damage inflicted for 5 timer counts.
Inflicts enemy with Attribute Downgrade "-1 Arts Card Draw Speed level" for 5 timer counts.
Inflicts enemy with Attribute Downgrade "+10% to Damage Received" for 10 timer counts.

Shortens allies' substitution counts by 5 when enemy activates an Ultimate Arts, Awakened Arts, or Rising Rush while this character is on the battlefield.