Please check in-game after this character has been added.
Strengths
#1 Get buffs through Dragon Balls!
Get a permanent damage boost up to 7 times each time a Dragon Ball is acquired! You have a chance to steal an enemy Dragon Ball when landing a Special Move/Special Arts! Quickly collect Dragon Balls and unleash Rising Rush!
#2 Get a huge boost to abilities when in Release Type!
The Unique Gauge changes to Release Type when all 7 Dragon Balls are collected! While in Release Type, damage and Critical Rate are greatly increased and Ki is protected!
#3 Survive thanks to Indestructible and significant health restoration!
Gradually restore significant amounts of health for 20 counts when the Main Ability is activated! Combined with Indestructible, which activates when your health reaches 0, Omega Shenron has incredible staying power!
Absorb all 7 Dragon Balls and evolve! Show your foes the ultimate power of a Shadow Dragon!
Omega Shenron
Regeneration, GT, Absorption, Fusion Warrior, Shadow Dragon, Powerful Opponent
Shadow Dragon Saga (GT)
Z Ability
Z Ability Ⅱ buffs "Tag: GT", "Tag: Powerful Opponent", and "Tag: Regeneration"!
At Z Ability Ⅲ, also buffs the base Strike Defense of "Tag: GT"!
Z1: If GT
・Base Strike Attack +22%
・Base Blast Attack +22%
Z2: If GT, Powerful Opponent, or Regeneration
・Base Strike Attack +26%
・Base Blast Attack +26%
Z3: If GT, Powerful Opponent, or Regeneration
・Base Strike Attack +30%
・Base Blast Attack +30%
If GT
・Base Strike Defense +15%
Z4: If GT, Powerful Opponent, or Regeneration
・Base Strike Attack +38%
・Base Blast Attack +38%
If GT
・Base Strike Defense +18%
Strike
Boosts damage on activation! Has armor, so charge in without fear of enemy Blast Arts!
Strike (Impact)
On activation, damage +20% (10 counts)
Blast
While not an effect on Blast attacks in general, this character has a Blast Arts Card with Armor Break! It's a held card, which means other characters can use it too!
Blast (Impact)
On activation, damage +20% (10 counts)
Special Move
Inflicts Extreme Bleed and has a chance to steal an enemy Dragon Ball on hit!
Massive Damage (Impact)
▼On Activation
・Special Move damage +50% (3 counts)
▼On Hit
・Inflict enemy with Extreme Bleed
・Steal 1 enemy Dragon Ball (35% chance)
・All enemy Health Restoration -50% (15 counts)
Special
Inflicts Paralyze and has a chance to steal an enemy Dragon Ball on hit!
▼On Activation
・Draw 1 card
・Health +10%
・Ki +50
・Cancel Attribute Downgrades/Abnormal Conditions
▼On Hit
・Nullify Special Cover Changes (5 counts)
・Inflict enemy with Paralyze
・Steal 1 enemy Dragon Ball (35% chance)
[Comboable Into]
Ultimate
On hit, reduce the enemy's Ki by 100 and reduce their Dragon Balls by 2!
Supreme Damage (Explode)
▼On Activation
・Ultimate damage +50% (3 counts)
・Nullify Endurance (3 counts)
▼On Hit
・Enemy Ki -100
・Enemy Dragon Balls -2
Main Ability
Gradually restores significant amounts of health for 20 counts upon activation!
・Destroy 2 cards, then draw 1 each of Special/Ultimate Arts
・Health +20%
・Ki +50
・Gradually restore significant amounts of health (20 counts) (uncancellable)
・Protect hand (10 counts)
・Nullify Element disadvantages (5 counts)
*Requirement:
25 timer counts elapsed
Starter Ability
Gains 1 Dragon Ball and protects them for 60 counts! Also, increases ally Rising Rush damage!
・Dragon Balls +1
・Damage +350%
・Damage Guard +340%
・Ki Recovery +60%
・Draw Speed +1
・Protect Dragon Balls (60 counts)
・Ally Rising Rush damage +30%
*All uncancellable
Unique Ability
Powerful offensive capabilities from gaining Dragon Balls, plus powerful defensive capabilities like Indestructible and the ability to restore significant amounts of health! Also, when on the battlefield, inflict No Switching and reduce the enemy's Vanishing Gauge when they launch a Rising Rush!
It's your chance to turn the tables after a big attack from the enemy!
▼On Battlefield Entry
・Draw 1 card if hand has 3 or fewer
・Ki +40
・Gradually restore significant amounts of health (20 counts) (uncancellable)
・Enemy Ki -20
・Seal enemy card slot (10 counts)
▼[Release Type] On Strike/Blast Arts Use (1 Time)
*Activations reset on switch
・Nullify Special Cover Changes (5 counts)
▼When on Battlefield and 1 Dragon Ball Is Gained
・Draw 1 card if hand has 3 or fewer
・Ki +30
▼While Not Defeated and 1 Dragon Ball Is Gained
・Damage +10% (uncancellable) (7 times)
・Nullify Special Cover Changes (5 counts)
▼When Hit by Enemy Arts
・Enemy Ki -15
▼When Health Is Reduced to 0 by Enemy Attack (1 Time)
・Activate Indestructible (uncancellable)
・Seal enemy Strike/Blast/Special/Special Move Arts (3 counts)
▼After Indestructible Ends
・Health +50% (fixed healing)
▼When on Battlefield and Enemy Activates Rising Rush
・Enemy Vanishing Gauge -100%
・Prevent all enemy switching (7 counts)
▼When on Standby and Enemy Activates Ultimate/Awakened Arts or Rising Rush
・Sub counts -5
Special Cover Change
Has a Special Cover Change against Strike Arts!
[Effective Against]
[Comboable Into]
Unique Gauge
Changes to Release Type after collecting 7 Dragon Balls! Greatly increases firepower and consistently protects Ki!
Dragon Ball Type ⇒ Release Type
*Starts as Dragon Ball Type
▼[Dragon Ball Type] When Unique Gauge Becomes Full
・Switch to Release Type
・Health +20%
・Nullify Attribute Downgrades (10 counts) (uncancellable)
・Remove Rising Rush seal
・Ally sub counts -10
▼[Release Type] Until Unique Gauge Reaches 0%
・Damage +70% (uncancellable)
・Critical Rate +30% (uncancellable)
・Protect Ki (uncancellable)
・Nullify damage received Element disadvantage (uncancellable)
*[Dragon Ball Type] Charges:
Each time 1 Dragon Ball is gained while not defeated
*[Release Type] Decreases:
Extremely slowly, while not defeated
LEGEND Action
Draws a Special Move Arts and has a chance to steal an enemy Dragon Ball!
[Activation Area]
・Low Area
▼On LEGEND Action Activation
・Destroy 1 card, then draw Special Move Arts next (1 time)
*Activations reset when Unique Gauge becomes full
・Ki +50
・Steal 1 enemy Dragon Ball (35% chance)
[Comboable Into]
