Please check in-game after this character has been added.
Strengths
#1 Goku and Vegeta's Defensive Abilities
On Tag Switch or battlefield entry, both have multiple defensive abilities, like destroying the enemy's hand, lowering their Strike/Blast Arts power, as well as nullifying own damage received Element disadvantage!
#2 Fuse at the Brink of Defeat
When hit by an Arts attack at 50% health or less, the Synchro Gauge needed for Fusion charges by 50%! Mount your counterattack with Fusion when you're cornered!
#3 Super Gogeta's Overwhelming Firepower
After fusing, nullify enemy Endurance and Special Cover Changes on every battlefield entry! Plus, when the Unique Gauge is fully charged, receive a boost to damage inflicted, and a 100% total increase to Special Move damage! Unleash absolutely devastating Special Move Arts!
Overcome powerful foes with the ultimate Fusion!
Goku
Saiyan, Son Family, Otherworld Warrior, Vegeta Clan, Fusion, Fusion Warrior, Super Saiyan
Sagas From the Movies
Z Ability
Unlike usual, Z Ability Ⅳ will also have added effects!
・Base Blast Attack +22%
・Base Strike Defense +22%
Z2: If Sagas From the Movies, Saiyan, or Fusion Warrior
・Base Blast Attack +26%
・Base Strike Defense +26%
Z3: If Sagas From the Movies, Saiyan, or Fusion Warrior
・Base Blast Attack +30%
・Base Strike Defense +30%
If Sagas From the Movies
・Base Blast Defense +15%
Z4: If Sagas From the Movies, Saiyan, or Fusion Warrior
・Base Blast Attack +38%
・Base Strike Defense +38%
If Sagas From the Movies
・Base Blast Defense +18%
If Fusion Warrior
・Blast damage +10%
Strike
Strike (Impact)
On activation, damage +20% (10 counts)
Blast
Blast (Impact)
On activation, damage +20% (10 counts)
Special Move
▼On Activation
・Unique Gauge +20% (1 time)
・Switch Gauge +100%
・Special Move damage +30% (3 counts)
▼On Hit
・Destroy 3 enemy cards
Special
・Ki +50
・Switch Gauge +60% (1 time)
▼On Hit
・Draw 1 card if hand has 3 or fewer
・Cancel Attribute Downgrades/Abnormal Conditions
・All enemy sub counts +2
[Comboable Into]
Switch Ability
・Health +10%
・Unique Gauge +10%
・Enemy Dragon Balls -1 (1 time)
*Requirement:
Max Switch Gauge
Starter Ability
・Damage Guard +200%
・Ki Recovery +70%
・Draw Speed +1
Also, per other Sagas From the Movies or Fusion Warrior battle member:
・Damage +20%
・Damage Guard +15%
*All uncancellable
Unique Ability
When taking an Arts attack at 50% health or less, one time only, reduce the enemy's Ki by 100 and charge the Synchro Gauge by 50%! Fuse when you're on the brink of defeat!
・Draw 1 card if hand has 3 or fewer
・Ki +30
・Nullify Special Cover Changes (5 counts)
・Nullify damage received Element disadvantage (5 counts)
・Destroy 1 enemy card
・All enemy Strike/Blast Arts power -15% (10 counts)
▼On Strike/Blast Arts Use
・Unique Gauge +5%
・Switch Gauge +60% (1 time)
▼When Hit by Enemy Arts
・Unique Gauge +5%
・Ally sub counts -1
・All enemy Ki Recovery -30% (5 counts)
Also, if health is 50% or lower (1 time):
・Health +20%
・Synchro Gauge +50%
・Enemy Ki -100
・All enemy sub counts +2
▼When on Battlefield and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush
・Ally sub counts -5
・Cancel enemy Buff Effects (2 times)
*Activations shared between "Goku" and "Vegeta"
Special Cover Change
[Comboable Into]
Unique Gauge
Restores ally health when fully charged and boosts own and ally damage!
▼When Unique Gauge Becomes Full
・Damage +10% (uncancellable)
・Health Restoration +10% (uncancellable)
・Ally health +15%
・Ally damage +10% (uncancellable)
*Charges:
Very slowly, while not defeated
Synchro Gauge
・Fuse into "Super Gogeta" (100% health)
*Charges:
Slightly, each time Switch Ability is used
Vegeta
Saiyan, Son Family, Otherworld Warrior, Vegeta Clan, Fusion, Fusion Warrior, Super Saiyan
Sagas From the Movies
Z Ability
・Base Blast Attack +22%
・Base Strike Defense +22%
Z2: If Sagas From the Movies, Saiyan, or Fusion Warrior
・Base Blast Attack +26%
・Base Strike Defense +26%
Z3: If Sagas From the Movies, Saiyan, or Fusion Warrior
・Base Blast Attack +30%
・Base Strike Defense +30%
If Sagas From the Movies
・Base Blast Defense +15%
Z4: If Sagas From the Movies, Saiyan, or Fusion Warrior
・Base Blast Attack +38%
・Base Strike Defense +38%
If Sagas From the Movies
・Base Blast Defense +18%
If Fusion Warrior
・Blast damage +10%
Strike
Strike (Impact)
On activation, damage +20% (10 counts)
Blast
Blast (Impact)
On activation, damage +20% (10 counts)
Special Move
▼On Activation
・Unique Gauge +20% (1 time)
・Switch Gauge +100%
・Special Move damage +30% (3 counts)
▼On Hit
・Destroy 3 enemy cards
Special
・Ki +50
・Switch Gauge +60% (1 time)
・Vanishing Gauge +70% (2 times)
・Cancel Attribute Downgrades/Abnormal Conditions
Switch Ability
・Health +10%
・Unique Gauge +10%
・Enemy Dragon Balls -1 (1 time)
*Requirement:
Max Switch Gauge
Unique Ability
・Draw 1 card if hand has 3 or fewer
・Ki +30
・Nullify Special Cover Changes (5 counts)
・Nullify damage received Element disadvantage (5 counts)
・Destroy 1 enemy card
・All enemy Strike/Blast Arts power -15% (10 counts)
▼On Strike/Blast Arts Use
・Unique Gauge +5%
・Switch Gauge +60% (1 time)
▼When Hit by Enemy Arts
・Unique Gauge +5%
・Ally sub counts -1
・All enemy Ki Recovery -30% (5 counts)
Also, if health is 50% or lower (1 time):
・Health +20%
・Synchro Gauge +50%
・Enemy Ki -100
・All enemy sub counts +2
▼When on Battlefield and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush
・Ally sub counts -5
・Cancel enemy Buff Effects (2 times)
*Activations shared between "Goku" and "Vegeta"
Special Cover Change
[Comboable Into]
Unique Gauge
▼When Unique Gauge Becomes Full
・Damage +10% (uncancellable)
・Health Restoration +10% (uncancellable)
・Ally health +15%
・Ally damage +10% (uncancellable)
*Charges:
Very slowly, while not defeated
Synchro Gauge
・Fuse into "Super Gogeta" (100% health)
*Charges:
Slightly, each time Switch Ability is used
Super Gogeta
Saiyan, Son Family, Otherworld Warrior, Vegeta Clan, Fusion, Fusion Warrior, Super Saiyan
Sagas From the Movies
Z Ability
・Base Blast Attack +22%
・Base Strike Defense +22%
Z2: If Sagas From the Movies, Saiyan, or Fusion Warrior
・Base Blast Attack +26%
・Base Strike Defense +26%
Z3: If Sagas From the Movies, Saiyan, or Fusion Warrior
・Base Blast Attack +30%
・Base Strike Defense +30%
If Sagas From the Movies
・Base Blast Defense +15%
Z4: If Sagas From the Movies, Saiyan, or Fusion Warrior
・Base Blast Attack +38%
・Base Strike Defense +38%
If Sagas From the Movies
・Base Blast Defense +18%
If Fusion Warrior
・Blast damage +10%
Strike
Strike (Impact)
On activation, damage +20% (10 counts)
Blast
Blast (Impact)
On activation, damage +20% (10 counts)
Special Move
▼On Activation
・Special Move damage +50% (3 counts)
・Nullify Endurance (10 counts)
▼On Hit
・Destroy 3 enemy cards
Special
・Health +10%
・Ki +50
・Vanishing Gauge +70%
・Cancel Attribute Downgrades/Abnormal Conditions
Also, when Unique Gauge is full:
・Nullify Element disadvantages (5 counts)
・All enemy sub counts +2
Main Ability
・Draw up to 3 cards if hand has 3 or fewer
・Health +15%
・Ki +50
・Dragon Balls +2
・Protect hand (5 counts)
*Requirement:
10 timer counts elapsed
Unique Ability
・Draw Special Arts next (1 time)
・Draw 1 card if hand has 3 or fewer
・Health +10%
・Ki +30
・Damage +30% (uncancellable) (1 time)
・Unique Gauge charge rate +100% (uncancellable) (1 time)
・Nullify Special Cover Changes (5 counts) (uncancellable)
・Nullify Endurance (10 counts)
・Nullify damage received Element disadvantage (5 counts)
・Destroy 1 enemy card
・All enemy Strike/Blast Arts power -15% (10 counts)
▼After Strike/Blast Arts Use if Hand Has 1 Card or Fewer (1 Time)
*Activations reset on switch
・Draw up to 2 cards
・Ki +50
▼When Hit by Enemy Arts
・Ally sub counts -2 (1 time)
*Activations reset on switch
・All enemy Ki Recovery -40% (5 counts)
▼When on Battlefield and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush
・Ally sub counts -5
・Cancel enemy Buff Effects (2 times)
Special Cover Change
[Comboable Into]
Unique Gauge
▼While Full
・Damage +30% (uncancellable)
・Special Move damage +50% (uncancellable)
・All Arts costs -5 (uncancellable)
▼When Enemy Attack Ends With Full Unique Gauge
・Ally health +10%
・Ally sub counts -2
・Enemy Ki -40
*Charges:
While not defeated
*Consumed:
Entirely, when enemy attack ends with full Unique Gauge

