Please check in-game after this character has been added.
Strengths
#1 Support allies based on the number of times hit by enemy Arts when returning to standby!
Increase all enemy Arts costs and restore allies' health when hit 1 or more times! Buff allies' damage and reduce enemy Ki by 100 when hit 3 or more!
#2 Change to "Release Type" after a Tag Switch and unleash a devastating combo!
Charge the Unique Gauge by Tag Switching to change it to "Release Type" when full! While in Release Type, you'll gain an 80% damage increase!
#3 Outstanding disruptive and defensive capabilities!
・Damage Guard is increased by 70% when an enemy activates Special Move/Ultimate/Awakened Arts or Rising Rush!
・Has a Blast Arts Card with Armor Break!
#4 An excellent Starter Ability focused on support
The Starter Ability includes Endurance and ally Health Restoration UP! Plus, it nullifies ally Attribute Downgrades/Abnormal Conditions both up to 3 times, on top of providing a damage buff!
Join forces for victory! Overwhelm the enemy with powerful teamwork!
Android #17
Android, Twins, Universe Rep, Frieza Force, Otherworld Warrior, Transforming Warrior, Lineage of Evil
Universe Survival Saga (S)
Z Ability
Z Ability II buffs "Tag: Universe Rep", "Tag: Android", and "Tag: Lineage of Evil"!
At Z Ability III, also buffs the base Blast Defense of "Tag: Universe Rep" characters!
Z1: If Universe Rep
・Base Strike Attack +22%
・Base Blast Attack +22%
Z2: If Universe Rep, Android, or Lineage of Evil
・Base Strike Attack +26%
・Base Blast Attack +26%
Z3: If Universe Rep, Android, or Lineage of Evil
・Base Strike Attack +30%
・Base Blast Attack +30%
If Universe Rep
・Base Blast Defense +15%"
Z4: If Universe Rep, Android, or Lineage of Evil
・Base Strike Attack +38%
・Base Blast Attack +38%
If Universe Rep
・Base Blast Defense +18%
Strike
Get a boost to damage on activation! Has armor, so charge in without fear of enemy Blast Arts!
Strike (Impact)
On activation, damage +10% (20 counts)
Blast
While not an effect on Blast attacks in general, this character has a Blast Arts Card with Armor Break! It's a held card, which means other characters can use it too!
Blast (Impact)
On activation, damage +10% (20 counts)
Special Move
Nullify Endurance on activation! And if the Unique Gauge is Release Type, cancel enemy Buff Effects!
Massive Damage (Impact)
▼On Activation
・Special Move damage +50% (3 counts)
・Nullify Endurance (3 counts)
Also, if Unique Gauge is Release Type:
・Cancel enemy Buff Effects
・All enemy damage received +20% (15 counts)
Special
Cancel Attribute Downgrades/Abnormal Conditions on activation! Reduce enemy Dragon Balls by 1 on hit!
▼On Activation
・Draw 1 card
・Ki +50
・Cancel Attribute Downgrades/Abnormal Conditions
・Ally health +10%
▼On Hit
・Nullify Special Cover Changes (5 counts)
・Enemy Dragon Balls -1 (2 times)
・All enemy Health Restoration -25% (10 counts)
[Comboable Into]
Switch Ability
Tag Switch to Golden Frieza! Blast Arts damage will be greatly increased for a limited time!
・Tag Switch to "Golden Frieza"
・Draw Blast Arts next
・Ki +50
・Blast Arts damage +50% (5 counts)
・All enemy damage received +20% (10 counts)
*Requirement:
Max Switch Gauge
Starter Ability
Android #17 has Endurance! Support allies with effects like nullifying ally Attribute Downgrades/Abnormal Conditions up to 3 times each!
・Damage +340%
・Damage Guard +320%
・Ki Recovery +70%
・Draw Speed +1
・Endurance (40% recovery)
・Ally damage +20%
・Ally Universe Rep, Android, or Lineage of Evil Damage Guard +10%
・Ally Health Restoration +15%
・Nullify ally Attribute Downgrades/Abnormal Conditions both up to 3 times
*All uncancellable
Unique Ability
Your Switch Gauge charges on every enemy confrontation, making it easier to perform Tag Switches! Plus, you support allies based on the number of times hit by enemy Arts when returning to standby! When it's over 3 times, ally damage is increased by 30% and enemy Ki is reduced by 100!
▼On Enemy Character Confrontation
・Health +10%
・Switch Gauge +20%
・Enemy Ki -20
▼On Battlefield Entry or Return to Standby
・Draw 1 card if hand has 3 or fewer
・Ki +30
▼On Arts Use
*Activations reset on switch
・Nullify Special Cover Changes (5 counts) (1 time)
・Ally damage +10% (15 counts)
・Enemy Health Restoration -15% (20 counts) (1 time)
▼When Hit by Enemy Arts
・Nullify damage received Element disadvantage (5 counts) (1 time)
*Activations reset on switch/Tag Switch
・Ally sub counts -1
▼On Return to Standby, Based on Number of Times Hit by Enemy Arts
*Count shared between "Android #17" and "Golden Frieza"
*Count resets on switch
[1st and on]
・Ally health +10%
・All enemy Arts costs +15 (10 counts)
[3rd and on]
・Ally damage +30% (20 counts) (uncancellable)
・Enemy Ki -100
▼While Not Defeated and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush
・Damage Guard +70% (3 counts) (uncancellable)
Also, if Ultimate/Awakened Arts or Rising Rush:
・Sub counts -5
・Cancel enemy Buff Effects (2 times)
*Activations shared between "Android #17" and "Golden Frieza"
Special Cover Change
Has a Special Cover Change against Strike Arts!
[Effective Against]
[Comboable Into]
Unique Gauge
Starts as "Switch Ability Type"! When the Unique Gauge is full, it switches to "Release Type" and Attribute Downgrades are canceled! While in Release Type, you gain a massive damage buff and Ki protection!
Switch Ability Type ⇔ Release Type
*Starts as Switch Ability Type
▼[Switch Ability Type] When Unique Gauge Becomes Full
・Switch to Release Type
・Draw 1 card if hand has 3 or fewer
・Health +20% (2 times)
*Activations shared between "Android #17" and "Golden Frieza"
・Ki +40
・Cancel Attribute Downgrades
▼While Release Type
・Damage +80% (uncancellable)
・Draw Speed +1 (uncancellable)
・Overdrive Gauge charge rate +50% (uncancellable)
・Protect Ki (uncancellable)
▼[Release Type] When Unique Gauge Reaches 0%
・Switch to Switch Ability Type
*[Switch Ability Type] Charges:
On Tag Switch
*[Release Type] Decreases:
Gradually, when on battlefield
LEGEND Action
Increase ally Special Move damage! And if the Unique Gauge is "Release Type", you'll draw a Special Move Arts!
[Activation Area]
・High Area
▼On LEGEND Action Activation
・Ki +50
・Ally Special Move damage +20% (15 counts)
Also, if Unique Gauge is Release Type:
・Destroy 1 card, then draw Special Move Arts next
[Comboable Into]
Golden Frieza
Android, Twins, Universe Rep, Frieza Force, Otherworld Warrior, Transforming Warrior, Lineage of Evil
Universe Survival Saga (S)
Z Ability
Z1: If Universe Rep
・Base Strike Attack +22%
・Base Blast Attack +22%
Z2: If Universe Rep, Android, or Lineage of Evil
・Base Strike Attack +26%
・Base Blast Attack +26%
Z3: If Universe Rep, Android, or Lineage of Evil
・Base Strike Attack +30%
・Base Blast Attack +30%
If Universe Rep
・Base Blast Defense +15%"
Z4: If Universe Rep, Android, or Lineage of Evil
・Base Strike Attack +38%
・Base Blast Attack +38%
If Universe Rep
・Base Blast Defense +18%
Strike
Strike (Impact)
On activation, damage +10% (20 counts)
Blast
Blast (Impact)
On activation, damage +10% (20 counts)
Special Move
Special Move Arts with the same effects as Android #17's!
Massive Damage (Impact)
▼On Activation
・Special Move damage +50% (3 counts)
・Nullify Endurance (3 counts)
Also, if Unique Gauge is Release Type:
・Cancel enemy Buff Effects
・All enemy damage received +20% (15 counts)
Special
Unlike Android #17, who reduces enemy Dragon Balls on hit, Golden Frieza increases own Dragon Balls by 1!
▼On Activation
・Draw 1 card
・Ki +50
・Cancel Attribute Downgrades/Abnormal Conditions
・Ally health +10%
▼On Hit
・Dragon Balls +1 (2 times)
・Nullify Special Cover Changes (5 counts)
・All enemy Health Restoration -25% (10 counts)
[Comboable Into]
Switch Ability
Tag Switch to Android #17! While Android #17 boosts Blast Arts, Golden Frieza boosts Strike Arts!
・Tag Switch to "Android #17"
・Draw Strike Arts next
・Ki +50
・Strike Arts damage +50% (5 counts)
・All enemy damage received +20% (10 counts)
*Requirement:
Max Switch Gauge
Unique Ability
Has the same effects as Android #17, so you'll be able to use Golden Frieza in the same ways!
▼On Enemy Character Confrontation
・Health +10%
・Switch Gauge +20%
・Enemy Ki -20
▼On Battlefield Entry or Return to Standby
・Draw 1 card if hand has 3 or fewer
・Ki +30
▼On Arts Use
*Activations reset on switch
・Nullify Special Cover Changes (5 counts) (1 time)
・Ally damage +10% (15 counts)
・Enemy Health Restoration -15% (20 counts) (1 time)
▼When Hit by Enemy Arts
・Nullify damage received Element disadvantage (5 counts) (1 time)
*Activations reset on switch/Tag Switch
・Ally sub counts -1
▼On Return to Standby, Based on Number of Times Hit by Enemy Arts
*Count shared between "Android #17" and "Golden Frieza"
*Count resets on switch
[1st and on]
・Ally health +10%
・All enemy Arts costs +15 (10 counts)
[3rd and on]
・Ally damage +30% (20 counts) (uncancellable)
・Enemy Ki -100
▼While Not Defeated and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush
・Damage Guard +70% (3 counts) (uncancellable)
Also, if Ultimate/Awakened Arts or Rising Rush:
・Sub counts -5
・Cancel enemy Buff Effects (2 times)
*Activations shared between "Android #17" and "Golden Frieza"
Special Cover Change
Has a Special Cover Change against Strike Arts!
[Effective Against]
[Comboable Into]
Unique Gauge
Switch Ability Type ⇔ Release Type
*Starts as Switch Ability Type
▼[Switch Ability Type] When Unique Gauge Becomes Full
・Switch to Release Type
・Draw 1 card if hand has 3 or fewer
・Health +20% (2 times)
*Activations shared between "Android #17" and "Golden Frieza"
・Ki +40
・Cancel Attribute Downgrades
▼While Release Type
・Damage +80% (uncancellable)
・Draw Speed +1 (uncancellable)
・Overdrive Gauge charge rate +50% (uncancellable)
・Protect Ki (uncancellable)
▼[Release Type] When Unique Gauge Reaches 0%
・Switch to Switch Ability Type
*[Switch Ability Type] Charges:
On Tag Switch
*[Release Type] Decreases:
Gradually, when on battlefield
LEGEND Action
[Activation Area]
・High Area
▼On LEGEND Action Activation
・Ki +50
・Ally Special Move damage +20% (15 counts)
Also, if Unique Gauge is Release Type:
・Destroy 1 card, then draw Special Move Arts next
[Comboable Into]

