Super Saiyan God SS Vegeta AbilitiesNEW

Characters


*This content is still under development and is subject to change.
Please check in-game after this character has been added.
Overwhelm opponents with up to 3 Ultimate Arts! LEGEND Super Saiyan God SS Vegeta joins the fight!

Strengths

#1 Unique Gauge enhances various Arts!
When your Unique Gauge becomes full, enhance your Special Arts, Special Move Arts, Ultimate Arts, and LEGEND Action! Your enhanced Special Arts will even draw an Ultimate Arts up to 2 times!

#2 Ultimate Arts with uncancellable Endurance nullification!
Increase your Ultimate Arts damage every time you use it for up to +120% Ultimate damage when combined with the buff from enhancement! Plus, not only will Ultimate Arts have uncancellable Endurance nullification when enhanced, but Element disadvantages will be nullified!

#3 Unleash serious combo damage!
Up your damage and temporarily nullify Element disadvantages by charging your Unique Gauge through Strike and Blast Arts! You'll even be able to recover Ki and draw a card up to 2 times!

Put your Saiyan pride on the line and show your opponents the difference in power!

Super Saiyan God SS Vegeta


Vegeta Clan, Saiyan, Future, God Ki, Super Saiyan God SS
"Future" Trunks Saga (S)

Z Ability

Z Ability Ⅱ buffs "Tag: Vegeta Clan", "Tag: Saiyan", and "Tag: Future"!
At Z Ability Ⅲ, also buff the base Blast Defense of "Tag: Vegeta Clan" characters!

Z1: If Vegeta Clan
・Base Strike Attack +22%
・Base Blast Attack +22%

Z2: If Vegeta Clan, Saiyan, or Future
・Base Strike Attack +26%
・Base Blast Attack +26%

Z3: If Vegeta Clan, Saiyan, or Future
・Base Strike Attack +30%
・Base Blast Attack +30%

If Vegeta Clan
・Base Blast Defense +15%

Z4: If Vegeta Clan, Saiyan, or Future
・Base Strike Attack +38%
・Base Blast Attack +38%

If Vegeta Clan
・Base Blast Defense +18%

Strike

Has armor, so charge in without fear of enemy Blast Arts!

Strike (Impact)

Blast

Get a +170% boost to Blast damage against enemies charging in with armor!

Blast (Impact)
Blast damage against enemy armor +170%

Special Move

If enhanced, gain Damage Guard Penetration and prevent all enemy switching!

Massive Damage (Impact)

▼On Activation
・Special Move damage +30% (3 counts)
・All enemy Health Restoration -50% (10 counts)

Also, when Special Move Arts is enhanced:
・Damage Guard Penetration +50% (3 counts)
・Prevent all enemy switching (3 counts)

Special

Protect your hand! If enhanced, you can even draw an Ultimate Arts up to 2 times!

▼On Activation
・Health +10%
・Ki +50
・Protect hand (5 counts)

Also, on Unique Gauge charge:
・Draw Speed +1 (10 counts)

▼On Hit
・Draw 1 card if hand has 3 or fewer
・Damage +30% (15 counts)
・Nullify Special Cover Changes (5 counts)

Also, when Special Arts is enhanced (2 times):
・Destroy 1 card, then draw Ultimate Arts next

[Comboable Into]

Ultimate

Up your Ultimate Arts damage every time you activate it! This has great synergy with the Special Arts, which can draw Ultimate Arts!

Supreme Damage (Impact)

▼On Activation
・Ultimate damage +30% (uncancellable)
・Cancel enemy Buff Effects

Also, when Ultimate Arts is enhanced:
・Ultimate damage +30% (3 counts) (uncancellable)
・Nullify Element disadvantages (3 counts)
・Nullify Endurance (3 counts) (uncancellable)

▼On Hit
・Destroy entire enemy hand

Main Ability

Destroy your entire hand and draw a Strike, Blast, Special, and Ultimate Arts!

・Destroy entire hand, then draw 1 each of Strike/Blast/Special/Ultimate Arts
・Health +30%
・Ki +50
・All enemy damage received +30% (15 counts)

*Requirement:
25 timer counts elapsed

Starter Ability

While possessing high buffs to damage and Damage Guard, you can even disrupt revives when there are 2 or more "Powerful Opponent" enemies!

・Damage +390%
・Damage Guard +340%
・Ki Recovery +100%
・Draw Speed +1

▼When 2 or More Enemy Battle Members Are Powerful Opponent
・Revive Disruption: revival health -60%
・Ally damage +20%

*All uncancellable

Unique Ability

Fulfill the conditions to activate Endurance! Temporarily nullify Element disadvantages by charging your Unique Gauge through Strike and Blast Arts!

▼On Enemy Character Confrontation
*Activations reset on switch/Area Change
・Draw 1 card if hand has 3 or fewer (1 time)
・Health +10%
・Ki +30
・Nullify damage received Element disadvantage (5 counts) (1 time)

▼On Strike/Blast Arts Use
・Damage +20% (10 counts)
・Nullify Special Cover Changes (5 counts) (1 time)
*Activations reset on switch/Area Change

Also, on Unique Gauge charge:
*Activations reset on switch/Area Change
・Draw 1 card (2 times)
・Ki +20 (2 times)
・Damage +30% (10 counts) (uncancellable)
・Nullify Element disadvantages (2 counts) (1 time)

▼When Hit by Enemy Arts (1 Time)
*Activations reset on switch
・Enemy Ki -40
・All enemy sub counts +2

▼While Not Defeated and Enemy Activates Ultimate/Awakened Arts or Rising Rush
・Endurance (40% recovery) (uncancellable) (1 time)
・Ally sub counts -5
・Enemy Special Move/Ultimate/Awakened Arts power -40% (3 counts)
・Cancel enemy Buff Effects (2 times)

Special Cover Change

Has a Special Cover Change against Strike Arts!

[Effective Against]

[Comboable Into]

Unique Gauge

When your Unique Gauge becomes full, enhance your Special Arts, Special Move Arts, Ultimate Arts, and LEGEND Action! Boost your Damage Guard during the next combo you receive, too!

Attack Type

▼When Unique Gauge Becomes Full
・Destroy 1 card, then draw Special Arts next (2 times)
・Health +15%
・Ki +50
・During next combo received, Damage Guard +20% (non-stacking) (uncancellable)
・Nullify Attribute Downgrades/Abnormal Conditions (10 counts) (uncancellable)
・Enhance Special/Special Move/Ultimate Arts and LEGEND Action (10 counts)
・Cancel Attribute Downgrades/Abnormal Conditions

*Charges:
Each time a Strike/Blast Arts is used
Moderately, each time a Special Arts is used

*Consumed:
Entirely, when Unique Gauge is full (cooldown: 10 counts)
*Unique Gauge will not charge while on cooldown

LEGEND Action

Draw a Special Move Arts when the LEGEND Action is enhanced!

[Activation Area]
・High Area

▼On LEGEND Action Activation
・Ki +40
・Ally sub counts -3

Also, when LEGEND Action is enhanced:
・Destroy 1 card, then draw Special Move Arts next

[Comboable Into]