Please check in-game after this character has been added.
Strengths
#1 Trigger Autocounters to Transform!
When the Unique Gauge is full, an Autocounter will trigger against enemy Strike or Blast Arts! On the first activation, transform into "Super Saiyan Broly", then on the second, transform into "Super Saiyan Broly: Full Power"! In Full Power form, Broly has +400% damage or more at all times!
#2 New "Guard Action"!
While in Full Power form, Broly has a "Guard Type" Unique Gauge! Once it's full, a Guard Action will activate when Broly is hit with a Strike or Blast Arts! You'll guard against the attack, and then deal damage in return!
#3 Go on a Rampage with Special Move Arts!
Draw a Special Move Arts when an Autocounter activates! Autocounters can even be comboed into Special Move Arts! Landing a Special Move Arts will destroy your opponent's hand, and you can even get a powerful 30% boost to Special Move damage by activating a LEGEND Action!
Grow more powerful through battle and overwhelm opponents with incomparable power!
Broly: Fury
Frieza Force, Saiyan, Powerful Opponent
Sagas From the Movies
Z Ability
Z Ability Ⅱ buffs "Episode: Sagas From the Movies", "Tag: Powerful Opponent", and "Tag: Saiyan"!
Z Ability Ⅳ has additional buffs for "Episode: Sagas From the Movies" and "Tag: Powerful Opponent" characters!
Z1: If Sagas From the Movies
・Base Strike Defense +22%
・Base Blast Defense +22%
Z2: If Sagas From the Movies, Powerful Opponent, or Saiyan
・Base Strike Defense +26%
・Base Blast Defense +26%
Z3: If Sagas From the Movies, Powerful Opponent, or Saiyan
・Base Strike Defense +30%
・Base Blast Defense +30%
If Sagas From the Movies
・Base Strike Attack +15%
Z4: If Sagas From the Movies, Powerful Opponent, or Saiyan
・Base Strike Defense +38%
・Base Blast Defense +38%
If Sagas From the Movies
・Base Strike Attack +18%
Powerful Opponent
・Strike damage +10%
Strike
Has armor, so charge in without fear of enemy Blast Arts! Recover health on activation!
Strike (Impact)
On activation, health +3%
Blast
Like Strike Arts, recover health on activation!
Blast (Impact)
On activation, health +3%
Special Move
Destroy your opponent's entire hand on hit and even seal their Special Arts!
Massive Damage (Impact)
▼On Activation
・Special Move damage +40% (3 counts)
▼On Hit
・Destroy entire enemy hand
・Seal enemy Special Arts (10 counts)
Special
Charge the Unique Gauge by 20%! Use it to help you transform!
・Draw Strike Arts next
・Health +10%
・Ki +50
・Unique Gauge +20%
・Nullify Special Cover Changes (5 counts)
・All enemy damage received +30% (20 counts)
Main Ability
If there's a defeated battle member, charge the Unique Gauge by 100%!
・Draw Special Arts next
・Ki +40
・Enemy Dragon Balls -1
Also, if there is a defeated battle member:
・Unique Gauge +100%
*Requirement:
20 timer counts elapsed
Starter Ability
Broly has Endurance!
・Damage +340%
・Damage Guard +300%
・Health Restoration +20%
・Ki Recovery +70%
・Draw Speed +1
・Endurance (40% recovery)
*All uncancellable
Unique Ability
Get a damage boost and reduce the enemy's Ki both when you use an Arts and when you're hit by one! Get stronger through battle! Plus, get defensive buffs when the enemy uses Special Move, Ultimate, or Awakened Arts, or Rising Rush, allowing Broly to protect allies!
▼On Battlefield Entry
・Draw 1 card if hand has 3 or fewer
・Health +10%
・Ki +40
・Nullify Special Cover Changes (5 counts)
・Nullify damage received Element disadvantage (5 counts)
▼On Arts Use or When Hit by Enemy Arts
・Damage +25% (15 counts)
・Enemy Ki -15
▼On Cover Change
・Destroy 1 enemy card
・Prevent all enemy switching (3 counts)
Also, if health is 75% or lower (1 time):
・Health +15%
▼While Not Defeated and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush
・Damage Guard +30% (3 counts)
・Nullify damage received Element disadvantage (3 counts) (5 times)
*Activations shared before and after transforming
・Sub counts -5
Also, if Ultimate/Awakened Arts or Rising Rush (1 time):
・Cancel enemy Buff Effects
Special Cover Change
Has a Special Cover Change against Strike Arts!
[Effective Against]
[Comboable Into]
Unique Gauge
Seal the enemy's Rising Rush and Main Abilities! Prevent their big attacks and force them to trigger your Autocounter!
Counter Type
▼When Unique Gauge Becomes Full
・Cancel Attribute Downgrades/Abnormal Conditions
・Seal enemy Rising Rush (15 counts)
・Seal all enemy Main Abilities (15 counts)
*Charges:
While on the battlefield
Each time when hit by enemy Arts
*Consumed:
Entirely, on Autocounter activation
Autocounter
Transform into "Super Saiyan Broly" and get a permanent buff to damage! Autocounters can even be comboed into a Special Move Arts!
Autocounter Type A
▼When Unique Gauge Is Full and Hit by Counterable Attack
・Transform into "Super Saiyan"
・Destroy 1 card, then draw Special Move Arts next
・Health +40%
・Ki +100
・Damage +30% (uncancellable)
・Remove Special Move Arts seal
[Counterable Attacks]
[Comboable Into]
LEGEND Action
Boost your Special Move damage and nullify Element disadvantages!
[Activation Area]
・High Area
▼On LEGEND Action Activation
・Ki +50
・Special Move damage +30% (15 counts)
・Nullify Element disadvantages (3 counts)
[Comboable Into]
Super Saiyan Broly
Saiyan, Super Saiyan, Powerful Opponent
Sagas From the Movies
Z Ability
Z1: If Sagas From the Movies
・Base Strike Defense +22%
・Base Blast Defense +22%
Z2: If Sagas From the Movies, Powerful Opponent, or Saiyan
・Base Strike Defense +26%
・Base Blast Defense +26%
Z3: If Sagas From the Movies, Powerful Opponent, or Saiyan
・Base Strike Defense +30%
・Base Blast Defense +30%
If Sagas From the Movies
・Base Strike Attack +15%
Z4: If Sagas From the Movies, Powerful Opponent, or Saiyan
・Base Strike Defense +38%
・Base Blast Defense +38%
If Sagas From the Movies
・Base Strike Attack +18%
Powerful Opponent
・Strike damage +10%
Strike
Strike (Impact)
On activation, health +3%
Blast
Blast (Impact)
On activation, health +3%
Special Move
Changes to a long-range Special Move Arts!
Massive Damage (Impact)
▼On Activation
・Special Move damage +40% (3 counts)
▼On Hit
・Destroy entire enemy hand
・Seal enemy Special Arts (10 counts)
Special
Now a charging Special Arts with armor! It can protect your hand to make comboing easier!
▼On Activation
・Health +10%
・Ki +50
・Unique Gauge +20%
・All enemy damage received +30% (20 counts)
▼On Hit
・Draw Strike Arts next
・Nullify Special Cover Changes (5 counts)
・Protect hand (5 counts)
[Comboable Into]
Main Ability
・Draw Special Arts next
・Ki +40
・Enemy Dragon Balls -1
Also, if there is a defeated battle member:
・Unique Gauge +100%
*Requirement:
20 timer counts elapsed
Unique Ability
Has the same playstyle as before transforming!
▼On Battlefield Entry
・Draw 1 card if hand has 3 or fewer
・Health +10%
・Ki +40
・Nullify Special Cover Changes (5 counts)
・Nullify damage received Element disadvantage (5 counts)
▼On Arts Use or When Hit by Enemy Arts
・Damage +25% (15 counts)
・Enemy Ki -15
▼On Cover Change
・Destroy 1 enemy card
・Prevent all enemy switching (3 counts)
Also, if health is 75% or lower (1 time):
・Health +15%
▼While Not Defeated and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush
・Damage Guard +30% (3 counts)
・Nullify damage received Element disadvantage (3 counts) (5 times)
*Activations shared before and after transforming
・Sub counts -5
Also, if Ultimate/Awakened Arts or Rising Rush (1 time):
・Cancel enemy Buff Effects
Special Cover Change
Now a Special Cover Change against Blast Arts!
[Effective Against]
[Comboable Into]
Unique Gauge
Counter Type
▼When Unique Gauge Becomes Full
・Cancel Attribute Downgrades/Abnormal Conditions
・Seal enemy Rising Rush (15 counts)
・Seal all enemy Main Abilities (15 counts)
*Charges:
While on the battlefield
Each time when hit by enemy Arts
*Consumed:
Entirely, on Autocounter activation
Autocounter
Transform into "Super Saiyan Broly: Full Power" and get a permanent buff to damage! Can even be comboed into a Special Move Arts!
Autocounter Type A
▼When Unique Gauge Is Full and Hit by Counterable Attack
・Transform into "Broly: Full Power"
・Destroy 1 card, then draw Special Move Arts next
・Health +40%
・Ki +100
・Unique Gauge +100%
・Damage +30% (uncancellable)
・Remove Special Move Arts seal
[Counterable Attacks]
[Comboable Into]
LEGEND Action
[Activation Area]
・High Area
▼On LEGEND Action Activation
・Ki +50
・Special Move damage +30% (15 counts)
・Nullify Element disadvantages (3 counts)
[Comboable Into]
Super Saiyan Broly: Full Power
Saiyan, Super Saiyan, Powerful Opponent
Sagas From the Movies
Z Ability
Z1: If Sagas From the Movies
・Base Strike Defense +22%
・Base Blast Defense +22%
Z2: If Sagas From the Movies, Powerful Opponent, or Saiyan
・Base Strike Defense +26%
・Base Blast Defense +26%
Z3: If Sagas From the Movies, Powerful Opponent, or Saiyan
・Base Strike Defense +30%
・Base Blast Defense +30%
If Sagas From the Movies
・Base Strike Attack +15%
Z4: If Sagas From the Movies, Powerful Opponent, or Saiyan
・Base Strike Defense +38%
・Base Blast Defense +38%
If Sagas From the Movies
・Base Strike Attack +18%
Powerful Opponent
・Strike damage +10%
Strike
Strike (Impact)
On activation, health +3%
Blast
Blast (Impact)
On activation, health +3%
Special Move
Has Blast Nullification! Also nullifies Endurance and will destroy the enemy's entire hand on hit!
Massive Damage (Impact)
▼On Activation
・Special Move damage +60% (3 counts)
・Nullify Endurance (3 counts)
▼On Hit
・Destroy entire enemy hand
・Seal enemy Special Arts (10 counts)
Special
Has the same playstyle as before transforming!
▼On Activation
・Health +10%
・Ki +50
・All enemy damage received +30% (20 counts)
▼On Hit
・Draw Strike Arts next
・Nullify Special Cover Changes (5 counts)
・Protect hand (5 counts)
[Comboable Into]
Main Ability
When there's a defeated battle member, get +60% to Damage Guard Penetration and reduce the enemy's Ki by 100!
・Draw Special Move Arts next
・Health +20%
・Ki +50
Also, if there is a defeated battle member:
・Damage Guard Penetration +60% (10 counts) (uncancellable)
・Enemy Ki -100
*Requirement:
10 timer counts elapsed
Unique Ability
Has the same effects as before transforming, but now the Overdrive Gauge will charge when you use an Arts or are hit by one!
▼On Battlefield Entry
・Draw 1 card if hand has 3 or fewer
・Health +10%
・Ki +40
・Nullify Special Cover Changes (5 counts)
・Nullify damage received Element disadvantage (5 counts)
▼On Arts Use or When Hit by Enemy Arts
・Overdrive Gauge +5%
・Damage +25% (15 counts)
・Enemy Ki -15
▼On Cover Change
・Destroy 1 enemy card
・Prevent all enemy switching (3 counts)
Also, if health is 75% or lower (1 time):
・Health +15%
▼When on Battlefield and Enemy Cover Changes
・Nullify Element disadvantages (3 counts)
▼While Not Defeated and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush
・Damage Guard +30% (3 counts)
・Nullify damage received Element disadvantage (3 counts) (5 times)
*Activations shared before and after transforming
・Sub counts -5
Also, if Ultimate/Awakened Arts or Rising Rush (1 time):
・Cancel enemy Buff Effects
Special Cover Change
[Effective Against]
[Comboable Into]
Unique Gauge
Changes to a "Guard Type" Unique Gauge! When it becomes full, you'll reduce the Arts power of Special Move, Ultimate, and Awakened Arts for all enemies!
Guard Type
▼When Unique Gauge Becomes Full
・Health +15% (2 times)
・Cancel Attribute Downgrades/Abnormal Conditions
・All enemy Special Move/Ultimate/Awakened Arts power -20% (15 counts)
*Charges:
Rapidly, while on the battlefield
*Consumed:
Entirely, when Guard Action activates (cooldown: 5 counts)
Guard Action
Trigger a Guard Action against Strike and Blast Arts when the Unique Gauge is full! You'll guard against the enemy's attack, and then deal damage in return!
Guard Action Type B
▼When Unique Gauge Is Full and Hit by Guardable Attack
・Activate Guard Action
・Deal damage to enemy (Impact)
・Damage Guard +50% (2 counts)
・Nullify Special Cover Changes (10 counts)
LEGEND Action
[Activation Area]
・High Area
▼On LEGEND Action Activation
・Ki +50
・Special Move damage +30% (15 counts)
・Nullify Element disadvantages (3 counts)
[Comboable Into]

