Super Saiyan God SS Kaioken Goku AbilitiesNEW

Characters


*This content is still under development and is subject to change.
Please check in-game after this character has been added.
Start the battle on the offensive with powered-up Arts! LEGEND Super Saiyan God SS Kaioken Goku joins the fight!

Strengths

#1 Power up Arts and nullify combo-breaking actions with the Unique Gauge!
The Unique Gauge is a Time Type gauge that powers up Arts when consumed! Strike and Blast Arts consume 25% of the gauge to gain a big damage increase and nullify Combo-Breaking Actions! Ultimate Arts consume the entire gauge and nullify Element disadvantages!

#2 Have the upper hand even when cornered!
Unique Gauge charge rate increases each time an ally is defeated, up to a maximum of +100%! Plus, taking an Arts attack when own health is at 50% or lower will charge the Unique Gauge by 50%!

#3 Jump in from standby and counterattack!
The Unique Gauge charges rapidly when on standby! When it's fully charged, you'll get a boost to Critical Rate and Damage Guard, and your sub counts will be reduced!

Turn the tide and seize victory with an ace up your sleeve!


Saiyan, Son Family, God Ki, Super Saiyan God SS, Universe Rep
Universe Survival Saga (S)

Z Ability

Z Ability Ⅱ buffs "Tag: Universe Rep", "Tag: God Ki", and "Tag: Saiyan"!
At Z Ability Ⅲ, also buff the base Blast Attack of "Tag: Universe Rep" characters!

If Universe Rep
・Base Strike Attack +22%
・Base Strike Defense +22%

If Universe Rep, God Ki, or Saiyan
・Base Strike Attack +26%
・Base Strike Defense +26%

If Universe Rep, God Ki, or Saiyan
・Base Strike Attack +30%
・Base Strike Defense +30%

If Universe Rep
・Base Blast Attack +15%

If Universe Rep, God Ki, or Saiyan
・Base Strike Attack +38%
・Base Strike Defense +38%

If Universe Rep
・Base Blast Attack +18%

Strike

Decreases all enemy Health Restoration on activation! Has armor, so charge in without fear of enemy Blast Arts!

Strike (Impact)
On activation, all enemy Health Restoration -20% (5 counts)

Blast

Like Strike Arts, decreases all enemy Health Restoration on activation!

Blast (Impact)
On activation, all enemy Health Restoration -20% (5 counts)

Special Move

When Unique Gauge is at 25% or more, get a further damage boost to Special Move Arts!

Massive Damage (Impact)

▼On Activation
・Special Move damage +30% (3 counts)

Also, if Unique Gauge is 25% or more:
・Special Move damage +50% (3 counts) (uncancellable)
・Ally sub counts -3
・Enemy sub counts on switch +3 (10 counts)

▼On Hit
・Destroy 3 enemy cards

Special

Nullifies Combo-Breaking Actions, so go for combos without fear of Autocounters!

▼On Activation
・Draw up to 2 cards if hand has 3 or fewer
・Health +10%
・Ki +40
・Unique Gauge +25%
・Damage +30% (15 counts)
・Nullify Combo-Breaking Actions (5 counts)

[Comboable Into]

Ultimate

When the Unique Gauge is fully charged, get a further boost to Ultimate damage and nullify Element disadvantages!

Supreme Damage (Impact)

▼On Activation
・Ultimate damage +50% (3 counts)
・Nullify Endurance (3 counts)
・Cancel enemy Buff Effects

Also, when Unique Gauge is full:
・Ultimate damage +50% (3 counts)
・Nullify Element disadvantages (3 counts) (uncancellable)
・Ally sub counts -10

Main Ability

Charge the Unique Gauge by 100%!

・Destroy 1 card, then draw Ultimate Arts next
・Health +30%
・Ki +50
・Unique Gauge +100%
・Cancel Attribute Downgrades/Abnormal Conditions

*Requirement:
25 timer counts elapsed

Starter Ability

Has Endurance!

・Damage +350%
・Damage Guard +320%
・Ki Recovery +60%
・Draw Speed +1
・Endurance (50% recovery)

*All uncancellable

Unique Ability

Use a Strike or Blast Arts when the Unique Gauge is at 25% or more to get increased damage and nullify Combo-Breaking Actions! Use this in combination with Special Arts to fight back against Autocounters!

The Unique Gauge will charge by 50% when your health goes below 50%, making Goku strong even in tough situations!

▼On Battlefield Entry
・Draw up to 2 cards if hand has 3 or fewer
・Health +15%
・Ki +40
・Nullify damage received Element disadvantage (5 counts)

▼On Strike/Blast Arts Use, If Unique Gauge Is 25% or More
・Damage +50% (10 counts)
・Nullify Combo-Breaking Actions (5 counts) (1 time)
*Activations reset on switch/Area Change
・Nullify Attribute Downgrades (3 counts)

▼When Hit by Enemy Arts
・All enemy Arts costs +10 (5 counts)

Also, if health is 50% or lower (1 time):
*Activations reset when ally is defeated
・Health +30%
・Unique Gauge +50%
・Destroy entire enemy hand
・All enemy sub counts +2

▼When Ally Is Defeated
・Unique Gauge charge rate +50% (uncancellable)
・All enemy Draw Speed -2 (10 counts) (1 time)

▼When on Battlefield and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush
・Ally sub counts -5
・Cancel enemy Buff Effects (3 times)

Special Cover Change

Has a Special Cover Change against Strike Arts!

[Effective Against]

[Comboable Into]

Unique Gauge

Consume the Unique Gauge to power up Arts! Greatly boosts Critical Rate and reduces sub counts when fully charged!

Time Type

*Starts with 90% charge

▼When Unique Gauge Becomes Full
・Damage Guard +20% (20 counts) (non-stacking)
・Critical Rate +50% (20 counts) (non-stacking)
・All Arts costs -5 (20 counts) (non-stacking)
・Sub counts -3

*Charges:
While on the battlefield
Rapidly, when on standby

*Consumed:
By 25%, on Strike/Blast/Special Move Arts use with 25% or more Unique Gauge
Entirely, on Ultimate Arts use

LEGEND Action

Draw a Special Move Arts and charge the Unique Gauge on activation!

[Activation Area]
・Low Area

▼On LEGEND Action Activation
・Destroy 1 card, then draw Special Move Arts next (1 time)
*Activations reset when ally is defeated
・Ki +40
・Unique Gauge +25%

[Comboable Into]