Super Saiyan Rosé Ultra Supervillain Goku Black AbilitiesNEW

Characters


*This content is still under development and is subject to change.
Please check in-game after this character has been added.
Unleash powerful combos with an evolving Unique Gauge! LEGEND "Super Saiyan Rosé Ultra Supervillain Goku Black" joins the fight!

Strengths

#1 An "Evolve Type" Unique Gauge That Goes up to Level 3!
Power up Special, Special Move, and Ultimate Arts based on the Unique Gauge's level! If you charge it to max at Level 2, you'll draw a Special Move Arts, and if you do so at Level 3, you'll draw an Ultimate Arts!

#2 Activate LEGEND Actions from the High Area!
Activating a LEGEND Action will inflict all enemies with sub counts and let you draw up to 4 cards! Use a Special Move or Ultimate Arts to bring down your foes while they can't switch out!

#3 Strong Against Parties with "Tag: Son Family" Members!
If there is a "Tag: Son Family" enemy, allies get a damage buff and you'll even reduce the amount of health enemies can revive with! Handle powerful revival characters like LL "Super Saiyan 2 Gohan (Youth)" with ease!

Show the world the evolution of divine power!


Saiyan, Future, God Ki, Super Saiyan Rosé, Powerful Opponent, Weapon Wielder
DRAGON BALL XENOVERSE 2

Z Ability

Z Ability Ⅱ buffs "Tag: God Ki", "Tag: Future", and "Tag: Powerful Opponent"!
At Z Ability Ⅲ, also buff the base Blast Defense of "Tag: God Ki" characters!

Z1: If God Ki
・Base Strike Attack +22%
・Base Strike Defense +22%

Z2: If God Ki, Future, or Powerful Opponent
・Base Strike Attack +26%
・Base Strike Defense +26%

Z3: If God Ki, Future, or Powerful Opponent
・Base Strike Attack +30%
・Base Strike Defense +30%

If God Ki
・Base Blast Defense +15%

Z4: If God Ki, Future, or Powerful Opponent
・Base Strike Attack +38%
・Base Strike Defense +38%

If God Ki
・Base Blast Defense +18%

Strike

Has armor, so charge in without fear of enemy Blast Arts! Land a hit to increase the damage received by all enemies!

Strike (Slice)
On hit, all enemy damage received +15% (10 counts)

Blast

Like Strike Arts, land a hit to increase the damage received by all enemies!

Blast (Impact)
On hit, all enemy damage received +15% (10 counts)

Special Move

Powers up based on the Unique Gauge's level! At Level 3, nullify Element disadvantages and get a boost to Special Move damage!

Massive Damage (Slice)

▼On Activation
・Special Move damage +40% (3 counts)

Also, based on Unique Gauge level:
[Level 2+]
・Nullify Element disadvantages (3 counts) (uncancellable)
[Level 3]
・Special Move damage +60% (3 counts) (uncancellable)

▼On Hit
・Inflict enemy with Extreme Bleed

Special

Powers up based on the Unique Gauge's level! At Level 3, Strike Arts will have a 100% chance to inflict Extreme Bleed and you'll even increase the Overdrive Gauge's charge rate!

・Draw 1 card
・Health +15%
・Ki +40
・Nullify Special Cover Changes (5 counts)
・All enemy Slice damage received +15% (10 counts) (non-stacking)

Also, based on Unique Gauge level:
[Level 2+]
・Draw 1 card if hand has 3 or fewer
・On Strike Arts hit, Extreme Bleed infliction chance +100% (10 counts)
[Level 3]
・Overdrive Gauge charge rate +30% (15 counts) (non-stacking)

Ultimate

Powers up based on the Unique Gauge's level! At Level 3, nullify Element disadvantages and get a boost to Ultimate damage!

Supreme Damage (Slice)

▼On Activation
・Ultimate damage +20% (uncancellable)
・Nullify Endurance (3 counts)

Also, based on Unique Gauge level:
[Level 2+]
・Nullify Element disadvantages (3 counts) (uncancellable)
[Level 3]
・Ultimate damage +40% (3 counts) (uncancellable)

▼On Hit
・Inflict enemy with Extreme Bleed

Main Ability

Reduce all enemies' Health Restoration by 50% and reduce your opponent's Dragon Balls by 2!

・Destroy 1 card, then draw Ultimate Arts next
・Health +30%
・Ki +40
・Enemy Dragon Balls -2
・All enemy Health Restoration -50% (20 counts)

*Requirement:
25 timer counts elapsed

Starter Ability

Goku Black has Endurance! If there is a "Tag: Son Family" enemy, then allies will get a damage boost and enemies will receive a reduction to the amount of health they recover when they revive!

・Damage +330%
・Damage Guard +280%
・Ki Recovery +40%
・Draw Speed +1
・Endurance (40% recovery)

▼When an Enemy Battle Member Is Son Family
・Revive Disruption: revival health -60%
・Ally damage +20%

*All uncancellable

Unique Ability

Nullify Special Cover Changes when you use a Strike or Blast Arts! Plus, when you draw a Special, Special Move, or Ultimate Arts, you'll regain Ki and gain hand protection!

▼On Battlefield Entry
・Draw 1 card if hand has 3 or fewer
・Health +15%
・Ki +40
・Nullify damage received Element disadvantage (5 counts)

▼On Strike/Blast Arts Use
・Damage +20% (10 counts)
・Nullify Special Cover Changes (5 counts) (1 time)
*Activations reset on switch/Area Change

▼On Special/Special Move/Ultimate Arts Draw
・Ki +40
・Protect hand (5 counts)
・Cancel Attribute Downgrades/Abnormal Conditions

▼When Hit by Enemy Arts
・Ally sub counts -1
・Destroy 2 enemy cards (1 time)
*Activations reset on switch

Also, if health is 50% or lower:
・Health +30% (3 times)
・Enemy Ki -30 (1 time)
*Activations reset on switch
・All enemy sub counts +3 (1 time)
*Activations reset on switch

▼While Not Defeated and Enemy Activates Ultimate/Awakened Arts or Rising Rush
・Ally sub counts -5
・Cancel enemy Buff Effects (2 times)

Special Cover Change

Has a Special Cover Change against Blast Arts!

[Effective Against]

[Comboable Into]

Unique Gauge

Special, Special Move, and Ultimate Arts are powered up based on the Unique Gauge's level! Charge the Unique Gauge to max when at Level 2 to draw a Special Move Arts, and do so at Level 3 to draw an Ultimate Arts!

Evolve Type

▼When Unique Gauge Becomes Full
・Damage +50% (10 counts) (non-stacking)
・Critical Rate +50% (10 counts) (non-stacking)
・Draw Speed +1 (10 counts) (non-stacking)

Also, based on Unique Gauge level:
[Level 2]
・Draw Special Move Arts next (1 time)
*Activations reset on switch
・Draw 1 card if hand has 3 or fewer
[Level 3]
・Destroy 1 card, then draw Ultimate Arts next (2 times)

*Levels Up:
When Unique Gauge is full (max: Level 3)

*Level Resets:
To Level 1, on Special Move/Ultimate Arts hit

*Charges:
By 50%, on Strike/Blast Arts hit
Very rapidly, according to Ki charge time

*Consumed:
Entirely, when Unique Gauge is full
Entirely, on Special Move/Ultimate Arts hit

LEGEND Action

Draw up to 4 cards and inflict all enemies with sub counts!

[Activation Area]
・High Area

▼On LEGEND Action Activation
・Draw up to 4 cards if hand has 3 or fewer
・All enemy sub counts +3

[Comboable Into]