Goku Abilities

Characters



*This content is still under development and is subject to change.
Please check in-game after this character has been added.
Rise again as a "Super Saiyan" after falling! LEGEND Goku joins the fight!

Strengths

#1 Take the match as the last one standing!
If there is one or more defeated battle members, gain a massive damage buff based on the number of defeated members when the Unique Gauge becomes full! Plus, draw a Special Move Arts and prevent all enemy switching on LEGEND Action activation!

#2 Revive and transform into "Super Saiyan" when defeated!
On revival, gain a boost to damage and Damage Guard and reduce the enemy's Vanishing Gauge to 0%! Take back your turn for offense and strike with powered-up Special Move/Special Arts!

#3 Excel in combo-stealing with the wide-range Special Arts!
Draw Strike Arts and protect your hand on Special Arts activation! If you're able to go back on the offensive, then you can combo without worrying about card destruction!

Turn fury into power and unleash the ultimate blow!

Goku


Son Family, Saiyan
Sagas From the Movies

Z Ability

Z Ability Ⅱ buffs "Episode: Sagas From the Movies", "Tag: Son Family", and "Tag: Saiyan"!
At Z Ability Ⅲ, also buff the base Strike Defense of "Episode: Sagas From the Movies" characters!

Z1: If Sagas From the Movies
・Base Strike Attack +22%
・Base Blast Attack +22%

Z2: If Sagas From the Movies, Son Family, or Saiyan
・Base Strike Attack +26%
・Base Blast Attack +26%

Z3: If Sagas From the Movies, Son Family, or Saiyan
・Base Strike Attack +30%
・Base Blast Attack +30%

If Sagas From the Movies
・Base Strike Defense +15%

Z4: If Sagas From the Movies, Son Family, or Saiyan
・Base Strike Attack +38%
・Base Blast Attack +38%

If Sagas From the Movies
・Base Strike Defense +18%

Strike

Boosts Strike damage on activation! Has armor, so charge in without fear of enemy Blast Arts!

Strike (Impact)
On activation, Strike damage +20% (10 counts)

Blast

Like Strike Arts, boost Strike damage on activation!

Blast (Impact)
On activation, Strike damage +20% (10 counts)

Special Move

When the Unique Gauge is fully charged, nullify Element disadvantages and get a further boost to Special Move damage!

Massive Damage (Impact)

▼On Activation
・Special Move damage +40% (3 counts)
・Nullify Endurance (3 counts)

Also, when Unique Gauge is full:
・Special Move damage +40% (3 counts) (uncancellable)
・Nullify Element disadvantages (3 counts)

▼On Hit
・Enemy Ki -100

Special

Draw a Strike Arts, gain Damage Guard Penetration, and protect your hand!

▼On Activation
・Draw Strike Arts next
・Health +10%
・Ki +40
・Damage Guard Penetration +20% (10 counts)
・Protect hand (5 counts)

▼On Hit
・Nullify Special Cover Changes (5 counts)

[Comboable Into]

Main Ability

Remove Special Arts seal and also cancel Attribute Downgrades/Abnormal Conditions!

・Destroy 1 card, then draw Special Arts next
・Health +30%
・Ki +60
・Remove Special Arts seal
・Cancel Attribute Downgrades/Abnormal Conditions

*Requirement:
15 timer counts elapsed

Starter Ability

Start the battle with a full Unique Gauge, and for 30 counts, nullify damage received Element disadvantage! Plus, revive and transform into "Super Saiyan", even if you're defeated!

・Unique Gauge +100%
・Damage +340%
・Damage Guard +320%
・Ki Recovery +50%
・Draw Speed +1
・Nullify damage received Element disadvantage (30 counts)
・Revive and transform into "Super Saiyan" (70% health)

▼When at Least 1 Other Ally Battle Member Is Sagas From the Movies
・Damage +20%

*All uncancellable

Unique Ability

Nullify Special Cover Changes and protect your hand on Strike/Blast Arts use! Gain Damage Guard if an enemy "Tag: Powerful Opponent" activates Special Move/Ultimate/Awakened Arts or Rising Rush!

▼On Enemy Character Confrontation
・Draw 1 card if hand has 3 or fewer
・Health +10%
・Ki +30

▼On Strike/Blast Arts Use (1 Time)
*Activations reset on switch or Special Move Arts use
・Nullify Special Cover Changes (5 counts)
・Protect hand (5 counts)

▼When Hit by Enemy Arts (1 Time)
*Activations reset on switch or Special Move Arts use
・Ally sub counts -2
・Destroy 1 enemy card
・Enemy Ki -40

▼While Not Defeated and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush
・Sub counts -5
・All enemy Special Move/Ultimate/Awakened Arts power -30% (3 counts)

Also, if enemy is Powerful Opponent:
・Damage Guard +50% (3 counts) (uncancellable)

Special Cover Change

Has a Special Cover Change against Strike Arts!

[Effective Against]

[Comboable Into]

Unique Gauge

When the Unique Gauge becomes full, gain a 50% damage boost per defeated battle member! Plus, get a Strike damage and Draw Speed buff while it's full!

Attack Type

▼When Unique Gauge Becomes Full
・Ki +40
・Cancel Attribute Downgrades/Abnormal Conditions
・All enemy Health Restoration -50% (10 counts)

Also, per defeated battle member:
*Effect resets on Unique Gauge consumption
・Damage +50% (uncancellable)

▼While Full
・Strike damage +50% (uncancellable)
・Draw Speed +1 (uncancellable)

*Charges:
Moderately, each time a Strike/Blast/Special Arts is used

*Consumed:
Entirely, when hit by enemy Arts

LEGEND Action

If there's a defeated battle member, draw a Special Move Arts and prevent all enemy switching!

[Activation Area]
・High Area

▼On LEGEND Action Activation
・Ki +50
・Vanishing Gauge +60%

Also, if there is a defeated battle member:
・Destroy 1 card, then draw Special Move Arts next
・Prevent all enemy switching (3 counts) (2 times)

[Comboable Into]

Super Saiyan Goku


Son Family, Saiyan, Super Saiyan
Sagas From the Movies

Z Ability

Z1: If Sagas From the Movies
・Base Strike Attack +22%
・Base Blast Attack +22%

Z2: If Sagas From the Movies, Son Family, or Saiyan
・Base Strike Attack +26%
・Base Blast Attack +26%

Z3: If Sagas From the Movies, Son Family, or Saiyan
・Base Strike Attack +30%
・Base Blast Attack +30%

If Sagas From the Movies
・Base Strike Defense +15%

Z4: If Sagas From the Movies, Son Family, or Saiyan
・Base Strike Attack +38%
・Base Blast Attack +38%

If Sagas From the Movies
・Base Strike Defense +18%

Strike

Strike (Impact)
On activation, Strike damage +20% (10 counts)

Blast

Blast (Impact)
On activation, Strike damage +20% (10 counts)

Special Move

After reviving, draw a Special Arts if the Unique Gauge is full!

Massive Damage (Impact)

▼On Activation
・Special Move damage +50% (3 counts)
・Nullify Endurance (3 counts)

Also, when Unique Gauge is full:
・Draw Special Arts next (1 time)
・Special Move damage +40% (3 counts) (uncancellable)
・Nullify Element disadvantages (3 counts)

▼On Hit
・Enemy Ki -100

Special

Even higher Damage Guard Penetration!

▼On Activation
・Draw Strike Arts next
・Health +10%
・Ki +40
・Damage Guard Penetration +30% (10 counts)
・Protect hand (5 counts)

▼On Hit
・Nullify Special Cover Changes (5 counts)

[Comboable Into]

Main Ability

Fully charge the Unique Gauge and draw a Special Move Arts! Plus, if there are 2 defeated battle members, reduce the enemy's Vanishing Gauge by 100%!

・Destroy 1 card, then draw Special Move Arts next
・Health +30%
・Ki +60
・Unique Gauge +100%
・Remove Special Move Arts seal

Also, if there are 2 defeated battle members:
・Health +20%
・Enemy Vanishing Gauge -100%

*Requirement:
5 timer counts elapsed

Unique Ability

On Revival, nullify damage received Element disadvantage and reduce the enemy's Vanishing Gauge by 100%!

▼On Transformation
・Destroy 1 card, then draw Special Arts next
・Damage +20% (uncancellable)
・Damage Guard +20% (uncancellable)
・Nullify damage received Element disadvantage (40 counts) (uncancellable)
・Enemy Vanishing Gauge -100%
・Seal enemy Strike Arts and Rising Rush (5 counts)
・Seal all enemy Main Abilities (5 counts)
*Move to High Area when transforming in Low Area

▼On Enemy Character Confrontation
・Draw 1 card if hand has 3 or fewer
・Health +10%
・Ki +30

▼On Strike/Blast Arts Use (1 Time)
*Activations reset on switch or Special Move Arts use
・Nullify Special Cover Changes (5 counts)
・Protect hand (5 counts)

▼When Hit by Enemy Arts (1 Time)
*Activations reset on switch or Special Move Arts use
・Ally sub counts -3
・Destroy 2 enemy cards
・Enemy Ki -40

▼While Not Defeated and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush
・Sub counts -5
・All enemy Special Move/Ultimate/Awakened Arts power -30% (3 counts)

Also, if enemy is Powerful Opponent:
・Damage Guard +50% (3 counts) (uncancellable)

Special Cover Change

Has a Special Cover Change against Strike Arts!

[Effective Against]

[Comboable Into]

Unique Gauge

Get a damage and Draw Speed buff while the Unique Gauge is full!

Attack Type

▼When Unique Gauge Becomes Full
・Ki +40
・Nullify Element disadvantages (5 counts) (uncancellable)
・Cancel Attribute Downgrades/Abnormal Conditions
・All enemy Health Restoration -50% (10 counts)

Also, per defeated battle member:
*Effect resets on Unique Gauge consumption
・Damage +50% (uncancellable)

▼While Full
・Damage +50% (uncancellable)
・Draw Speed +1 (uncancellable)

*Charges:
Greatly, each time a Strike/Blast/Special Arts is used

*Consumed:
Entirely, when hit by enemy Arts

LEGEND Action

[Activation Area]
・High Area

▼On LEGEND Action Activation
・Ki +50
・Vanishing Gauge +60%

Also, if there is a defeated battle member:
・Destroy 1 card, then draw Special Move Arts next
・Prevent all enemy switching (3 counts) (2 times)

[Comboable Into]